I picked it up to test. So far I once got soft locked in a push animation while pushing a box another player was pushing, but otherwise the game seems nice and fun. Also it’s beautifully designed.
Hell, I should be able to upload an economic playbook with hundreds of rules like the one you described, and load it on game start. Then all I have to do is the actual unit movements.
It’s easy to remember just the successes of the past and ignore the fact that the vast majority of media then was shit too… we’ve simply forgotten about the things that ended up being mediocre. Survivorship bias is really really strong.
The concern over children liking Palworld is akin to all those unfounded concerns about shooter games “causing” violence.
Humans, even small children, are VERY capable to separate fiction from reality. There’s no problem at all about a kid wanting to play a game about catching animals and using them to build your base.
I don’t really agree with that - just because the playstyle is different doesn’t mean the genre is different.
Besides, individual games have multiple genres. You can have a turn-based roguelike, platformer roguelike, action roguelike, etc. The term roguelike has come to define the common elements of procedural generation + permadeath. Anything else is a secondary genre tag.