BumpingFuglies

@BumpingFuglies@lemmy.zip

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

BumpingFuglies,

The important distinction, I believe, is that Kai Winn and Dukat were villains, characters designed to be hated. Wesley was supposed to be a precocious scamp, bringing levity and juvenility to an otherwise dry and mature crew, but just ended up being… Wesley.

BumpingFuglies,

I don’t consider Star Wars to be sci-fi. It’s a futuristic space fantasy.

Also, Star Trek Enterprise is one of the best Trek series, IMO. Top 5.

BumpingFuglies, (edited )

There’ve been a few great games to recently release out of Early Access, so these:

  • Secrets of Grindea, a SNES-style action RPG with tongue-in-cheek writing and open character progression
  • Spiritfall, a platform fighter roguelite
  • Spell Disk, a roguelite with an interesting, intricate spell chain system
BumpingFuglies,

So excited for this! I bought into the beta about a decade ago and have been reading the dev logs on secretsofgrindea.com every so often since then.

It’s a top-notch classic-style isometric RPG with tongue-in-cheek writing, great character building, and a roguelike mode.

BumpingFuglies,

I played a little bit on my Steam Deck during my lunch break at work. 1.0 massively improved controller and Linux support, so it runs on the Deck perfectly out of the box now!

The one thing it’s missing is a way to turn in place. Makes precision aiming very difficult with a controller.

BumpingFuglies,

For me, it has been and probably always will be Azure Dreams on PS1. An early mystery dungeon with elements of monster catcher, town builder, and dating simulator. Had a decent amount of replayability due to exclusive romance paths and procedurally generated dungeons.

The only way to play it nowadays is using an emulator, as it was a rare find even in its heyday.

BumpingFuglies,

Interesting. I didn’t even know the Mana games had multiplayer. I’ve always played them for the replayability and character building (and the story, of course).

Being able to play the fan translation of Seiken Densetsu 3 in the early aughts was what really cemented my love for the series. I was ecstatic to learn that its remake was made so faithfully.

BumpingFuglies,

indie

You keep using that word, AAA developer/publisher Square Enix. I don’t think it means what you think it means.

BumpingFuglies,

You’ve just unlocked a painful childhood memory of mine. A childhood friend pronounced Sephiroth as “Seph-eye-roth” and Tifa as “Tiffay”

Oddly, he got Aerith right.

BumpingFuglies,

Yoko? Oh, no. It’s Yoku’s Island Express, and it’s fantastic.

BumpingFuglies,

Incorrect. Vanilla, unmodded Skyrim is one of the best games of all time, despite the issues. Mods just bring it from a 9/10 to an 11/10.

See? I can voice my opinions as if they’re objective fact, too.

BumpingFuglies,

Nobody’s said the game was flawless, but I, at least, never experienced any bugs or design issues that detracted from the overall incredible experience.

Nobody in their right mind will pretend there weren’t bugs, or that the quests or talent trees or crafting or alchemy were well made

You’re conflating facts with opinion. I thought the quests and perk trees were, for the most part, very well made.

BumpingFuglies,

Personally, I think it’s absurd to remove a mod that harms nobody. As a nonbinary person, I was ecstatic to see “they/them” as a pronoun choice, but I understand that having to choose pronouns can be triggering for some people, just as much as not having the option can be triggering for others. Why not let people play the game the way they want? Isn’t that the appeal of a Bethesda game, after all?

I’m pretty sure Nexus Mods admins have the ability to lock comments on a mod - why not just do that for controversial mods like this one? People who want it could still use it, just without the hatred and vitriol that might otherwise be in the comments.

BumpingFuglies,

Ah, I didn’t realize. That is definitely good justification for removing the mod.

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