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ampersandrew, do games w The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO
@ampersandrew@lemmy.world avatar

If you miss that old style of game, that’s fine, but there are probably tons of ways to morph the RTS genre that solves its old problems, finds it more success, and still scratches that itch. I’m quite fond of Cannon Brawl, and Tooth and Tail had its issues but was on the right track.

Ephera, do gaming w President of Xbox at Microsoft asked about the closure of Hi-Fi Rush developer Tango Gameworks, spends close to a minute saying almost nothing

Jeez, somehow she simultaneous says nothing and repeats herself constantly.

snekerpimp, do gaming w President of Xbox at Microsoft asked about the closure of Hi-Fi Rush developer Tango Gameworks, spends close to a minute saying almost nothing

EEE

Xoriff, do gaming w President of Xbox at Microsoft asked about the closure of Hi-Fi Rush developer Tango Gameworks, spends close to a minute saying almost nothing

So… At what point do gamers start sending a message. “Microsoft: why are players cancelling their game pass subscriptions?”

Or does the smackdown happen from the creator side “Microsoft: why doesn’t anybody want to make games on our platform anymore?”

They wouldn’t pull this kind of shit if there were monetary repercussions. So, why do these bullshit strategies work?

ImplyingImplications,

You know how kids will want anything that has their favourite character on it? Gamers are just like that. Elder Scrolls 6 can have 1 minute ads in between areas and it would still top sales charts because gamers cannot stop themselves.

I really hope the recent pushback Sony got will spark a new norm but I’m very cynical.

shutz,

Someone would just release a mod that replaces the ads with Monty Python sketches.

Fubarberry,
@Fubarberry@sopuli.xyz avatar

I think Sony just delisted Ghost of Tsushima from all countries where PSN isn’t available, even though it’s primarily a single player game that won’t require PSN.

So Sony is still on their bullshit, even though they conceded over Helldivers.

BlitzKrieg2552,

I’ve been an Xbox fan for a long time and 3 months ago my GamePass Ultimate subscription ran out. Been pondering buying up another 3 years to continue it since Hellblade 2 is coming out this month. This recent fiasco has changed my opinion of Xbox and I will no longer be supporting Xbox as I have been. Might buy a month membership just to play Hellblade for less than the actual price of the game, but otherwise I’m done. Fuck them

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

You can start by not buying GamePass, or preordering games.

You are asking a lot because gamers are the dumbest fucking people on the planet.

velox_vulnus, do gaming w President of Xbox at Microsoft asked about the closure of Hi-Fi Rush developer Tango Gameworks, spends close to a minute saying almost nothing
@velox_vulnus@lemmy.ml avatar

Now that they have purchased the IP for Evil Within series and Hi-Fi Rush, they destroyed their competitor, and at the same time, no more series will be produced for fans of their games. Fuck capitalism.

DebatableRaccoon, do gaming w Helldivers 2 remains delisted in 177 countries and territories even as Sony backs down on PSN requirement, Arrowhead CEO says 'I won't rest in my desire to have it available everywhere'

CEO says “I want to make more money”. Crowd responded “No shit”.

I’ve seen a theory that Steam is holding, possibly even for a time when Sony puts it in writing that players won’t need a PSN account permanently before they’re willing to relist the game which I think is a fair desire at this point.

QuadratureSurfer,
@QuadratureSurfer@lemmy.world avatar

Steam doesn’t control the region locks.

The publisher (Sony) is the one that makes changes to their store page which affects where it can be sold.

Katana314,

It’s like an administrator/tenant relationship. Generally, the publisher controls the region locks, but if the publisher starts doing something potentially illegal or brand-damaging, like selling a bricked game, the store owner can also manipulate the locks.

If they couldn’t, a dev’s efforts to willingly commit brand suicide by releasing a game that bricks people’s computers (not beyond the pale given how stupid publishers are now) would also take Steam down with them.

QuadratureSurfer,
@QuadratureSurfer@lemmy.world avatar

That makes sense, but I haven’t seen any official announcement from Steam saying that they did this. Only speculation from random people. Any documentation I can find just seems to point to this being a decision that’s made by the company releasing the game (or in this case Sony as the publisher).

Besides, only a few hours ago 3 new countries were added to the restricted list: steamdb.info/sub/137730/history/?changeid=2349208…

I doubt that Steam is still trying to block additional countries given that Sony has already announced that the PSN account requirement is being withdrawn.

saigot,

The thing with the 3 new countries seems to be a fix by valve, you might notice that there were several invalid country codes in the previous restricted list.

kbin.run/m/helldivers2@lemmy.ca/t/415585

Dagnet, do gaming w Helldivers 2 remains delisted in 177 countries and territories even as Sony backs down on PSN requirement, Arrowhead CEO says 'I won't rest in my desire to have it available everywhere'

You see, if they get to sell it everywhere again then it will be a problem when Sony tries to pull that shit off again, can’t have that

Woozythebear,

“Shut the fuck up and change your review back to positive”

LifeLikeLady, do gaming w Helldivers 2 remains delisted in 177 countries and territories even as Sony backs down on PSN requirement, Arrowhead CEO says 'I won't rest in my desire to have it available everywhere'
@LifeLikeLady@lemmy.world avatar

Good luck bro. Even if you get it back probably not coming back as strong as it was.

Rentlar, do gaming w Redfall's devs were reportedly building out its massively delayed Hero Pass content 'very recently'—before Microsoft closed Arkane Austin for good

They did also reportedly say they were making offline mode.

They were also in the midst of making the cure for microtransaction cancer.

And they were putting final touches on the solution to homelessness the week before they were closed.

PolandIsAStateOfMind, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios
@PolandIsAStateOfMind@lemmy.ml avatar

Hell even the super successful Baldur 3 is apparently not successful enough to have further development.

WolfLink,

?

Larion Studios is still doing fine. They’ve decided to pursue their own IP rather than continue to work with a 3rd party’s.

PolandIsAStateOfMind,
@PolandIsAStateOfMind@lemmy.ml avatar

Larion Studios is still doing fine.

Maybe, or maybe not.

They’ve decided

I don’t believe that, half of Baldur success was because it was Baldur and gained massive hype for that. Larian’s credit was delivering to that hype (mostly), but if you were following the development, literally the main fear from fanbase was precisely because it was Larian making that - Divinity 2 was very far from universal acclaim in the niche. And this here look extremely suspicous even if it was just about the next game, but no DLC, no expansions, not to mention that continuing the success is an 1st iron commandment in entire industry, nobody stops doing that unless there is no possibility.

There’s a lot going inside we don’t know because no company would just release such turbulences publicly.

WolfLink,

I think the company sees this as an opportunity to use the spotlight they now have to publicize their own IP. I suppose we can only wait and see what they do next.

Burghler, do gaming w Redfall's devs were reportedly building out its massively delayed Hero Pass content 'very recently'—before Microsoft closed Arkane Austin for good

ok

AdrianTheFrog, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios
@AdrianTheFrog@lemmy.world avatar

This really reminds me of the latest wendover video. It seems like large companies see small studios as an investment and take any chance to cash out and fire everyone as soon as it’s hurting their short term profits.

AsherahTheEnd, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios

AAA gaming is doomed, it has been irreversibly tainted by capitalism and I don’t think it can recover. Indie games are where it’s at, typically higher quality and much cheaper. It’s shameful how terrible most AAA games are nowadays because they have to put in excuses for microtransactions. It’s depressing but I think we’re truly entering a golden age for indies and other smaller budget games.

Muffi,

I’ve been playing the Hades 2 beta recently, and I keep thinking about how incredible it is that this game is already better than any AAA title I’ve played in the last like 8 years. And it’s still in beta and made by just 23 people. Call of Duty, FIFA and the like will keep the big studios running for a while, but indie has definitely overtaken the industry and I’m all for it.

onlooker, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios
@onlooker@lemmy.ml avatar

All that talk about how Xbox is investing in the Japanese market and then they close the one prominent Japanese studio that they own. The same one that, as the article points out, made Hi-Fi Rush which was “a break out hit”. What the hell, Microsoft.

Donkter,

It’s not about making good games. It’s about acquiring assets then liquidating them, marking them as a loss.

CheeseNoodle,

Microsoft have been doing this for decaces, they’re low key known for aquiring good IPs and then just shuttering them forever.

AnUnusualRelic,
@AnUnusualRelic@lemmy.world avatar

Maybe they hired Google execs.

CluckN, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios

They made Redfall, it doesn’t matter if their last game was Super Mario Galaxy. Releasing a single bad flop like that and all of a sudden you need to split the $127 profit with your 60 employees that just spent 5 years making a pile of micro-transactional shovelware.

QuadratureSurfer,
@QuadratureSurfer@lemmy.world avatar

Most of their Devs quit because they didn’t want to work on it: pcgamer.com/report-most-of-arkane-austins-prey-ve…

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