Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.
Don’t have an Xbox but I remember these games really fondly. This looks cool, but like, kind of insanely polished for a Fable game? Interested to see what the vibe of the finished game is like.
Don’t get me wrong, I think it’s cool, and I find good sound design at least as important as good visuals. It’s all part of the aesthetics package. One of my fondest media memories is watching Jurassic Park at a relative’s house with the sounds of the raptors coming from speakers all around. I even spent great expense setting up my own 5.1 setup.
But I’ve been chasing this dragon for too long. Audiovisual fidelity doesn’t move the needle for me anymore (pardon the metaphor overload). I no longer feel the need to have my media reach out and immerse me - if it’s good, I can do the work and use my imagination to get lost in the fantasy
I remember my friend’s brother secretly installed a graphics card on the family PC and we first noticed because when we started playing Half-Life one day it looked all smooth and "milky.
I think they did it because they could? Like more pixels = more hi def. But of course the textures weren’t actually high res, so everything is interpolated