Just so nobody forgets, North Face planted ads on Wikipedia, and then threw one of their regional managers under the bus when they got caught, as if to claim that it wasn’t really the real company doing it.
Exactly, bringing in all the feces and dirt and gravel and everything else from outside in the streets. So nasty. Like okay, if you live your life in your shoes and you take them off only to shower and sleep, even that is… workable, if that suits you. I don’t understand it, but fine. But laying your shoes on your bed? 🤮
Gamdevs should get roylties based off contribution like a number so small for indie games its meaningless unless it does well, but for bringingg us longlasting moneymaking games like gta they should be making way more
Absolutely; but you just know that Publishers will just push to outsource development to 3rd party “contractors” so that they won’t be eligible, or some other such bullshit.
I mean they can do that and quality assurance will struggle even more, making indie games look even better in comparison. Let publishers keep shooting themselves in the foot in their endless greed. It will only speed up the destructive cycle.
I pretty much only buy indie games these days, maybe one AAA a year and I used to buy multiple a month. Most stuff doesn’t feel unique enough, like I’m just repeating experiences with slightly different themes and controls.
Uhh, going to need to see some evidence of that. Literally never heard of non indie devs getting royalties or continued payments based off the success of the game.
Actually I’ll correct myself, rockstar is the only company I’ve heard of that does big internal payouts post launch. Most of Rockstars game launches have resulted in new houses for some of their teams.
Unfortunately for larger games individual devs don’t have that much control nor can have a mensurable impact. For example, I wrote a few lines of code for a large game, those lines will be executed every single time the game runs, but if they weren’t there no user would notice. I was told to write those lines, and it’s not something I personally wanted to add to the game, there was an issue, I was sent to fix it, I did. This is true for the vast majority of the game code, most devs are pointed to issues to fix or features to implement, they have some wiggle room in the how to do stuff, but the what to do has been approved by the boss of the manager of your manager’s manager, and unless there’s a good reason it won’t change.
Think about it this way, have you ever watched the credits from a AAA game? The vast majority (as in there are likely only a couple of persons who didn’t) of the people in that list contributed something to the game, either directly or indirectly, it’s hard to measure how much each contributed, a small but critical fix might be more important than a large but unused feature, how do you measure between the two?. Not to mention past employees who did stuff for a previous game that got re-used.
Don’t get me wrong, it’s a nice idea, one that I would personally benefit from, but I think it’s just not feasible for large games. In short it’s impossible to be fair doing that, and people would get hurt because John from accounting got the same share that he did. And if you do it in any other way that’s not everyone gets the same share, you’re essentially playing favorites with the people whose job is to do the stuff you’ve ranked higher, even though the other person’s job is just as important.
That is true. However, you can still solve it and i have seen it work in practice: allow every employee to buy shares of the company. Fixed limit of shares per year of employment. Shares cannot be sold on the free market, they are bound to employment. Shares are kept after departure. Shares give dividends as usual.
That’s an interesting approach, but eventually you’ll run out of shares to allow employees to buy, and you’ll have to dilute the ones you’ve already sold. You need to think that AAA studios have hundreds of people working there, and certain games have thousands of people working on related stuff that’s not directly the game but contributes, like engine, servers, social, etc.
There is no problem with diluting. It’s not guaranteed amount passive income :) but if more people work there, you would usually also have higher gains to distribute. And old shares eventually disappear, they are not inheritable.
the problem is that companies will find a way to screw devs with that too. Imagine figuring out a solution to track every single bit of contribution to keep royalties as low as possible based on STATS BYATCH. it will literally turn into “your grass texture will bring you 0.00000000000000000000000001 cent off each sale” kind of fuck around.
And here we go the first virtual scandal in GTA6! Surrender more of your time and opportunity to this conglomerate while both ironically criticizing and falling for false information for the sake of distraction!
All this foresight/spending/hype just for headlines to come all the way down to union busting? Believe me I’m all for a crack in the iceberg that is Rockstar. It’s looking more and more like a closed circus for billionaires to chortle at. Oh wait! That’s every circus! 😎😎😎
Yea advertising with children in those gory outfits was definitely a mistake on their part. But then people went and had to recreate it for themselves? so so unnecessary
and then instead of GTA 6 we will get Manhunt 3 which will be the immersive sim with realistic murder mechanics and actual functioning organs inside each characters (including brain).
What are you implying? I just saw an interview of the fired workers striking outside the Rockstar buildings and the comments show nothing but support for them and call for a boycott of GTA 6. You can see similar recent comments under the official GTA 6 trailer on Youtube by the way. Drop in the bucket or not, but some people are actually pissed how the developers behind one of their favorite franchises get treated like dirt.
An outright confession of what sure sounds like blatant astroturfing—a deceptive marketing campaign that’s meant to look like natural, spontaneous conversation—is probably not the sharpest move for any company that wants to attract or keep new clients.
The clients are just fine with it. This guy was off talking about it to market his company; publishers that he attracted did so because of what he was doing.
The users being astroturfed are the ones who aren’t going to like it.
What the client is going to be pissed about is that the guy mentioned their actual game while trying to promote their astroturfing company:
Still, Beresnev did what he could to put space between War Robots developer My.Games and Trap Plan, telling Kotaku the intent “was to experiment with a more organic way of promoting games on Reddit—without using bots or fake accounts—and to build a new case study we could use in the future,” and that mentioning the game and studio by name was a mistake.
“This was entirely our initiative and not commissioned or endorsed by My.Games in any way,” Beresnev said. “We understand this was a mistake and have since removed the case study. We sincerely apologize to My.Games and the War Robots: Frontiers team for the misunderstanding and any confusion it may have caused.”
I mean, I would imagine that they may well do that, but there are businesses that buy and sell social accounts. Like, the point is that a legitimate user accrues reputation. I mean, that’s an important element of how humans interact with each other — provide useful information, and I give your opinion more weight and stuff. Social media tends to try to leverage that too. But when someone doesn’t want their account any more for whatever reason, their reputation has value, and so it can be bought and sold.
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So they could develop their own “fake” accounts. Or they could just buy accounts from real, actual users, step into their skin and acquire their reputation. Or they could buy accounts from people who intentionally try to karma-farm — I imagine that that’s probably its own industry.
EDIT: Oh, sorry, maybe I misunderstood — you were quoting the astroturfing guy, using whatever his meaning was. I have no idea what he calls a “fake account”, and I don’t think that I’d consider him to be incredibly trustworthy in the first place. But he might mean that he doesn’t rely on an army of sockpuppet accounts to upvote his astroturfing, I suppose.
Fond memories of trying out every single glitch I could find for Pokemon Gens I and II. A lot were a load of crap, but there were a few good ones
My favorite was the Pokemon cloning glitch in Gen 2. If you did it right, you could get all 3 starters and force your rival to have the starter of your choosing. It took a couple hours to do though, because it requires saving right before you get your starter and then not saving again until you’re allowed to catch your first Pokemon. And then repeating the process.
“I’m 39 and a single dad to three girls with special needs, but five years ago I quit my job and started pursuing my lifelong dream of being a game developer. This metroidvania styled RPG with roguelite elements is my dream come true. Here’s a short clip of the gameplay.”
Shitty 8-bit sprites jiggle on the screen
Reddit: OMG! I’m literally crying right now as I buy this. It’s so good!
pcgamer.com
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