BmeBenji

@BmeBenji@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Multiplayer Arcade-Style Indie Game Recommendations? angielski

I’ve been playing a lot of blazing beaks with a friend of mine, and I’ve been interested in other indie games which take this arcade approach of being infinitely replayable whilst still being a multiplayer experience that I can maybe take on a goal to play with a friend...

BmeBenji,

If you’ve never played Super Space ________ and you’re looking for local split screen games I highly recommend it. It’s an amazing blend of competitive and cooperative design that’s always fun and chaotic. And it’s free! But it’s not on Steam since it’s a collegiate project. Link

From what I’ve heard of Lovers in a Dangerous Spacetime, that’s a very similar game but I haven’t tried it.

BmeBenji,

If you’ve never played Super Space ________ and you’re looking for local split screen games I highly recommend it. It’s an amazing blend of competitive and cooperative design that’s always fun and chaotic. And it’s free! But it’s not on Steam since it’s a collegiate project. Link

From what I’ve heard of Lovers in a Dangerous Spacetime, that’s a very similar game but I haven’t tried it.

BmeBenji,

Spoilers? Man I finished the game and I still have no idea what’s going on

Xbox Boss Phil Spencer Addresses Studio Closures (www.ign.com)

“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. "I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance...

BmeBenji,

“It’s not about PR, it’s about those teams… I have to run a sustainable business so they’re on their own because I say so.”

BmeBenji,

Inb4: all nostalgia hype, solid core gameplay, nothing new or groundbreaking, F2P multiplayer, battlepass grindfest. Bonus points if it’s an open world.

Microsoft has become all-too predictable and I have absolutely no faith that this game will be anything greater than Halo Infinite

BmeBenji,

I’d venture to say that ID has not yet released a bad DOOM game, however they did almost make Call of DOOM. Under Microsoft’s leadership I’d say they’re at risk of making the worst DOOM game ever, but we’ll have to wait and see

BmeBenji,

There is absolutely nothing appealing about this to me. If I was at all interested in this 2 hour cutscene I’d just go watch a Fast and Furious movie for 10% of the price

BmeBenji,

Sounds like the Team Fortress 2 team has been busy, but didn’t want to count to 3

BmeBenji,

I can’t think of a game that Valve has released just to make money except for Artifact which totally flopped.

From what I understand, Valve has a non-hierarchical internal personnel structure and projects are started because someone has an idea that other people at the company like and want to work on.

Half-Life 3 won’t get traction inside Valve unless it has something to push the envelope like the other main-line games had. Half-Life had unrivaled first person storytelling. Half-Life 2 has unrivaled physics to play with. Half-Life Alyx had an interactive environment unlike anything else that exists even still. My money says if Valve can’t think of something gameplay-wise that’s as enticing right now as any of the previous games had when they were released, they don’t care that the story is still on a cliffhanger.

BmeBenji,

The wild monetary successes of Call of Duty and Fortnite send a clear message: treat unsupervised children as prey and you will earn billions of dollars

BmeBenji,

I just finished playing Horizon: Zero Dawn for the second time and it was way more engaging than I remember it being back in 2017. Apparently a lot of reviews ragged on it for “not being Breath of the Wild” which is a lame thing to complain about, even if the game came out at the same time, and they share a lot of thematic elements (like heavily focusing on archery, fighting ancient machines, exploring a beautiful world, etc.).

But it’s a very different game, very narrative heavy, very beautiful, and very well-optimized on PC. The combat is very focused and fun in a good way.

BmeBenji,

That’s perfect. I don’t think there could be a better way to describe it in one sentence. It’s also a fun spin on the “like skyrim with guns” oversimplification lol

BmeBenji,

Leave it to microsoft to join the party years late with a product that completely misses the point of what makes the original to their copy actually popular

BmeBenji,

Not a bad idea, but like which DOOM?

I ask that sarcastically, but 90’s DOOM, 00’s DOOM, and 10-20s DOOM all play very differently lol

BmeBenji,

Don’t forget about Infamous: Second Son, the only open world game set in Seattle.

I don’t care if they butchered the map, they nailed the drizzly rainy atmosphere and that sold me on the game alone.

BmeBenji, (edited )

Escape Academy? It’s a great escape room game (even better in co-op) but it’s more engaging than Escape Simulator since there’s a story pulling everything together. The story’s ridiculous but honestly the context adds entertainment value, regardless of how absurd it is.

SuperBrothers: Sword and Sworcery probably fits this bill. It’s an odd game, but I love the shit out of every minute of it. I have 3 hours in that game. I haven’t touched it since 2013, but I still remember just how ethereal and soothing it was while still being an exciting adventure game. One of the odder things about it is how it instructs you when and for how long to play it. For example, it tells you to stop playing it for a few weeks so the moon’s phase can change. Not that that’s a bad thing, but

BmeBenji,

I think my favorite aspect(s) about DOOM is that all of the games are good, they are all worth playing, and they are all representative of the peak of 3D technology from their respective release eras.

Aside from that, every DOOM short of DOOM 3 satisfies my primal need to violently, quickly, adeptly slaughter demons (which has needed far more satisfaction in recent years for some odd reason). I recently finished a nightmare DOOM 2016 playthrough and loved every minute beginning to end, yet again. I’m now in the depths of a nightmare DOOM Eternal playthrough and I can’t get over how addicting the game is. You CANNOT beat the game without engaging with every single one of the combat mechanics, but it’s up to you, your skills, and your digital (read: finger) dexterity to determine when and how you do that. It’s nothing but flawless game design, gorgeous visuals, technical mastery, and some of the best instrumental heavy metal there is.

BmeBenji,

I may be in the minority, but I went and played the first 2 Witcher games (and then the 3rd again) with the intention of seeing how CDPR grew as developers before I played Cyberpunk and I was blown away with how they have ALWAYS been good at making a game atmospheric and immersive. Yeah, the first game the whole combat experience is janky AF (but fun in its own way) and a few of the key character models (Zoltan shudder yeesh) look horrifying, but the game, story, atmosphere, and storytelling that made the Witcher 3 and Cyberpunk 2077 great were all present and noticeable in the Witchers 1 and 2

BmeBenji,

I saw the title and the first thing that came to mind was DOOM (2016) lol.

I love all the games, but there’s something about the 2016 reboot that feels wonderfully immersive. I just beat the Cyberdemon in a replaythrough and the way it throws you across the room but the Slayer just slides angrily instead of tumbling and smacking into the wall puts a devilish(angelic) smile on my face

andrew, do games angielski
@andrew@andrew.masto.host avatar
BmeBenji,

You misspelled “they’re gonna require all games sold on Windows to be explicitly licensed by Microsoft in an effort to capitalize on Playstation exclusives”

BmeBenji,

If it’s anything like Red Faction Guerilla, then fuck yeah.

But if it’s being published by Microsoft, then fuck no

BmeBenji,

Yeah that’s fair. But with how they’ve managed other “first party” titles I do not trust their policies.

I’m most curious to see how Senua’s Saga comes how since it should be a single player-only game that won’t fit into the monetization scheme Microsoft seems to like most

What are some hidden indie gems nobody knows about? angielski

Which indies did you discover and would love more people to know about? I’ll start: The Pale Beyond. Not sure if it’s a hidden gem tbh, but it’s such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.

BmeBenji,

DUDE did you also attend Digipen (camps or real classes)? Nitronic Rush was the fuckin shit and Distance was a massive graphical upgrade. Also hard to deny how great multiplayer is as an addition.

BmeBenji,

It’s old enough that I can’t attest to how hidden it was/is, but Superbrothers: Sword and Sworcery is likely the greatest 3 hours I’ve spent in a single videogame. It’s chock-full of confidence and style and atmosphere. The story is nothing unique but the presentation is everything. Pixellated graphics contrasted with vivid sound design and a glorious soundtrack. I love everything about it.

Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code) (www.ign.com) angielski

In a bad-vibes moment, they’re denying a huge outlet like IGN a review code. No matter what I think of IGN in particular (nothing good tbh), that’s not something I can find a real explanation for other than “We made DC’s Gollum and want to avoid bad press as long as we can”.

BmeBenji, (edited )

Imagine you just finished playing Arkham Knight, and you get an interview with Rocksteady as a game developer. They love you, your passion, your creative skills, and they onboard you. This “game” is what Warner Bros hands down to you to work on. The well-known head of the studio leaves within a few years of you joining. You hold out hope that everything will come together so people can enjoy the art that you’ve worked so hard on. Warner Bros adds a battle pass. Warner Bros makes it a “game”-as-a-service. Warner Bros announces nonsensical lore additions for the sake of post-launch content. Warner Bros denies review copies. The “studio” you thought you were signing up for has become nothing but a slot machine for the higher-ups.

What a shitty thing to do to a whole group of wonderfully creative and skilled people.

BmeBenji,

Bloodborne.

Don’t get me wrong, the game has fantastic mechanics and great art direction.

HOWEVER. The game relied too much on its lack of hand-holding in order to be enticing but it came out just raw fuckin frustrating. You know what’s cool? Finding new areas by exploration and not by being told it’s where you’re supposed to go. You know what’s not cool? Being handed a list of names of places with no idea of what is in each of them and being expected to know where to go. I got really frustrated with a boss and quit for a few weeks. I come back, kill the boss, and learn that there’s no new door out of the boss arena. I open the fast travel list to find a long list of names of places I had been to but had no fucking idea which one I was supposed to explore next. That is the absolute worst design choice I have seen in a universally loved game. Fuck Bloodborne.

Yes, I will absolutely buy it when they decide to remaster it for PC.

BmeBenji,

Just finished Cyberpunk 2077 for the first time. I had it since release but it grew on me very slowly. Focused more on it after the release of 2.0 and it quickly became one of my favorite games ever made. Highly recommend.

I wanted something more linear so I finally started playing God of War (2018) with the intention to finish it. I started it back in 2018 a few months after it came out but it was hard to get into since the combat didn’t feel as free or open-ended as the games I was used to like Spider-man, the Arkham games, or Dark Souls but it’s okay imo. I’m hoping the story has better payoff than the combat does.

BmeBenji,

I remember being very unimpressed with RDR, though that could be because I rushed through it the week before the sequel came out. In my experience rushing through a game like that ruins the experience completely.

What is it you enjoy most? Open cowboy world or the story or something else? Might have to go back to it (and actually finish the sequel lol)

BmeBenji,

I’m not sure I know what a character action game is. God of War feels a little grating to me because there are enough enemies who feel like they’re programmed to be challenging and aren’t naturally challenging. I know some enemies from the Spider-man and Arkham games are technically the same, but they ride the other side of the line that defines immersion. DOOM 2016 and DOOM: Eternal are better examples of games with combat mechanics which encourage you (sometimes very strongly) to play the game a specific way, but lets you try to play it your way if you want, or can’t play the way it encourages.

BmeBenji,

Oooh gotcha. Yeah, when I was a kid I enjoyed that sort of game, like The Force Unleashed was one of my favorites. But as I’ve gotten older they just haven’t been fun. I tried Darksiders when I was in college and it was mind-numbingly boring.

If God of War (2018) didn’t grant me the flexibility to chuck Kratos’ axe whenever I want and switch up styles between axed and hands/shield on the fly I would probably get too bored of this game to continue. But I do get a lot of enjoyment out of hucking that axe into someone’s noggin then bum-rushing them and beating the shit out of them with godlike aggression. That’s pretty cool.

BmeBenji,

Well I’m glad you’re enjoying it!

BmeBenji,

I’m pretty confident it’s following closely in the shoes of The Avengers game that came out not long ago, and not in the shoes of any popular co-op game.

I would LOVE to be proven wrong. Rocksteady has (had?) a lot of talent that shouldn’t go to waste.

BmeBenji,

I remember when Gotham Knights(game, not the show) and Suicide Squad (game, not the movie) were announced almost back to back. I was more excited about the setting of Gotham Knights, then immediately irked when they made it clear it did not line up with the Arkham story, then immediately completely turned off when they announced it would include a leveling system for the player and enemies since it clearly would not have the feeling of the Arkham series’ combat and was likely to have leveled weapons that have artificially weak feeling impact. Suicide Squad seemed more exciting at the time simply because it sounded more narrative-driven like the Arkham games even though the jump from playing as Batman against the more grounded Batman rogues gallery to literally “Kill the Justice League” sounded extremely jarring and made it seem like the games could not possibly feel like they were from the same development team or storyline. Here we are, years later and I feel very proven right. Neither game so far has sounded even remotely interesting. EXCEPT for the co-op. If Arkham Knight had co-op baked into the game that would have been incredible. That’s all that I wanted from either Suicide Squad or Gotham Knights. Sadly, that’s not what we get.

if i had a nickel for every time... angielski

…a late 2000s futuristic FPS game (with dubious status as an FPS) introducing never-before-seen movement mechanics that are used to their fullest potential featuring an athletic but non-sexualized female protagonist, had a radio-friendly song titled “Still Alive” playing over the end credits, i’d have two nickels. which...

BmeBenji,

Holy fuck is there a lot of content in Cyberpunk 2077. I remember when the game came out people complained of it being as wide as an ocean and as deep as a puddle but those people can fuck right outta here. It’s chock full of interesting stories to learn about and tons of fun gameplay. Same goes for Phantom Liberty which takes countless hours to get through.

I get that cost does not directly correlate to play time when it comes to video games, but it’s hard for me not to gawk at how this game was sold for the same price point of the yearly reskin of <insert corporate slop here>.

No, the irony of how CyberPUNK was almost ruined by corporate interference is not lost on me, but it’s clear that the developers, artists, writers, programmers, and designers behind this game are true masters of the craft.

This year, I’m most looking forward to playing through it again after I’ve taken a good couple months off.

BmeBenji,

That’s fair. I guess I read the criticism like they were saying the game lacked the depth of the Witcher 3 which I would say is far from true. They’re roughly the same imo

BmeBenji,

No trackpads? I’m straight-up not interested. With how finicky PC gaming can be when it comes to window-focus issues, if I don’t have extra controls on a handheld PC to be able to randomly click or mash emulated keyboard keys I’m not gonna feel comfortable with the handheld.

BmeBenji,

Maybe the Steam Link and Controller weren’t as popular as Valve hoped they would be, but damn everyone who still has them seems to love them. Maybe I’m biased because I still have my controller and love it, and I gave away my Steam link because my Deck can do that too, but my friend who received the link is loving it.

BmeBenji,

I’m talking about how Valve dumped them for $5 a piece because they clearly weren’t selling enough.

BmeBenji,

Deathloop. I put it off for so long because so many people said “if you’re coming here looking for another Dishonored or Prey, you’ll be disappointed because the story and immersive sim elements are far more shallow” BUT HOLY HELL Deathloop is the most unique AAA game on the market. The metagame is amazing in that while the moment-to-moment gameplay is FPS/action-style, the game as a whole is really a puzzle for the player to solve through exploration and discovery. Fuck me it works so damn well.

Who the hell am I? How did I wake up on this island? Who’s yelling in my ear all the time? Why do I wake up on this beach every morning even if I die? The game makes you ask questions and doesn’t let you leave them unanswered.

The icing on the cake is the amazing combat with cool guns and amazingly fun supernatural powers. I may be in the minority but I also love the way that the invasion PvP mode works. It adds a really nice difficulty jump when the game might start feeling too easy. The only two complaints I have are that the multiplayer networking experience is definitely subpar with a lot of lag, and that the game holds your hand too much at the end. It shouldn’t give you objective markers telling you how to actually go about solving the puzzle, it should force you to figure it out and implement it on your own.

BmeBenji,

Oh absolutely. The PvP was really about outsmarting (just like the rest of the game, nice cohesion) and sometimes boiled down to tense gun fights. Even then you could rely more on the slabs than the guns if you wanted.

The banter also really adds to the game. Reminds me of Evolve and how the varied character conversations and banter helped keep the matches from feeling extremely repetitive.

BmeBenji,

I still use my Steam Controller fairly regularly. It’s so handy and I love the dual track pads.

I really want a 2.0 because as much as I love the trackpads, having only one stick for something like a driving game just doesn’t work well. I also can’t get over how nice it is being able to have a full 16-button controller PLUS buttons that can invoke keyboard shortcuts like alt-tab or move the mouse if focus gets lost or something.

I’m surprised you don’t like the feel of the Deck. It’s honestly the most comfortable any controller has felt sitting in my hands. It beats the ergonomics of the Switch by a mile too

BmeBenji,

Lol I can respect that. Everyone’s got their preferences.

I do think it’s funny that at first I was like “eh, it’s cool” then I bought into the hype, got one, and touched it maybe a dozen times the first year I had it. But now the more I use it the more I fall in love lol

BmeBenji,

Touche. “Can I buy it” is a pretty important metric.

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