… Did they not realize that the UNSC is an authoritarian fascist organization, and the Spartan program was originally aimed at fighting “rebels” who wanted to have control over the planets they lived on?
Literally the MC was kidnapped and experimented on to become a killing machine for the military junta for the express purpose of murdering colonists. No pay, no benefits, no end of contract.
Just like with Starship Troopers, satire like this goes flying over people’s heads so low and fast, it breaks the sound barrier and loosens dentalwork.
Yeah. I’m waiting on them to show ICE agents as helldivers or something. That IP could not be more clear about it’s parody of the far right “freedom” quislings.
I’m actually starting to think it’s on purpose. Just like with spam email with misspellings and the kind of ear-marks that warns off smart people, the only ones left to click on “win a free iphone” are easily duped. Going after people that are drawn in by iconography and optics, but fail to understand nuance and the substance behind them, may be entirely the point.
I’ve been saying it for months, but fascists are “stupid” for the same reason Nigerian prince emails are always poorly written, and full of spelling and grammar mistakes…
Trump’s tweets make a lot more sense if you view them in this contey
One of my most surreal gaming experiences was playing helldivers with a player I didn’t know. They said they liked the game because it “wasn’t political”. I was just fucking flabbergasted.
I mean there was some guy at a military event (a YouTuber or smthn I think?) that literally did the helldivers recruiting intro but replaced it with marines
Yes, Halo is what they believe, the plot of Halo is just standard 2000s South Park conservatism. Fascism is bad I guess but you libs will come crying to the SS for help when the space Muslims attack, so is it really bad?
Valve has one for the few lootbox systems that you can actually get value back out of outside the game. While they deserve all the same criticism of every lootbox game, they probably also deserve some praise for that.
If you want to get specific it’s not praising the dealer for buying back the drugs. It’s praising the drug dealer for allowing the customers to sell those drugs to others while taking a small cut from every sale. But they still shouldn’t get any praise because they shouldn’t be doing that in the first place.
Genshin directly shows you the stuff, Valve has a slot machine like animation.
I have students who play both Genshin and CS2 and spending money them. In Genshin they spend to get a character they want, in cs2 is to try to make money…
And casinos can hardly be honest given the couple of time I read about cases in which a customer wins at slot machine and casino claims it was faulty.
Several hours after the White House post, the Department of Homeland Security put up its own Halo image with the message “Destroy the Flood,” and a link to the ICE recruitment page.
Comparing immigrants in the US to a parasitic alien life form that infects and annihilates advanced societies is not deeply offensive, it’s also rooted in the worst of human history: As seen in the untermenschen of the Holocaust and “cockroaches” in Rwanda, to name a couple recent examples, dehumanizing the “other” so you can more easily inflict cruelty, injustice, and horrors upon them is hardly a new technique, and the US government’s messaging was not subtle.
Don’t assume it is “checking out” from society or taking the easy way out. The news will find you, don’t worry. Plus maintaining focus on your thing is something that can take significant effort.
I have noticed that the smaller I make my world, the happier I am. My free time goes into my family, friends, hobbies, and pets (which I guess is a big subset of the hobbies). I think a big part of the benefit is not just focusing on the people who can have the biggest effect on my life, but focusing on the people whose life I can improve the most with my involvement.
Our brains evolved to keep tabs on our clan or our village, not to monitor the events of the entire Earth in near real time, as if we’re going to do anything with that information. In fact, I think that “need” to be informed is often just an addiction manufactured by the need to drive engagement to validate 24/7 news as a business model.
I was about to rebut the “visit the US” thing, but people really should wait until immigration no longer looks at peoples’ phones or social media. I think I can still refuse as a citizen on 4th amendment grounds, but until that’s extended to visitors, I recommend holding off.
Capcom is 100% betting on their Japanese viewers, the west is just a “sad casualty”, so to speak. If this ends up working in their favor, expect this shit to expand to other companies and tournaments, just like pay2win did.
If you take a look at all the loot box mechanics out there honestly theirs is the least bad. STILL BAD and shouldn’t be a thing, but they’re way less in-your-face and also you can sell the boxes that you get for free just by playing and use that to buy games.
I’m not defending lootboxes but I will defend history. They weren’t the first one. The physical implementation of the same concept has been around for decades (gatchapon in the east, baseball cards in the west), the first digital implementation was in Maplestory about half a decade before Valve and the first implementation in a western game was in FIFA (whichever it was that contained the ultimate team) about a year before Valve made their implementation.
There’s plenty of blame to throw at Valve, but some of the lootbox blame, namely the one you’ve brought up, should be thrown at EA because EA was first in the western market and the industry would’ve gone down the lootbox route even if Valve hadn’t done anything.
In Western regions (North America and Europe) around 2009, the video game industry saw the success of Zynga and other large publishers of social-network games that offered the games for free on sites like Facebook but included microtransactions to accelerate one's progress in the game, providing that publishers could depend on revenue from post-sale transactions rather than initial sale.[23] One of the first games to introduce loot box-like mechanics was FIFA 09, made by Electronic Arts (EA), in March 2009 which allowed players to create a team of association football players from in-game card packs they opened using in-game currency earned through regular playing of the game or via microtransactions.[26] Another early game with loot box mechanics was Team Fortress 2 in September 2010, when Valve added the ability to earn random "crates" to be opened with purchased keys.[13] Valve's Robin Walker stated that the intent was to create "network effects" that would draw more players to the game, so that there would be more players to obtain revenue from the keys to unlock crates.[23] Valve later transitioned to a free-to-play model, reporting an increase in player count of over 12 times after the transition,[25] and hired Yanis Varoufakis to research virtual economies.[27] Over the next few years many MMOs and multiplayer online battle arena games (MOBAs) also transitioned to a free-to-play business model to help grow out their player base, many adding loot-box monetisation in the process,[25][28] with the first two being both Star Trek Online[29] and The Lord of the Rings Online[citation needed] in December 2011.
Far Isle was a human colony planet, within Unified Earth Government space. The colony was the site of what is considered to be one of the United Nations Space Command’s worst atrocities; in response to a rebellion in 2492 that they were unable to quell, the UNSC razed the colony using nuclear weapons, leaving no survivors.
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Aktywne