It’s easy to remember just the successes of the past and ignore the fact that the vast majority of media then was shit too… we’ve simply forgotten about the things that ended up being mediocre. Survivorship bias is really really strong.
The concern over children liking Palworld is akin to all those unfounded concerns about shooter games “causing” violence.
Humans, even small children, are VERY capable to separate fiction from reality. There’s no problem at all about a kid wanting to play a game about catching animals and using them to build your base.
I don’t really agree with that - just because the playstyle is different doesn’t mean the genre is different.
Besides, individual games have multiple genres. You can have a turn-based roguelike, platformer roguelike, action roguelike, etc. The term roguelike has come to define the common elements of procedural generation + permadeath. Anything else is a secondary genre tag.