Strayce

@Strayce@lemmy.sdf.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

You know what would be cool? If all those (job name) simulator games could all be joined. angielski

So I’m playing Supermarket simulator. And if you notice TCG Simulator looks VERY similar. That’s because it uses the same assets. It looks like it’s actually the same shop location, on the same street. But in one game, it’s a supermarket, and in another game, it’s a card game similator....

ryujin470, do gaming angielski

In your opinion, what video games have terrible names?

Strayce,

It’s the fourth game in the X series. Originally named after the player’s ship in the first game, the X-Shuttle. X being short for experimental.

Regarding “Foundations”, from the Release Q&A

Why is the game called X4: Foundations?
Owen: I think some people get confused because of the two different uses of the word foundations. I think some people maybe think foundation like a corporation or a charity, while we’re more thinking of the building foundation. Something we build off and what the races in the universe are building off. They’re still recovering from all the gates shut down and they’re finally getting on their feet.
Bernd: It’s funny, how we choose names. It was not not long before the presentation actually that we had a long list of possible names and some people like some, but there was no name that everybody liked. Once that we found this name, everybody seemed to like it. Partially for different reasons. But what I like about the names for X-games is always that they leave some things to interpretation just like the X itself. If the game stands for anything, then it stands for the freedom and that the game can be different things for different people.

Strayce, (edited )

The Forever Winter. Released in early access due to popular demand. It’s rough, divisive, and difficult as hell. It’s also incredibly grim and hauntingly beautiful. It’s a PvE-only, stealth-based, extraction (non-)shooter where you scavenge resources to survive in the shadow of a military-industrial complex run absolutely amok. You are incredibly underpowered, outnumbered and outgunned, to the point where if you need to start shooting, you’re probably already dead. Gameplay is tense, frightening, and really drives home the overwhelming feeling of being a small fish in a really fucking big pond. It’s the opposite of a power fantasy and I’m really glad someone is doing something that different.

I’m not sure I’d recommend it in the state it’s in, if at all, but it’s definitely making me feel some kind of way. I don’t normally enjoy extraction shooters, but I find myself coming back to this one. Not that it’s really a shooter. Maybe that’s what’s doing it for me. The most divisive part is the water mechanic. It’s a key resource for your settlement; If you run out of water you lose all your stuff. But, it drains in real time not game time so it’s kind of a big commitment at the moment. Personally I understand both sides of the argument and I haven’t decided where I fall yet. It’s definitely worked on me because I find myself thinking about the game when I’m not playing, but if I end up taking a break I’m not sure I’ll have the commitment to build back up from scratch again.

screenshotshttps://lemmy.sdf.org/pictrs/image/fbbc65df-3836-4b7b-959e-3761ee20dd60.pnghttps://lemmy.sdf.org/pictrs/image/9bb23021-04b8-440e-8025-8f628a26966e.pnghttps://lemmy.sdf.org/pictrs/image/56c99811-5e94-4ea4-858d-79439970ee88.png

Strayce,

Not sure it strictly counts as Grand Strategy as it’s more of a sandbox, but X4 might be up your alley on the sci-fi front. Build a galaxy spanning empire from a single ship; complete missions, mine, trade, explore. You -can- fly the ships, but you don’t have to. You can just sit in a station issuing orders.

Do you know any singleplayer games that are infinitely replayable? angielski

I recently booted up Half-Life 2 to replay it. I have played the absolute shit out of this game before, so 60% of it just feels like a drag to me now. It was such an amazing game but it’s sort of spoiled for me after I’ve played it too much....

Strayce,

If you’re into boomer shooters, you can’t go past the original doom for infinite playability. Literally 30 years worth of user created content and mods.

Strayce,

Short answer: yes.

Shattered Pixel dungeon is based on pixel dungeon, adds a bunch of new stuff and is reasonably actively developed.

Strayce,

Downhill Domination will always get my vote. It’s also excellent in multiplayer.

What games do you recommend for my girlfriend? angielski

My girlfriend has never really gamed. But she’s now forced to move less than she would like to (health problem) and she’s getting bored. I was thinking of introducing her to a game or two that we could play together. She’s not the real action game type, and seeing as she has no experience with controller/mouse and keyboard...

Strayce,

I’m in a similar situation with my partner; she does game, but only shitty repetitive predatory mobile puzzle games. I got her Stardew to try and she absolutely hated it. I have, however, had some limited success with puzzle RPGs like Ticket to Earth.

Strayce,

First game of this style that i really enjoyed. The characters actually feel and play differently, the mechanics make sense and finding synergies is so much fun. My favourite is the silent but I’m not actually that good; haven’t finished the game yet but have gotten damn close a couple times.

Strayce,

Elite Dangerous. It’s so freeing to just hurl yourself out into the middle of nowhere and not come back.

Strayce,

It’s the only MMO I still play regularly after three years. That said, I hesitate to outright recommend it. It’s fairly niche, and kinda still recovering from a disastrous DLC launch a couple years ago. It’s in a pretty good place now but confidence in the playerbase is still a little shaken. Mechanics-wise there’s a lot built up over the years that just aren’t explained at all in-game, so the learning curve is more of a sheer cliff face. OTOH, the community is honestly one of the most supportive I’ve ever experienced; even the griefers will chat with you after blowing you up and explain how to avoid it next time. And having the entire physically modelled milky way to explore is honestly an amazing experience. I’d suggest checking out a few streams to suss out if it’s for you, streamers are generally lovely and happy to chat with and help out new and prospective players.

Strayce,

That’s one of the things that’s not explained, related to the DLC launch. There are a few different versions of the game. The console version is considered legacy and is functionally “disconnected” from the live version. It no longer receives updates outside of the occasional security or stability patch. Only PC is receiving new content. If you can get it for free it’s a good way to test out the general gameplay, but most of the community is on PC these days.

Strayce,

This is one of those utterly brilliant games that I absolutely hate playing. They had a goal, and achieved it with flying colours. It’s just too bad that goal was to create a thoroughly unpleasant, tense, frightening, harrowing experience. I had to put it down and never, ever come back to it.

Strayce,

I just finished The Invincible. Runs like dogshit on my system (i5-9600 16Gb/RX6650XT 8Gb), but very engaging for a walking simulator. About ten hours long and very little replay value unless you’re a completionist. Recommended if that sounds like your cup of tea, but don’t pay full price.

Strayce,

They’re both valid. It just depends on your mental model of the control scheme; whether you feel like you’re moving the crosshair, or your character’s head.

Strayce,

The shit they will do to avoid paying actors.

Here's what a random person on the internet thought of The Outer Worlds (lemmy.world) angielski

I played the Steam version of the base game, with no DLC. I did not play the Spacer’s Choice “remaster” as it has a reputation for being broken and poorly put together. I played the game to completion on normal difficulty, completing most of the side quests, spending time with all my companions, and trying to get the most...

Strayce, (edited )

I really wanted to like this one. On paper it sounds like exactly my jam, but it just didn’t grab me. The whole game felt tedious. Mediocre combat, very little weapon variety (just different tiers of the same kind of gun). Finicky and overcomplicated skill system that still somehow didn’t feel like it made any impact on core gameplay, and I found the humour kind of simultaneously weak and overdone. The satire is heavy-handed, and the wackiness falls flat. I haven’t enjoyed a fallout game since 3 either though, so maybe my taste has changed without me realising.

Strayce,

Yeah, I think you got it. The humour in Fallout is subtle, it’s satire. OW borders on farce.

Strayce,

This confused the living shit out of me for a good five minutes, seeing a sidey on the MFD but a battlestar in the main screen and an X4 HUD.

Strayce,

I’ll take one if they’re still going

Strayce,

Story wise it’s self contained. You might be on slightly better footing with the building mechanics if you’ve played another, but it’s different enough that it’s not required.

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