I don’t really care. Idiots are easily parted with their money. Thats their fault. I’ve played CS for decades and never paid for a chest or whatever. Never had an interest.
After they start and get addicted. You’re not ill when you start . Unless you have something else going on not related. You have full power not to start. Just play the game, kill the other guy, have fun with your team. Thats all you need to do in any game. Thats all I’ve ever done in a game like CS. I don’t even notice all the other stuff. I play the game.
There was a ballot proposition in my state some years back to build a local casino. I’m not a gambler, but we all have our vices, and it’s possible it could stimulate the local economy, so I looked into it. Of the research I could find, the best-case scenario seemed to be that it maybe had no ill effects on the local populace. The worst case was that people susceptible to gambling addiction were now exposed to it when they otherwise wouldn’t have been, and that was devastating on those people’s lives. Not only is online gambling accessible to us anywhere, which is proving to be systemically problematic in things like sports betting apps now, Valve skirts current regulations to make it available to those under 21.
I think people just want someone to blame. It’s as stupid as blaming a scummy car salesman because you bought a car you can’t afford. You let yourself be talked into it. You let somebody sell you something. They didn’t take the money from your pocket. Maybe I just don’t understand because I didn’t grow in the privilege to have money to waste on digital shit in digital crates. And if my parents did (they didn’t) they would’ve never ever given me access to their banking. Thats foolish.
It’s like people who expect things to be censored because they’re too lazy to monitor their children or learn router and dns level blocking. Or for gods sake, don’t give you child a smart phone.
You share that opinion with the many libertarians in this world, but unfortunately it is not that simple (and has not that much to do with financial privilege). I know it is en vogue to dismiss scientific insight, but sociology, psychology and medicine paint a very complex picture with many internal and external risk factors.
Exposing children and young adults to a gambling system with a very low entry barrier in a space that is hard for parents/guardians to oversee means malevolently accepting that you‘ll turn some of them into addicts that would not be otherwise. It’s like selling meth at a school yard fence.
If you are not an addict, that just means that you haven‘t been in the right (wrong) situation (yet). That of course is a true privilege.
You know, we restrict and ban certain drugs like fentanyl and heroin respectively because their addiction potential is so high and can cause a lot of harm at the population level.
Sure people have individual responsibility, but it’s also unrealistic to expect most people to resist an entire social and structural environments geared around certain behaviours, like drinking alcohol or smoking back in the day. Not everyone has the same has the same ironclad will and perfect emotionless reasoning as you, especially youth–remember they used to have smoking ads aimed at kids? And now it’s vaping.
While a lot of things I can easily resist, like narcotics and alcohol, I still get influenced by certain types of ads to try things, get addicted to certain games, and eat way too much junk food. For a lot of things, you can’t know it’s going to be a problem for you until it’s a problem. Plenty of people buy a few loot boxes here and there and don’t develop a gambling addiction. That doesn’t mean gambling addiction isn’t a risk and problem to take seriously and address at the systemic level, not just leave it to the individual.
Casinos and gambling venues IRL are almost always their own thing, you can’t go one by mistake and you shouldn’t see them surfacing in unspecialized common spaces, e.g. on Olympics stadium.
In videogames the casino element penetrates recreational spaces that were mostly safe from that for years. Not as a shadow scheme with reselling/gambling on some third party site - this can’t be stopped - but in the game itself. Valve’s promotional algorythm walks around the lobby giving everyone free spins coupons, that not only reaches mentally unstable addicts, but also normalizes the practice of jerking the slot machine from time to time for the larger userbase. Every actor in that trend is a self-serving agent, but their collective influence puts a foot in the door and proclaims that gambling is a casual part of a daily life and there’s nothing wrong in seeing it everywhere, even parting with a couple of bucks recreationally, that in the end makes bazillions to the house.
I understand your outrage but silence is not consent. It is fear. Apply that phrase to any other situation where consent is required and that would be considered victim blaming.
Now M$ COULD be fine with this, we truly don’t know, but they could also be afraid of how the administration would retaliate against them if they spoke up. I do agree with you when you say these companies are cowardly.
Lol, they willingly work with this fascist regime and others around the globe. Their silence is implicit consent, because a multi billion dollar company doesn’t get to cry fear in the face of the governments they willingly work with.
Stop defending corpos, they’ll gladly sell you to the government and tell your family they’re suuuuuper sorry you got nabbed but there’s nothing they can do.
If you take a look at all the loot box mechanics out there honestly theirs is the least bad. STILL BAD and shouldn’t be a thing, but they’re way less in-your-face and also you can sell the boxes that you get for free just by playing and use that to buy games.
I’m not defending lootboxes but I will defend history. They weren’t the first one. The physical implementation of the same concept has been around for decades (gatchapon in the east, baseball cards in the west), the first digital implementation was in Maplestory about half a decade before Valve and the first implementation in a western game was in FIFA (whichever it was that contained the ultimate team) about a year before Valve made their implementation.
There’s plenty of blame to throw at Valve, but some of the lootbox blame, namely the one you’ve brought up, should be thrown at EA because EA was first in the western market and the industry would’ve gone down the lootbox route even if Valve hadn’t done anything.
In Western regions (North America and Europe) around 2009, the video game industry saw the success of Zynga and other large publishers of social-network games that offered the games for free on sites like Facebook but included microtransactions to accelerate one's progress in the game, providing that publishers could depend on revenue from post-sale transactions rather than initial sale.[23] One of the first games to introduce loot box-like mechanics was FIFA 09, made by Electronic Arts (EA), in March 2009 which allowed players to create a team of association football players from in-game card packs they opened using in-game currency earned through regular playing of the game or via microtransactions.[26] Another early game with loot box mechanics was Team Fortress 2 in September 2010, when Valve added the ability to earn random "crates" to be opened with purchased keys.[13] Valve's Robin Walker stated that the intent was to create "network effects" that would draw more players to the game, so that there would be more players to obtain revenue from the keys to unlock crates.[23] Valve later transitioned to a free-to-play model, reporting an increase in player count of over 12 times after the transition,[25] and hired Yanis Varoufakis to research virtual economies.[27] Over the next few years many MMOs and multiplayer online battle arena games (MOBAs) also transitioned to a free-to-play business model to help grow out their player base, many adding loot-box monetisation in the process,[25][28] with the first two being both Star Trek Online[29] and The Lord of the Rings Online[citation needed] in December 2011.
Anytime I’ve ever complained about lootboxes/gacha/gambling mechanics, I’ve not been excluding valve. That said, there is a contingent of people that likes to chime in to conversations about steam to say people shouldn’t use steam because valve does lootboxes, and I don’t think it’s terribly relevant in those conversations.
He’s right. It’s despicable. Trading card games, too. The thing with Valve is that, outside of this monetization of online games, they’ve unquestionably had an enormous positive impact on all sorts of things in this medium just by way of sheer market forces. They’ve done a lot of great open source work, and they’ve helped create a viable exit ramp from Windows. Despite claims of monopoly on PC, they’ve created more market competition than we could have ever hoped to see otherwise. A lot of what they do is informed by what they would want to pay for if they were the customers. That stuff can be true, and at the same time, they have directed their online games in a data-driven way toward whatever creates the best results, and that result is legalized (mostly, for now) gambling for children and other addiction-driven spending behavior via battle passes. The worst part is that if they ever arrived here by accident, they’re not remorseful enough to stop, since it makes so much money.
Rejecting monetization strategies that look, function, and feel a lot like gambling doesn’t mean players will always appreciate their alternatives, however. Hall said that even he is frustrated by the “Paradox model” of paid expansion and DLC packs his studio RocketWerkz chose for its survival game Icarus after moving away from a free-to-play scheme.
It’s been years, and I still scoff at the criticism. The Paradox model is to ask a price for a good that they produced. If you don’t feel it’s worth it, you don’t buy it. They don’t obfuscate the details of what’s in the expansion; they don’t make things available for a limited time only; they ask what they feel is a fair price for a product. It’s the only method of monetizing a video game that doesn’t feel scummy to me. If Hall doesn’t like monetizing Icarus that way, he needs to scope his projects down so they can put a bow on the last one and move on to the next one more quickly.
Im sympathizing with both sides of the conversation. Grand strategy games are so complex and can be supported for 10+ years so it makes sense that they regularly make DLCs to support development.
But they’re not totally optional/unnecessary. The problem is that many games are balanced around the new DLCs that sometimes you’re at a disadvantage if you dont buy them. I remember some drama around crusader kings where some mechanics don’t make sense unless you buy some DLCs
I agree. Strategy game do occupy a weird space, EU4 was a go to game for me for like 10 years. I appreciated the support for the game and did buy the DLC that changed mechanics (skipping most flavour packs). I remember people complaining about janky mechanics without DLC, but I know others would rollback to previous versions.
Funny thing is that despite playing EU4 for years and really enjoying the game. I feel little urge to upgrade to EU5.
That’s like 10 development years worth of additional content. There’s not many games that get that much post release dev time without a valid monetization strategy.
You have a point but the cost of Paradox DLCs FAR exceeds the development time most of the time. You really have to do your research before buying anything
I feel like doing research shouldn’t be an issue for people playing Paradox games, where it takes hours of research in the tooltips just to understand the mechanics.
That said, my research for new Paradox DLC usually consists of hovering over it in the store, ignoring anything with reviews less than mixed, taking interest in those with positive, and reading the first dozen reviews of the mixed ones, and that works well enough.
I think that’s a fair critism, but also it’s not like people get a dlc buying addiction. It’s not necessarily predatory (although it could be if the base game was incomplete and needed to be fixed by DLCs) like gambling is
The price is off-putting because we can see the sticker in order to get sticker shock. But lootboxes and gambling have no upfront sticker, the true cost is obfuscated and extended over years. In that regard, Paradox is much more transparent than Valve.
That being said, my beef with them is their "subscription for DLC" model, at least the version I saw being rolled out for EU4. That and the free updates tend to be fairly unbalanced if you don't also buy the corresponding DLC for that update. That seems skeevy... but still not as skeevy as lootboxes.
The thing with Valve is that, outside of this monetization of online games, they’ve unquestionably had an enormous positive impact on all sorts of things in this medium just by way of sheer market forces. They’ve done a lot of great open source work, and they’ve helped create a viable exit ramp from Windows.
I don’t know about the exit ramp for a casual user, if you mean ditching Windows altogether, since that’s not really happening. But what did happen - Microsoft didn’t get to own the central position in gaming on their own platform, and Steam is a program that installs other programs uninterrupted - just to take a sense of what rights it has there for almost two decades. They had GFWL, now MS Store, integrated with XBOX, and they still aren’t mentioned as a PC marketplace anywhere besides having a monopoly on Minecraft. There hasn’t been their IE for games, and it’s awesome. I can’t say Valve and MS even compete there, but having eggs in two different baskets is better than having them in just one. Two different monopolies instead of one.
The only time I ever tried loot boxes was with TF2 and Dota2 back in the early to mid 2010s.
I very quickly realized that this wasn't what I was looking for in gaming. These days I mostly play indie games where monetisation is not issue. Even gave up on Paradox because I am not okay with their DLC approach. I don't mind paying for DLC, but one has to look at their release of Cities: Skylines 2 to see that they've really become the "EA of Europe".
I don’t think so. It’s unlikely, but not implausible. I don’t think ICE have a list of “don’t arrest” people, and not everyone knows what every CEO looks like. They might run into him randomly and just act on it.
I don’t think Satya Nadal is going out in public like regular people, but it could still happen.
We do have to hold Microsoft to a very slightly different standard, because they’re a Military Contractor. They’re not going to risk hundreds of billions of dollars to take a stance and make a statement. In that sense, this should not surprise anybody.
It is, though. It’s one thing for some random artist to condemn the current admin, a totally different thing for a massive military contractor to. That is a different standard.
If Trump made himself an AI Trump Mickey Mouse video and somebody specifically asked reanimated Walt Disney for comment, that would be shocking. If a similar circumstance happened to Boeing or Northrop Grumman, then… No shit no comment.
Fuck! Fuck fuck fuck. I have SOOOOOO MUCH SHIT BLOCKED and I still have to see this invasive fucking shit fucking EVERYWHERE IN FUCKING LEMMY. fuck you fuck everyone fuck all this endless fucking fellatio you give this fucking twat. Just shut the fuck up and stop sharing the images and name and giving it attention. Holy fucking shit it’s god damn inescapable.
Man. I’m sorry you are experiencing reality. But like, maybe you should be aware of what is happening?
The fact that you are more mad about reading an article from PC gamer than that hundreds of thousands of people are being abducted says a lot about you.
Some of us used to care and the endless exhaustion is too much. I simply am a person trying to exist, and I only continue to shrink how much bullshit I consume more and more and more since it infects everything.
Not wanting to see horrible shit constantly doesnt equate to not caring.
Sont worry. I’m getting fucked hard. By my government that hates me and by people like you who think they don’t need to even be informed of current events.
The apathy and inaction from you and your ilk is fucking me hard, and has killed many.
Where the Trump-as-Master Chief post is merely cringeworthy, the Homeland Security message is flat-out dangerous. Comparing immigrants in the US to a parasitic alien life form that infects and annihilates advanced societies is not deeply offensive, it’s also rooted in the worst of human history: As seen in the https://en.wikipedia.org/wiki/Untermensch of the Holocaust and “cockroaches” in Rwanda, to name a couple recent examples, dehumanizing the “other” so you can more easily inflict cruelty, injustice, and horrors upon them is hardly a new technique, and the US government’s messaging was not subtle.
You might think that using imagery from one of its best known videogames in a call to “destroy” immigrants would prompt Microsoft to action, or at least to express some small modicum of disapproval. For now, at least, you would be wrong: Rather like Nintendo, which eagerly picks copyright fights it knows it can win but kept its mouth tightly zipped when Homeland Security used Pokémon to promote violent immigration raids, a representative told PC Gamer that “Microsoft does not have anything to share on this matter.”
Unexpectedly good political commentary from checks notes PC Gamer
In Contact Harvest, Truth learns of a new species that has been discovered, and apparently the old Forerunner scanners say the humans have a lot of holy Forerunner artifacts that are indicated by this symbol:
Truth goes to talk to the old Forerunner AI kept prisoner in the basement and says “You guys didn’t provide a legend with your scanners, what’s this thing?”
Mendicant Bias the Forerunner AI explains, “Oh, that’s the symbol for Reclaimer. Reclaimers are the people my old bosses chose to inherit our empire after they all kicked the bucket.”
Truth says “Wait, you’re saying this is a planet full of demigods?”
Mendicant Bias is like “Yeah, haha, I guess if you insist on worshipping my creators as gods, then you’d better start worshipping these people instead from now on. They’re supposed to be your new bosses.”
Truth says “No, absolutely not. I worked much too hard to become a space pope and I’m not letting the second coming of Jesus get in the way of my plans. I’m going to declare a space jihad against these new aliens so nobody finds out they’re demigods.”
Anyway, the new species were humans and the Covenant declared a holy war and nearly wiped humanity out. Truth also ordered a genocide of the Sangheili after the Sangheili generals started asking a few too many tricky questions like “why are we having a space jihad against the humans they seem nice”
Good to know! I’ve just been having regular encounters with high quality content from there, rather than being a regular reader, so I haven’t had any awareness of anything in the background. In a world full of “gaming journalists have no place in an era of AI” this is really heartening to hear
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