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onlooker

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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Saints Row's original design director is pitching a "grounded" 70s open world prequel with absolutely no dildobats (www.rockpapershotgun.com) angielski

Original Saints Row design director Chris Stockman is talking to the hellgods at Embracer Group about making a prequel open world game, possibly set in 1977 and containing absolutely no dildo bats. This comes almost two decades after Stockman left Saints Row development studio Volition, and a couple of years after Embracer...

onlooker,
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I’m so confused. The article says the news comes from the original Saints Row design director, but then the image is from the failed reboot.

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Several times in Yakuza Kiwami, courtesy of Majima Everywhere system. Basically, you arrive in town completely weak and this dude who is also a yakuza, called Goro Majima, takes it upon himself to “train you up”. For the player this means having to fight him all the time. At first, it’s just meeting him on the street. Then, he starts making ambushes around corners. Then, he starts dressing up as a cop just so he can have an excuse to beat you up. THEN he starts muscling into fights he didn’t even start and it just gets more and more ridiculous from there. I found it super funny just how annoying they made him. In a good way, though!

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Another one of his responses to the same topic: "Code your own engine and show us how it’s done, please”

This is their seventh Borderlands game made in Unreal engine. This isn’t some fledgling indie studio that’s still finding its footing around a game engine. They have 1300 employees, they had 6 years to make this and they have 2K Games’ backing. They have no excuse to release a game in this state, but sure. Let’s blame the customers.

Oh, and I just noticed: the game uses Denuvo, because of course it does.

onlooker,
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Watched it earlier this week, can confirm. Here’s the link.

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Not defending Paradox’s scummy business practices in any way, but by and large Paradox games’ DLC usually came after their games have been out for a while. What’s happening with VtM:B2 is a whole other level of shit.

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“What you need to know about your audience here is that they will watch the show, perhaps on their mobile phone, or on a second or third screen while doing something else and talking to their friends, so you need to both show and tell, you need to say much more than you would normally say.”

This is so baffling to me. So you’ve discovered your audience has a limited attention span. I can see that. But for the love of all that is holy, if you know this, why even make a game with a story in the first place? The thing with videogames is that stories can be minimalistic as all hell, or even optional. Just let the gameplay speak for itself and have the story be “defeat the bad guy on the mountain” or something.

onlooker,
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As a fan of story-driven games, I absolutely am NOT advocating for complete removal of stories in videogames. What I was trying to say is that if Bioware knows that their audience has an attention deficit and is developing the game around this fact, you’re going to get a crap story. And judging by the reviews for Veilguard, that seems to be the case.

If Bioware is dead set on developing games for a crowd that watches twenty-seven thing simultaneously, why develop the story at all?

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Project Hel, a DLC for Ghostrunner. The base game was already pretty great, but the DLC added jump trajectories, making movement less ambiguous and improved the frankly wonky upgrade system of the original. It also added a new (albeit shorter) story, a new rage mechanic and you get to play as a cold, unfeeling cybernetic abomination controlled by the villain of the base game.

All of this is to say that I was floored on how much I preferred playing the DLC than the original and I loved Ghostrunner.

onlooker,
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It really does. On the other hand, you can spin this as Ubi CEO is literally, just a little illiterate.

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I played only a bit of Oolite about 10 years ago and man, this does not look like the same game at all. In a good way, of course! There’s actualy detail on the ships now! Props to the Oolite team!

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Matt Turnbull doesn’t have a singular clue what LLMs do and what they should be used for. Except touching up your resume, I think that’s actually a good use for LLMs. However, he also suggested using it as a career coach and even a psychiatrist. That man is a raving lunatic.

How Nintendo locked down the Switch 2’s USB-C port and broke third-party docking (www.theverge.com)

Doesn’t this run counter to EU’s rule that all small electronic devices - which the Switch 2 falls under - need to have USB-C chargers? In the sense that even though the plug is USB-C shaped, it’s not compliant to the standard?

onlooker,
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Ah, fair point. Still, I’m not too jazzed about Nintendo making their own USB standard. They may as well call it just SB, because there’s nothing universal about this.

onlooker,
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Rookie mistake. The answer to that isn’t to remove the accessory, but to add EVEN MORE accessories so it balances itself out.

onlooker,
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Um, no. Ross Scott, the organizer of this whole thing, said that it will most likely fail. Meaning that there’s still a chance of success, not that he’s completely given up. The deadline for the European Citizens Initiative is 31st July, more than a month from now.

Also, fuck Pirate Software.

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I don’t know about developing, but he’s certainly involved in a live service-ish game called Rivals of Aether 2 as “Director of Strategy”, whatever the hell that is. His name is listed in the game’s credits (video). He comes up at around 01:57 mark. Really bums me out too, because I like that game :(

onlooker,
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They’re not getting half a million signatures in less than a week a man.

31st July is not a less than a week from now, dude…

onlooker,
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That is false, PC Gamer screwed up. Here are both pages of the initiative itself:

eci.ec.europa.eu/045/public/#/screen/home

citizens-initiative.europa.eu/…/000007

Deadlines are in the upper right. And as you can see, it does NOT say July 3rd.

onlooker,
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Yes, I may have jumped the gun, I apologize. What this initiative is trying to do is important to me and between Pirate Software lying his face off and one of the most prolific gaming publications not getting their facts straight… The amount of misinformation being spread around this topic just hurts my soul.

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Good picks, but I don’t think Dark Souls qualifies as a metroidvania. Metroidvanias gate off parts of the map based on what abilities the player has/doesn’t have, whereas Dark Souls blocks off parts of the map simply because you’re missing a key. Also, Dark Souls doesn’t really have ability power-ups with the exception of acquiring the Lordvessel.

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I see most of my faves have already been covered by others, so I’m going to add the Metroid Prime games. Unlike the mainline Metroid games, which are awesome in their own right, the Metroid Prime games are played from a first person perspective.

You still get to explore, you still get power-ups, but because you can scan almost anything with Samus’ visor, there’s some actual worldbuilding, which the mainline Metroid games didn’t really start doing until Metroid Fusion (which was alright, but Metroid Dread did a better job at worldbuilding, I feel). As for the platform, I played the GameCube versions on the Wii.

It's Official, Switch 2 Joy-Con Will Not Feature Hall Effect Sticks (www.nintendolife.com)

One of the biggest issues that’s plagued the Nintendo Switch since its launch in 2017 is stick drift. In fact, Nintendo faced several lawsuits as a result of the issue, with an ex-repair supervisor previously stating that the workload to fix drifting Joy-Con was “very stressful”....

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I don’t think I’ve ever been this disinterested in a Nintendo console and I bought the WiiU. So far we have:

  • Insane price tags: 80$ to buy games digitally? And 90$ for physical? This isn’t how you stop piracy, it’s how you start it.
  • The tech demo costs money. Why? Sure, they explained why. Just not very well.
  • That Nintendo-Denuvo deal from 2023 is still a thing. Thankfully, no games on the Switch have implemented Denuvo. With the Switch 2 coming out, I’m not certain this will remain the case.
  • Far as I can tell, they did next to nothing to fix the joycon drift. The one big problem with the Switch 1.

Also, the launch titles are kind of sparse. Most are rehashes of existing Switch 1 games, with two or three exceptions. Not for me, I guess.

onlooker,
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Which one is that? Mario Kart?

onlooker,
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“We want more money.” There, that’s the article.

onlooker,
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Just finished Yakuza 0 and am psyched to start Yakuza Kiwami (which is a remake of the first Yakuza game). The action is soo good. Beating the shit out of enemies is already satisfying enough, but where it gets really good is when you build up something called a Heat meter as you’re fighting. Once it builds up, you get access to Heat Actions and they are nuts.

I mean just look at this madness (spoilers for move unlocks)!

onlooker,
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What, do you think Nintendo is made of money?

onlooker,
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I was kinda hoping for a smaller console, not a larger one.

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I used to not like Funko Pop, but that changes today. I now loathe them.

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The quality of the game isn’t why The Crew makes a good target. It’s because it’s made by Ubisoft, which is based in France. And France has some pretty strict consumer protection laws. Were this, say, EA, which is based in the US, the lawsuit would be a non-starter. In adddition to that, France is a part of EU, which means Ubisoft has to comply with EU law in addition to the aforementioned French laws. So if this goes through, they will have to fight this on at least two fronts. The Crew is also a singleplayer game with an online component, which shouldn’t be necessary for the game to function, but here we are.

So to sum up: the lawsuit is not because people are super passionate for The Crew (though some probably are), but because if you’re going to make an example of a game, your best shot is suing a company which is located in a country with good customer protection laws. The Crew just happened to fit that bill.

What game of the 2020s do you think that will top the "best games of the decade" lists in 2030? (fedia.io) angielski

According to MetaCritic, Zelda: Breath of the Wild topped "best games of the 2010s" lists, appearing in 1st place in 17 of these lists. In 2030, what game of the 2020s decade will appear on the 1st place in most of these lists? (It should be noted that we are in the middle of the 2020s decade so this may change as new games get...

onlooker,
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We still have about 6 years to go, but it’s obviously going to be Gollum.

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Good. I hope that sleaze Pitchford loses a mountainload of money on this. I absolutely hate the guy, he’s a liar and a thief. And arguably, depending how you look at it, a pedophile.

As a short reminder: Borderlands was originally meant to look like this. Then, at the MTV Asia Awards 2006, an artist by the name of Ben Hibon premiered a neat-looking animated short by the name of Codehunters. You can see it here. Witchford saw this and wanted to use the artstlye for his new game. He and Ben had a back-and-forth for a while and then, radio silence.

2009 comes around and Pitchfork’s new game Borderlands is released. And to say that it looked familiar to Codehunters would be an understatement. Kitschford, being an upstanding and virtuous citizen that he is, straight-up aped Codehunter’s style. No discussions or agreements were made with Ben and as such, despite Borderlands becoming hugely profitable, Ben didn’t see a cent. And that is why I will always hope for the Borderlands IP to crash and burn. Or, at the very least, for someone to actually pay Ben Hibon for (unknowingly) creating the game’s artstyle. Anyway, rant over, thanks for coming to my TED talk.

onlooker,
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Nah, I didn’t forget. It’s just that Pitchford’s list of screw-ups is so extensive that if I wanted to list of each and every one, we’d be here all day.

onlooker,
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I started playing the first Nioh. Send help.

onlooker,
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Much appreciated nonetheless. And yes, that’s precisely what I’m looking for.

onlooker,
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It definitely qualifies! Alas, I’ve already played it. It still astounds me that the game wasn’t ported to other platforms, it was good!

onlooker,
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I loved Picross 3D 2 (or Round 2 or whatever it was called) on the 3DS! As you surmised, it’s not what I’m looking for, but I’ll try to snag it the first chance I get. Thanks!

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I know, I would love to see more games using that style! Then again, I completely understand that it might be easier for some devs to use skeletal animation on voxel models instead of making a static voxel model for every frame of animation.

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Not surprising. Either this was their long game or MS is in crisis mode, because lately they haven’t been doing so hot.

Your favorite video game doesn't need a remake | Digital Trends (www.digitaltrends.com) angielski

Curious about y’alls opinions on this. I like the idea of getting new people to experience an older game by aligning it to modern graphics and accessibility standards. But capitalizing on nostalgia with quick updates to that make it look modern rather than making new games seems like just more of studios trying to squeeze...

onlooker,
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Are people asking for a Bloodborne remake? I always thought they just wanted a port to systems other than PS4. Which I still think Sony should do.

onlooker,
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True for most screw-ups in gaming, yes, but not this time. The studio in question, Paradox Tectonic missed three Early Access deadlines. It sounds like Tectonic bit off more than they could chew. I like bashing execs as much as the next guy, but if you miss three deadlines at any job, you’re probably getting the axe.

onlooker,
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Oh shit, that was Sylux from Prime 3’s secret ending. I loved the Prime games, I’m pretty hyped about this.

onlooker,
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Probably what he meant, yes, but that’s not a sequel. I would even hesitate to call it a spiritual successor. It’s basically just Civ in spaaaaace.

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