duchess

@duchess@feddit.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

duchess,

didn’t they get the memo that all indie survival horrors need to be low poly nowadays /s

duchess,

Casual driving without pressure or violence? They can’t be the first, can they?

duchess,

There are a lot of AAA titles without all that bullshit and none of them costs that kind of money, on any platform.

duchess, (edited )

It‘s trying to nail the specific vibe of King’s Field. Edit: it’s even made with Sword of Moonlight, From Software‘s published game maker tool.

duchess,

It’s such an overcrowded genre isn’t it?

Well it’s not really a genre, just a mode of perspective.

Disco Elysium ditched combat for an everything-is-dialogue-approach and it is really really good.

duchess,

Maybe some classic, more phantastical CRPGs with turn-based combat are more your juice than Disco Elysium: Baldur’s Gate III, Pillars of Eternity II, Fallout. Planescape Torment, Tyranny, Pathfinder, Pillars I and the rest of the Baldur’s Gate series rely on real-time combat with pause which might get tedious when only using the mouse.

duchess,

IIRC number keys are shortcuts for abilities, so optional.

duchess,

It’s not different. Nintendo’s target group just don’t want to bother with it.

duchess,

The most cowardly and entitled boycott is certainly the one where you still consume without spending money.

duchess,

Video games are a luxury and it should be easy to avoid them.

duchess,

Then let the next GTA take place in Scotland, leave the yanks in the dust.

duchess,

https://www.eurogamer.net/south-of-midnight-review

Not that South of Midnight is a disappointing game - far from it - but that it’s such a shame for it to get so close to being something so genuinely special. This is a game of just remarkable craft - we’ve not even mentioned the stop-motion style of animation! It’s lovely - and likewise remarkable attention, thought, and care. If only just a little more of that care had been afforded to the playing of it.

duchess,

Really good games flopped before because they weren’t marketed well. Marketing is budgeted for productions of any size, and influencer marketing in general is very effective for something like videogames. Larger amounts were spent on TV ads, or printing campaigns.

duchess,

I guess modern examples are Psychonauts or Prey (2017). Hundreds of games are released every week. There will be some gems, we’ll just never know. Among Us was one of those games before it got successfull by pure chance.

duchess,

Then avoid the streamers? I’m sure the marketing experts employed by Ubi know what they’re doing. I’m also done defending that crappy company.

duchess,

Last game I played from GOG was Disco Elysium which worked perfectly on the Deck. Most of the original team were pushed out of the studio during a hostile takeover, so can’t really recommend to buy right now.

How well does KCD II run on the Deck? I’ll take 60fps over visual fidelity any day, but sometimes it’s simply not possible.

duchess,

Thanks, looks like 40fps are possible.

duchess,

Cherami Leigh did a great job, but the script was sometimes such a cringefest, ugh.

Your all-time favorite game? Let's discuss the best options! angielski

I feel like my “all-time favorite” changes depending on my mood, but if I had to pick just one, I’d probably go with The Witcher 3. That game just hit all the right notes—amazing story, incredible world-building, and so much stuff to do without feeling like pointless filler. Plus, the expansions were just as good, if not...

duchess,

I personally consider Disco Elysium very much a game (a way better role-playing gamer than most), because an “interactive story” is a game. Combat shouldn’t be a necessary condition. Planescape: Torment should have had the guts to scrap its lackluster combat and focus on its strengths.

duchess,

I’d say that Portal 2 even improved the first one in every aspect.

duchess,

I guess something Portal 2 lacked was the element of surprise.

duchess,

Difficulty balance is especially hard for puzzle games, I guess. You can get a good estimate with lots of testing (ha!) with many participants, but even then you or me personally can be outliers.

duchess,

Honorary mention of Unofficial Elder Scrolls Pages, which existed as a fan documentation hub since the mid 90s.

duchess,

Don’t act like Avellone was the only talented creative at Obsidian, it’s one of the best AA teams out there.

duchess,

Pillars II, he did minor work on Pillars I and was not the only person working on their other hits.

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