pennomi

@pennomi@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

pennomi,

I picked it up to test. So far I once got soft locked in a push animation while pushing a box another player was pushing, but otherwise the game seems nice and fun. Also it’s beautifully designed.

pennomi,

Maybe this will convince NASA to let the Polaris missions reboost Hubble.

pennomi,

Hell, I should be able to upload an economic playbook with hundreds of rules like the one you described, and load it on game start. Then all I have to do is the actual unit movements.

Perfect Dark Reboot Is Allegedly In Bad Shape (www.gamespot.com) angielski

I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...

pennomi,

It’s easy to remember just the successes of the past and ignore the fact that the vast majority of media then was shit too… we’ve simply forgotten about the things that ended up being mediocre. Survivorship bias is really really strong.

pennomi,

I’d love to see a scientific study that shows this, if the effect really does exist.

pennomi,

Clearly it’s RIBALDRY, “Vulgar, lewdly humorous language or joking or an instance of it.” Oh Tynan you scallawag!

pennomi,

Literally last year everyone was raving about Baldur’s Gate 3 because it had so much soul.

pennomi,

This has always been true, since the very first decade of video games. People just forget because only the good games are worth remembering.

pennomi,

The concern over children liking Palworld is akin to all those unfounded concerns about shooter games “causing” violence.

Humans, even small children, are VERY capable to separate fiction from reality. There’s no problem at all about a kid wanting to play a game about catching animals and using them to build your base.

pennomi,

Oh this is very cool. Thanks for pointing me in this direction

pennomi,

Spelunky lacked the spirit of a roguelike? Yeah that’s bullshit. It is the perfect spiritual successor and evolution to classic roguelike games.

It turns out that the genre is defined by permadeath and random generation, that’s about it. Everything else is merely nostalgia.

pennomi,

I don’t really agree with that - just because the playstyle is different doesn’t mean the genre is different.

Besides, individual games have multiple genres. You can have a turn-based roguelike, platformer roguelike, action roguelike, etc. The term roguelike has come to define the common elements of procedural generation + permadeath. Anything else is a secondary genre tag.

pennomi,

I doubt it. AI is actually useful for games. I’d love a Skyrim where there were infinite unique npcs who don’t repeat dialog on a loop.

pennomi,

Will it ever be capable of that? Most certainly yes.

But we won’t ever get there if nobody does the first step.

pennomi,

How about letting Larian remake KotOR?

pennomi,

Oh no doubt. I’m just saying that letting Larian have access to Star Wars would easily net billions.

pennomi,

Well looks like even short term profits are being threatened. Good.

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