EDIT: Heading to bed but will check this thread in the morning and if anyone would like the remaining four keys (see below), they’re yours. Merry Christmas!...
The director should have reasons for the difficulty of the game. Celeste is a Perfect example. It’s hard but it lets you learn and allows you to try again easily even if what you are doing is hard. Hard games that punish you and make you walk for 20-30 mins just so you can learn a few new moves the boss does can be incredibly frustrating. Many people who play these games eventually look at videos online to help after multiple tries because just “getting there” is extremely time consuming. A lot of games have normalized looking things up and that is disappointing as someone who would rather figure it out on my own. But wasting 30 mins to be killed in 2-3 hits from multiple stage bosses is not enjoyable IMHO.
Fair point. I always associated those with the fact video games were relatively newer media at the time but you are correct. Some times they would give you maps and instructions.
I understand the hesitation on most games but I will absolutely preorder or day one order for a company like Supergiant, Jeppe Carlsen, Subset Games, Kojima. IMO they never make bad games, early games rarely have issues and I know that I’m supporting them to have garenteeed capital for more development, etc.
Anyone else have game developers that you have complete confidence in day one?
I’m OK with buying now based on the fact they reversed this. They did what I wanted and the reason I waited to buy so I’ll hold up my end. They should be happy people are even buying the games. If they ever change this policy they are other options. I’d love to see what the sales numbers are from before and after the requirement. I’m guessing it wasn’t just the articles but actual decline in sales.
River of Sorrow in Metal Gear Solid 3. First regular then as “no kills” run. It’s something that made me genuinely question everything while playing a video game. Everything.
So I just read this book on history of games called “Blood, Sweat and Pixels” and was fascinated by the chapter on The Witcher 3 and mostly how the team put in so much thought and care in every single side quest. And seems that there are a lot of moral decision to be made on each adventure. So I finally decided to give it a...
Pay attention. The game wouldn’t always lead you to what you need to do. Some times you’ll have to figure things out. There isn’t just a marker on the map for what you need to do next. That messed me up because half the time I was following a marker but then there would be a line about giving someone an item or something in my inventory I missed. Ignore 100%ing every quest. Learn to parry and roll. Also, explore! I’ve run into very cool side quests! It feels really cool to just stumble into a story before a character even sends you out on the quest.
This is one of the saddest stories in gaming. Author was depressed and friends help him create a game. Game is considered one of the greatest games ever created only the publisher screws original team out of the rights to the game mimicking the exact type of short sighted bullshit that creatives have to deal within the Disco Elysium world.
Supergiant has my respect because they respect players avoiding all bs modern games try and nickel and dime players. I would encourage people to buy it if you will buy day one when it’s released. They confirmed progress will carry over but also a lot of these indie development teams rely on presales things like this to keep the project revenue all good.
Rollerdrome was very solid concept but the difficulty curve was pretty intense. One second you feel like you have the hang of it the next you can’t get to the next arena.
Nothing says fun like trying to relax and play a game . Oh no you need an update to the game…Oh did I say game I mean the custom launcher…here is our ads for our other games to click through…oh you must want to go to a webpage…whoops can’t connect to online even if you don’t want to play online…Ok you finally connected oh but the settings have been reset because of the update…Oh wait the cloud sync didn’t work…
Cyberpunk 2077 is getting a mammoth-sized update, titled Update 2.0, tomorrow, September 21, and it promises to be a bit of a game changer. A police revamp, a progression overhaul, a new cybernetics system, vehicular combat, DLSS 3.5—it's vast, and thankfully separate from the Phantom Liberty expansion due next week, so you'll...
“Hey gonks! Remember that game we released and was dirty as hell but you all gave up the eddies because we told you it was preem. We finally have the game we should have released just 3 years later. Go ahead and flatline your 200hr characters and reboot.”
I’m actually a fan of the game. I’m excited to play it. I just find it funny they are saying they have made it so much better that they recommend starting over. My point is that they are saying they finally got a lot of things “right” in 2.0 that we were playing an inferior game with quite a few quaility issues. Probably due to deadlines, etc. I’m happy devs continue to improve based on sales and feedback to make it better.
No it’s a good game. I like it even with the qc issues because it’s ambitious. But the devs are basically admitting that they worked on it for 3 years to fullfill the original vision and it’s so much better that it’s worth starting over.
I’m actually a fan of the game because I can see the vision they had. I think people are more harsh because they see how great it, “could have been”. But to this day so many weird bugs, qc issues that are not even graphics related. Basic qc like overlapping dialogue, mission problems, things disappearing, etc. I’m rooting for the team to keep up improvements. But for them to tell me I’d have a better time starting over is a little annoying. If this is so much better what was I playing before ? Sure, more money, feedback and most of all time is going to make a better game.But they know there are things they could have done better if they are suggesting starting over.
I don’t see an official statement but it would be really amazing for a company that is asking everyone to follow the new rules to ignore the well established laws at the same time. They can have whatever opinions they want but these places are recognized as such.
Psychonauts was always one of those games I was meaning to play ever since it came out. I’ve played most of the double fine titles but I started it and it didn’t instantly click so I put it down and never got back to it. The second one came out and I thought alright time to go for it. Wow! What a debut from double fine!...
**ALL KEYS CLAIMED** - Free PC Game Keys to Give Away (Merry Christmas!)
EDIT: Heading to bed but will check this thread in the morning and if anyone would like the remaining four keys (see below), they’re yours. Merry Christmas!...
Three developers' different philosophies on difficulty for their games
Friendly Reminder
These 5 Co-Op Games Are Dominating Steam Right Now (gamersplan.com)
2025 on Steam is turning into a pretty solid year for co-op games. Lots of big names, some smaller teams, and a few surprises making waves.
Sony finally surrenders: PSN accounts will be 'optional' for games on Steam, but they'll give you free stuff if you sign up (www.pcgamer.com)
What's the greatest joy you have gotten from a video game?
A Disco Elysium successor studio has been announced for the second time today, meaning there are now 4 companies battling for the title of ZA/UM's true inheritor (www.pcgamer.com)
Currently downloading The Witcher 3 for the first time. Got any advice for me? (lemmy.world)
So I just read this book on history of games called “Blood, Sweat and Pixels” and was fascinated by the chapter on The Witcher 3 and mostly how the team put in so much thought and care in every single side quest. And seems that there are a lot of moral decision to be made on each adventure. So I finally decided to give it a...
A follow-up to the legendary Disco Elysium might have been ready to play within the next year—ZA/UM's devs loved it, management canceled it and laid off the team (www.pcgamer.com)
Hades II is now available in Steam Early Access! (store.steampowered.com)
Take-Two Interactive shuts down the Studios behind Kerbal Space Program and Rollerdrome (www.bloomberg.com)
Steam Next Fest is back and underway with "hundreds" of playable PC demos (www.eurogamer.net)
If it's demos you want, today's your lucky day; Valve's thrice-yearly Steam Next Fest event is back for another outing,…
Then vs Now (startrek.website)
CD Projekt recommends starting a new game when Cyberpunk 2077 Update 2.0 drops: 'starting fresh will enhance your overall gameplay experience' (www.pcgamer.com)
Cyberpunk 2077 is getting a mammoth-sized update, titled Update 2.0, tomorrow, September 21, and it promises to be a bit of a game changer. A police revamp, a progression overhaul, a new cybernetics system, vehicular combat, DLSS 3.5—it's vast, and thankfully separate from the Phantom Liberty expansion due next week, so you'll...
Microsoft's next-generation Xbox pitched as a "cloud hybrid" console (www.gamedeveloper.com)
cross-posted from: programming.dev/post/3209376
Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities" (www.gamesindustry.biz)
cross-posted from: lemmy.ca/post/5555641...
The Disco Elysium Saga Shows Why Creative Workers Need to Band Together (jacobin.com)
Playing Psychonauts for the first time and it is blowing my mind. (lemmy.world)
Psychonauts was always one of those games I was meaning to play ever since it came out. I’ve played most of the double fine titles but I started it and it didn’t instantly click so I put it down and never got back to it. The second one came out and I thought alright time to go for it. Wow! What a debut from double fine!...