Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.
Don’t have an Xbox but I remember these games really fondly. This looks cool, but like, kind of insanely polished for a Fable game? Interested to see what the vibe of the finished game is like.
Don’t get me wrong, I think it’s cool, and I find good sound design at least as important as good visuals. It’s all part of the aesthetics package. One of my fondest media memories is watching Jurassic Park at a relative’s house with the sounds of the raptors coming from speakers all around. I even spent great expense setting up my own 5.1 setup.
But I’ve been chasing this dragon for too long. Audiovisual fidelity doesn’t move the needle for me anymore (pardon the metaphor overload). I no longer feel the need to have my media reach out and immerse me - if it’s good, I can do the work and use my imagination to get lost in the fantasy
Segments as in levels. So in segmented, you can try for example level 3 “Unforseen Conséquences” as many times as you like, and then pick your best time. In this way you can stitch together all your best times to make one segmented run.
Unsegmented I suppose just means a standard speed run: all in one session. If you get a bad time on level 12 you have to start all over at level 1.
I remember my friend’s brother secretly installed a graphics card on the family PC and we first noticed because when we started playing Half-Life one day it looked all smooth and "milky.
I think they did it because they could? Like more pixels = more hi def. But of course the textures weren’t actually high res, so everything is interpolated
I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...
The writing in Disco Elysium is so good that it wouldn’t matter if the gameplay between dialogue was just some match 4 bejewelled ripoff, it’d be worth it.
Anyway, I agree we’ve got so much better in the last decade+ at fitting fiction and gameplay together in a satisfying and complimentary manner.
I remember finding games like Chrono Trigger being as stumbling upon an overflowing oasis, compared to the paltry and usually badly translated heroes journeys that we typically got.
But now I can think of dozens of games, many of them indie, that have stories on par (and if I set aside my nostalgia goggles, even surpassing) that of old classics like CT.
My gut / experience tells me this is mostly about the PSN account numbers, and some execs getting a gazillion dollar bonus if they can push it above certain target by the next report, even if they damage the revenues in the process.
I’m inclined to suspect the same. A move like this does not happen without a project “champion” pushing through internal resistance.
I have seen exactly this kind of shortsighted min-maxing, where an exec will fixate on some metric or goal, and just wreck everything in their path.
That’s true, especially since I don’t have any of the old physical games.
I might get one of those “retro handhelds” (rg351p, PowKiddy, etc) one day. Those at least seem much more reasonable, and probably sport more open architecture
Hell yes!! I would love that. I’m definitely looking for something lofi - like even playing SNES games would probably be overkill. Bonus points if it can play contemporary retro games, like for PICO-8
The social aspect can also support that you play the game longer or more than you actually would like.
This is the part of any online game I absolutely hate. The feeling of being even slightly beholden to someone else, like now I have to think about them having a good time too.
Games that forbid direct communication, and allow you to drop in and out of a match without hurting others feel a bit better in this respect imho
What’s an aberration is this concept that people you meet with over an electronic connection aren’t real, don’t matter, and are never owed anything.
What you said is all true, but what I’m saying is precisely the opposite of this. I don’t like playing certain games with others because I empathise with others and want them to have a good time.
So I usually avoid games (video and otherwise) that are designed so that my continued enthusiastic participation are required for the enjoyment of others. To me, that doesn’t feel like play; it feels like work.
I’ll do it, but it’s exhausting. Maybe it’s an introvert thing, because I’ll come away from those games feeling completely drained.
Note I’m not saying those games are bad, just that i hate them. At least, if my social battery is already used up for the week (which it usually is just from regular life).
Yes yes yes, I’m very on board with this. I think we all know what we’re doing is wrong and manipulative on some level, but the general consciousness hasn’t caught up to recognising the tort.
It may be just be association, but I’m not a huge fan of the term “entertainment” either. It strikes the same hollow note for me as “content.”
Yes it’s an apt description for a part of an experience, but it comes so laden with its own associations and preconceptions, that it doesn’t feel useful in most contexts in which it’s deployed.
That said I have no objections to how you’ve used it in your comment.
I thought you could already. I mean you can select your build and voice and genitals all independent of eachother. Not sure why they’d go back on that.
I know what you mean. Disco was such a treat in that respect yeah. I love those kinds of literary games, where you can feel an author reaching out across the medium and actually trying to communicate something to you. Like there is a message in the game other than just supporting gameplay or engagement.
I’m not usually a huge fan of rogue-likes, but I’ve enjoyed a few, like Hades. I bought Balatro last week and have been absolutely smashing it ever since then. I love the way the game works, each run being so different even within the same framework, and the feeling when your build starts to go off is so incredibly...
Yeah those are the best part. When you find a new “build” you feel like you broke the the game (in a good way). But last two antes can still shut you out like a steel trap
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I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...
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I’m not usually a huge fan of rogue-likes, but I’ve enjoyed a few, like Hades. I bought Balatro last week and have been absolutely smashing it ever since then. I love the way the game works, each run being so different even within the same framework, and the feeling when your build starts to go off is so incredibly...