If you miss that old style of game, that’s fine, but there are probably tons of ways to morph the RTS genre that solves its old problems, finds it more success, and still scratches that itch. I’m quite fond of Cannon Brawl, and Tooth and Tail had its issues but was on the right track.
You know how kids will want anything that has their favourite character on it? Gamers are just like that. Elder Scrolls 6 can have 1 minute ads in between areas and it would still top sales charts because gamers cannot stop themselves.
I really hope the recent pushback Sony got will spark a new norm but I’m very cynical.
I think Sony just delisted Ghost of Tsushima from all countries where PSN isn’t available, even though it’s primarily a single player game that won’t require PSN.
So Sony is still on their bullshit, even though they conceded over Helldivers.
I’ve been an Xbox fan for a long time and 3 months ago my GamePass Ultimate subscription ran out. Been pondering buying up another 3 years to continue it since Hellblade 2 is coming out this month. This recent fiasco has changed my opinion of Xbox and I will no longer be supporting Xbox as I have been. Might buy a month membership just to play Hellblade for less than the actual price of the game, but otherwise I’m done. Fuck them
Now that they have purchased the IP for Evil Within series and Hi-Fi Rush, they destroyed their competitor, and at the same time, no more series will be produced for fans of their games. Fuck capitalism.
CEO says “I want to make more money”. Crowd responded “No shit”.
I’ve seen a theory that Steam is holding, possibly even for a time when Sony puts it in writing that players won’t need a PSN account permanently before they’re willing to relist the game which I think is a fair desire at this point.
It’s like an administrator/tenant relationship. Generally, the publisher controls the region locks, but if the publisher starts doing something potentially illegal or brand-damaging, like selling a bricked game, the store owner can also manipulate the locks.
If they couldn’t, a dev’s efforts to willingly commit brand suicide by releasing a game that bricks people’s computers (not beyond the pale given how stupid publishers are now) would also take Steam down with them.
That makes sense, but I haven’t seen any official announcement from Steam saying that they did this. Only speculation from random people. Any documentation I can find just seems to point to this being a decision that’s made by the company releasing the game (or in this case Sony as the publisher).
I doubt that Steam is still trying to block additional countries given that Sony has already announced that the PSN account requirement is being withdrawn.
The thing with the 3 new countries seems to be a fix by valve, you might notice that there were several invalid country codes in the previous restricted list.
I don’t believe that, half of Baldur success was because it was Baldur and gained massive hype for that. Larian’s credit was delivering to that hype (mostly), but if you were following the development, literally the main fear from fanbase was precisely because it was Larian making that - Divinity 2 was very far from universal acclaim in the niche. And this here look extremely suspicous even if it was just about the next game, but no DLC, no expansions, not to mention that continuing the success is an 1st iron commandment in entire industry, nobody stops doing that unless there is no possibility.
There’s a lot going inside we don’t know because no company would just release such turbulences publicly.
I think the company sees this as an opportunity to use the spotlight they now have to publicize their own IP. I suppose we can only wait and see what they do next.
This really reminds me of the latest wendover video. It seems like large companies see small studios as an investment and take any chance to cash out and fire everyone as soon as it’s hurting their short term profits.
AAA gaming is doomed, it has been irreversibly tainted by capitalism and I don’t think it can recover. Indie games are where it’s at, typically higher quality and much cheaper. It’s shameful how terrible most AAA games are nowadays because they have to put in excuses for microtransactions. It’s depressing but I think we’re truly entering a golden age for indies and other smaller budget games.
I’ve been playing the Hades 2 beta recently, and I keep thinking about how incredible it is that this game is already better than any AAA title I’ve played in the last like 8 years. And it’s still in beta and made by just 23 people. Call of Duty, FIFA and the like will keep the big studios running for a while, but indie has definitely overtaken the industry and I’m all for it.
All that talk about how Xbox is investing in the Japanese market and then they close the one prominent Japanese studio that they own. The same one that, as the article points out, made Hi-Fi Rush which was “a break out hit”. What the hell, Microsoft.
They made Redfall, it doesn’t matter if their last game was Super Mario Galaxy. Releasing a single bad flop like that and all of a sudden you need to split the $127 profit with your 60 employees that just spent 5 years making a pile of micro-transactional shovelware.
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