@Kaldo@kbin.social
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Kaldo

@Kaldo@kbin.social

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Kaldo,
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Don't give them even an inch. They are not doing this in good faith for the sake of the modders.

Kaldo,
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Dave the diver is backed by the multi billion company nexon iirc, it's not indie.

Kaldo,
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I'm tempted to agree but on the other hand, I'd rather see the budget go towards a better game than designing for coop. The first one wouldn't be atmospheric at all if you had a laggy friend floating around you all the time.

Plenty of other survival games that have coop and are better suited for it.

Kaldo,
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I wonder if this will mean improvements for cyberpunk's modding scene as well, since they use the same engine underneath?

Kaldo,
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Opening chests with random magical loot used to be fun when I was a kid, a classic fantasy trope, not a monetization shadow pattern :/

Kaldo,
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I kinda get how it happened with all the reboots and delays but still, that's one banger of a title lol

Here's what a random person on the internet thought of The Outer Worlds (lemmy.world)

I played the Steam version of the base game, with no DLC. I did not play the Spacer’s Choice “remaster” as it has a reputation for being broken and poorly put together. I played the game to completion on normal difficulty, completing most of the side quests, spending time with all my companions, and trying to get the most...

Kaldo,
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I found the corporate greed jokes overdone and the humor and commentary very shallow. The skill progression was boring (just numerical stat increases mostly), itemization basically nonexistent (just one overall outfit armor slot, also with minor stat increases?) and the combat was tedious. Maybe the story gets better later but I wasn't a fan of the overall lore or the way dialogue choices were written either.

I really wanted to like it since usually I'm a sucker for "own a spaceship and explore the world with your crew" stories and games but I bounced off OW so hard. Glad to hear other people had more fun with it but it's definitely not for everyone.

Kaldo,
@Kaldo@kbin.social avatar

The anti capitalism jokes are just as relevant and funny today as they were back than

I agree they are just as relevant today, probably even more so, however I didn't find them that funny since they are just making the same "joke" all the time. They don't really say anything or go deeper into the situation beyond "haha corpos are cartoonishly evil", over and over and over again, there was no nuance and I expected more out of an obsidian game. It's all just a themepark with throwaway jokes.

Again, maybe it gets better later and I didn't get there, I only visited one or 2 planets after the first one and I couldn't stand it anymore so I never finished it.

Kaldo,
@Kaldo@kbin.social avatar

but I’m pretty sure customers don’t actually want the same game and content for forever.

The success of long lasting MMOs like WoW, EVE, FFXIV, GW2, Warframe seems to suggest otherwise, as well does the longevity of games like Fortnite, LOL and other non-MMO gaas games. There are even other examples that I'd count - I'd call paradox games like stellaris GaaS as well since they live off constant updates (stellaris has had them for 7 years now and going) and paid DLC. Hell, there's people that have been playing Ark, Rust and games like that for a decade now.

So I'd say there is definitely an audience for it, a massive one, as long as its done well. Destiny devs just sucked at it and had years of controversies, this is just the latest of their fumbles.

Kaldo,
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More that there’s only so much you can do with a looter shooter

Warframe seems to disagree, for better or worse they have a new gimmick every few years to keep it interesting, and a pretty good and interesting story to go along with it. I'd sooner say it's just destiny's problem in this particular case.

Kaldo,
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Oh no, are we gonna see corporations go after mods now, under the guise of morality and public decency? Fuck offffff

Kaldo,
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Can't wait to get more Losomn content! Remnant 2 is an fun experience and a great follow-up to the first game, if you liked that one you definitely need to give R2 a try too

Kaldo,
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It was a ridiculous claim to begin with, there's no way they wouldn't see something like that when analyzing with internal tools or doing any performance runs.

Kaldo,
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They are either a troll or an idiot, in either case best to just mute and move on instead of giving them attention.

Kaldo,
@Kaldo@kbin.social avatar

I had lots of fun with the game. Story is meh but gameplay was excellent, the balance of satisfying exploration and excellent combat kept me engaged to the end. Wish there was more to do with the settlements and some crazier hordes at the end (the game ends up being a bit too easy by the end but then again, I did most of the side content too), but it was still great.

My dream game would be Project Zomboid depth with Days Gone presentation and gameplay 😁

Kaldo,
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I ain't falling for it again, I will believe it once it's actually out and playable, until then they can fuck off.

Kaldo,
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Have you played any of the modern incarnations of those games perhaps, and if so did you like them? I've been looking at Nebuchadnezzar for a while now but could never pull the trigger, seemed always kinda meh

Kaldo,
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I've seen Thronefall recently and it looked really cool, but it also apparently has just a few hours of content. You might enjoy it as a chill experience tho

Kaldo,
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Can't believe it's gonna be a year before we get to play with these things, now I really wish they didn't start hyping it so soon.

Kaldo,
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I usually have similar stress playing management games but honestly, of all of them factorio really lets you do it at your own pace, especially if you torn off biter expansion. I'd often just say something like "ok this afternoon I'm redesigning the oil refineries because they are a mess" while everything else is just standing by waiting for me. Ticking these things off one by one is kind of the main attraction of games like these tbh

Kaldo,
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Some people here are blaming paradox but honestly, I don't envy any game releasing in this period. We've had so many great (and expensive games) in the past few months but even if that weren't the case, personally I'm not willing to pay 50€ for something that looks like a blander XCOM game (or 65€ if you want the special additional character, bleugh).

Then again maybe I'm just not the diehard fan and their target audience, the only game of theirs I played was shadorun many years ago and I wasn't interested in battletech either. If I were in a mood for a turn based game I know I'd sooner pick up BG3 since their price is relatively close...

Kaldo,
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I disagree, with or without taking bugs into consideration. It was a great experience and if you liked the base game you'll probably like the expansion too, if you didn't like the base game then you won't.

Kaldo,
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Dotage just released, it's a relaxing boardgame / city builder made by a single guy over the span of 9 years. It's very addicting in that "one more turn" way, if you're into these types of resource management games.

Kaldo,
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I think something like what modern Deus Ex games had is a perfect balance of 1st and 3rd person camera. Most of the exploration, sneaking and shooting is first person but whenever you enter cover or shimmy along the walls, you get a 3rd person camera so you can see and aim better. It's both practical and immersive IMHO. Takedowns were kinda bad since it took you into a basically cutscene every time but if done differently, more seamlessly, i'd be a good fit for cp2077.

Also I wouldn't mind 1st person camera in vehicles at all if it was actually good, but it feels like I'm driving from the back seat, FOV was just terrible. And that's coming from someone who enjoyed doing GTAV heists in first person mode...

Kaldo,
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Same, I pirated it to give it a try, put in a few dozen hours to make sure I'm not missing anything but left pretty disappointed tbh. It has a strong interesting opening but the more you try to get into the nitty gritty details, the more shallow and flawed the game becomes until you're just doing chores for the sake of it. Some people find enjoyment in these chores but it ain't me, maybe in a few years it becomes better. I got phantom liberty instead and am having a blast there instead

Kaldo,
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When I say opening / beginning I don't mean the 20 minutes of prologue, I mean the first ~5 hours of game showing new mechanics and worlds to you, making the illusion that there's lot of unique fun content to do. Eventually it all started to look like same formulaic shallow crap to me and the game didn't live up to that initial impression of freedom, exploration and progression, it's half baked in everything.

Kaldo,
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I think they said you can't interact with trains on elevated rail at all, un/loading works only on ground level.

Kaldo,
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That's why I was excited about the online partffew years ago - imagine gtav but in night city, backed by CDPR? If done well it's be printing money for them and guarantee constant updates and improvements for us. Unfortunately it just wasn't meant to be it seems :/

Timberborn - Update 5 is now on the Experimental Branch! - Steam News (store.steampowered.com)

Today, we’re happy to unveil the next big thing coming to Timberborn. With Update 5, the gameplay gets deeper, post-apocalyptic Earth grows more hostile, and your beavers become even more eco-friendly. All thanks to the addition of the volatile pollution - badwater....

Kaldo,
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It's definitely a recommendation from me for all basebuilder/colony management enjoyers out there, maybe its not as deep or complex with its mechanics as I'd prefer at times but it's a very unique, charming game that only keeps getting better with updates like these. Badwater seems like it could really spice up the game and change it drastically in the later phases which is just what I hoped for!

Kaldo,
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8 player multiplayer?? How does that even look in a game like that, it must be pure chaos

Kaldo,
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If they give me a refund I will stop caring, until then you don't really get to say 'who cares, forget about it for another decade'. I paid money for a product that still doesn't exist and is more than 8 years overdue, and that's even without getting into the discussion about whether the PU is worth it or not - where is sq42?

Kaldo,
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Doesn’t have anything to do with the age of the game.

In that user's defense, GOG does stand for "good old games" and repackaging/fixing those has been one of their biggest accomplishments.

Kaldo,
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Huh, TIL.

Kaldo,
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Unfortunately considering how many of these gamers are willing to pay extra $30€ just to get 1 week earlier access to a game, I'm afraid you are wrong in this regard and we're going to see prices go up even more. Piracy is also dying, either because of groups disbanding or getting sued, or because of DRM getting better and more widespread, and once that is gone it's going to let publishers jack the price even higher up.

I'm pretty much resigned to just play indie and AA games at this point, there's no way I'm paying 60 or more for these broken, bloated and often overpriced products. There are few exceptions but even they will be driven to higher prices eventually.

Kaldo,
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Distribution is getting easier and cheaper, the available talented workforce is larger than ever, tools are getting better and faster with every day and despite "no large increase in costs", the gaming industry has grown to be one of the largest and most profitable industries in the entire world and everyone wants a piece of that cake.

$60 is fine and anything above that is pure greed.

Kaldo,
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There are so many tbh, really depends on what type of games you're interested in. I've really enjoyed remnant 1 and 2, owlcat pathfinder games, VRising, Riftbreaker, Timberborn, Against the Storm for example. All made by good dedicated studios that deserve your money more than EA, bioware, actiblizz or other corpos like that. Of the older titles, FTL, Into the Breach, Stardew Valley, Hollow Knight, Factorio, Project Zomboid etc are classics - polished games made with love that put pretty much every AAA title to shame in comparison.

Kaldo, (edited )
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I'm still holding our hope they just patch in a shared inventory system slike to the one in wrath of the righteous (or we get a mod for it). Inventory managment has always been a huge chore in DOS1 and 2 and something that would actively hamper my enjoyment of these games.

Kaldo,
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my point is that we can boycott

Unfortunately, that has been proven false many many times. Even if by some miracle online communities manage to organize to that extent, and they manage by some miracle to actually follow through with it... it is still a drop in the ocean compared to the casual market that doesn't care at all.

Kaldo,
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I really hope they patch some of the bugs then because otherwise it's gonna be unplayable. I have to use the remove glitch mod since my save got bugged after the glitch effect got stuck permanently on my character after a convo with Johnny.

Kaldo,
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Same here, corpo Valerie and nomad Vincent seem like the best match. Even in terms of romances, if you can stand going through Panam's lol.
They definitely give off different vibes so I'd say it's worth experiencing both for sure.

Kaldo,
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I loved days gone, the horde mechanic and the power curve are done in an excellent way in the game, it was quite a unique experience.

Mad max was just a formulaic empty open world with shallow combat for me, I was bored out of my mind and never got even half way through.

Kaldo, (edited )
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I don't think it aged well but haven and hearth blew my mind years ago how immersive and in depth it was.

Project zomboid doesn't have smelting right now but it it will eventually, but the crafting / gathering loop is pretty good and complex.

Kaldo,
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Oh yeah, I played it very small scale many years ago and never got into pvp or large scale competitive building so I only had local stories to keep me entertained. Had a small base with a few friends and we'd trade beeswax for low quality ores from a nearby big village so we could get some metal tools since we didn't have access to a mine.

It was always so exciting loading a chest full of valuables (to us at least it was a fortune), carrying it a boat, traveling 5-10 minutes down river to a big settlement and then yelling and trading outside of their gate. Then they carry out their goods while you anxiously wait there, not allowed to enter their big city 😅

The pvp, botting, cheaters and general dev attitude really turned me off that game but I'll always have fond memories of it.

Kaldo,
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Tbf PD2 was the same way yet I had tons of fun with it. At some point the horde shooting is just about overall performance and resource management, not combat itself, while the main gameplay is doing the objective alongside it. I preferred going with stealth most of the times anyway.

That being said, if the objectives sucks and combat is unchanged then there's nothing to make it actually fun and yeah, that's an issue.

Kaldo,
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I mean...yeah. This sounds deeper than it actually is lol.

Kaldo,
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Seems more immersion breaking to me that you can fight maxtac and get away with it in the first place, or that they all still just forget about you if you hide for a minute or two out of sight, but we'll see. Maybe I'm just missing something and will appreciate it ingame more.

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