@Kaldo@kbin.social
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Kaldo

@Kaldo@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Kaldo,
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Can't believe it's gonna be a year before we get to play with these things, now I really wish they didn't start hyping it so soon.

Kaldo,
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Some people here are blaming paradox but honestly, I don't envy any game releasing in this period. We've had so many great (and expensive games) in the past few months but even if that weren't the case, personally I'm not willing to pay 50€ for something that looks like a blander XCOM game (or 65€ if you want the special additional character, bleugh).

Then again maybe I'm just not the diehard fan and their target audience, the only game of theirs I played was shadorun many years ago and I wasn't interested in battletech either. If I were in a mood for a turn based game I know I'd sooner pick up BG3 since their price is relatively close...

Kaldo,
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I disagree, with or without taking bugs into consideration. It was a great experience and if you liked the base game you'll probably like the expansion too, if you didn't like the base game then you won't.

Kaldo,
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Dotage just released, it's a relaxing boardgame / city builder made by a single guy over the span of 9 years. It's very addicting in that "one more turn" way, if you're into these types of resource management games.

Kaldo,
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I think something like what modern Deus Ex games had is a perfect balance of 1st and 3rd person camera. Most of the exploration, sneaking and shooting is first person but whenever you enter cover or shimmy along the walls, you get a 3rd person camera so you can see and aim better. It's both practical and immersive IMHO. Takedowns were kinda bad since it took you into a basically cutscene every time but if done differently, more seamlessly, i'd be a good fit for cp2077.

Also I wouldn't mind 1st person camera in vehicles at all if it was actually good, but it feels like I'm driving from the back seat, FOV was just terrible. And that's coming from someone who enjoyed doing GTAV heists in first person mode...

Kaldo,
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Same, I pirated it to give it a try, put in a few dozen hours to make sure I'm not missing anything but left pretty disappointed tbh. It has a strong interesting opening but the more you try to get into the nitty gritty details, the more shallow and flawed the game becomes until you're just doing chores for the sake of it. Some people find enjoyment in these chores but it ain't me, maybe in a few years it becomes better. I got phantom liberty instead and am having a blast there instead

Kaldo,
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When I say opening / beginning I don't mean the 20 minutes of prologue, I mean the first ~5 hours of game showing new mechanics and worlds to you, making the illusion that there's lot of unique fun content to do. Eventually it all started to look like same formulaic shallow crap to me and the game didn't live up to that initial impression of freedom, exploration and progression, it's half baked in everything.

Kaldo,
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I think they said you can't interact with trains on elevated rail at all, un/loading works only on ground level.

Kaldo,
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That's why I was excited about the online partffew years ago - imagine gtav but in night city, backed by CDPR? If done well it's be printing money for them and guarantee constant updates and improvements for us. Unfortunately it just wasn't meant to be it seems :/

Timberborn - Update 5 is now on the Experimental Branch! - Steam News (store.steampowered.com) angielski

Today, we’re happy to unveil the next big thing coming to Timberborn. With Update 5, the gameplay gets deeper, post-apocalyptic Earth grows more hostile, and your beavers become even more eco-friendly. All thanks to the addition of the volatile pollution - badwater....

Kaldo,
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It's definitely a recommendation from me for all basebuilder/colony management enjoyers out there, maybe its not as deep or complex with its mechanics as I'd prefer at times but it's a very unique, charming game that only keeps getting better with updates like these. Badwater seems like it could really spice up the game and change it drastically in the later phases which is just what I hoped for!

Kaldo,
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8 player multiplayer?? How does that even look in a game like that, it must be pure chaos

Kaldo,
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If they give me a refund I will stop caring, until then you don't really get to say 'who cares, forget about it for another decade'. I paid money for a product that still doesn't exist and is more than 8 years overdue, and that's even without getting into the discussion about whether the PU is worth it or not - where is sq42?

Kaldo,
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Doesn’t have anything to do with the age of the game.

In that user's defense, GOG does stand for "good old games" and repackaging/fixing those has been one of their biggest accomplishments.

Kaldo,
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Huh, TIL.

Kaldo,
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Unfortunately considering how many of these gamers are willing to pay extra $30€ just to get 1 week earlier access to a game, I'm afraid you are wrong in this regard and we're going to see prices go up even more. Piracy is also dying, either because of groups disbanding or getting sued, or because of DRM getting better and more widespread, and once that is gone it's going to let publishers jack the price even higher up.

I'm pretty much resigned to just play indie and AA games at this point, there's no way I'm paying 60 or more for these broken, bloated and often overpriced products. There are few exceptions but even they will be driven to higher prices eventually.

Kaldo,
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Distribution is getting easier and cheaper, the available talented workforce is larger than ever, tools are getting better and faster with every day and despite "no large increase in costs", the gaming industry has grown to be one of the largest and most profitable industries in the entire world and everyone wants a piece of that cake.

$60 is fine and anything above that is pure greed.

Kaldo,
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There are so many tbh, really depends on what type of games you're interested in. I've really enjoyed remnant 1 and 2, owlcat pathfinder games, VRising, Riftbreaker, Timberborn, Against the Storm for example. All made by good dedicated studios that deserve your money more than EA, bioware, actiblizz or other corpos like that. Of the older titles, FTL, Into the Breach, Stardew Valley, Hollow Knight, Factorio, Project Zomboid etc are classics - polished games made with love that put pretty much every AAA title to shame in comparison.

Kaldo, (edited )
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I'm still holding our hope they just patch in a shared inventory system slike to the one in wrath of the righteous (or we get a mod for it). Inventory managment has always been a huge chore in DOS1 and 2 and something that would actively hamper my enjoyment of these games.

Kaldo,
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my point is that we can boycott

Unfortunately, that has been proven false many many times. Even if by some miracle online communities manage to organize to that extent, and they manage by some miracle to actually follow through with it... it is still a drop in the ocean compared to the casual market that doesn't care at all.

Kaldo,
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I really hope they patch some of the bugs then because otherwise it's gonna be unplayable. I have to use the remove glitch mod since my save got bugged after the glitch effect got stuck permanently on my character after a convo with Johnny.

Kaldo,
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Same here, corpo Valerie and nomad Vincent seem like the best match. Even in terms of romances, if you can stand going through Panam's lol.
They definitely give off different vibes so I'd say it's worth experiencing both for sure.

Kaldo,
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I loved days gone, the horde mechanic and the power curve are done in an excellent way in the game, it was quite a unique experience.

Mad max was just a formulaic empty open world with shallow combat for me, I was bored out of my mind and never got even half way through.

Kaldo, (edited )
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I don't think it aged well but haven and hearth blew my mind years ago how immersive and in depth it was.

Project zomboid doesn't have smelting right now but it it will eventually, but the crafting / gathering loop is pretty good and complex.

Kaldo,
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Oh yeah, I played it very small scale many years ago and never got into pvp or large scale competitive building so I only had local stories to keep me entertained. Had a small base with a few friends and we'd trade beeswax for low quality ores from a nearby big village so we could get some metal tools since we didn't have access to a mine.

It was always so exciting loading a chest full of valuables (to us at least it was a fortune), carrying it a boat, traveling 5-10 minutes down river to a big settlement and then yelling and trading outside of their gate. Then they carry out their goods while you anxiously wait there, not allowed to enter their big city 😅

The pvp, botting, cheaters and general dev attitude really turned me off that game but I'll always have fond memories of it.

Kaldo,
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Tbf PD2 was the same way yet I had tons of fun with it. At some point the horde shooting is just about overall performance and resource management, not combat itself, while the main gameplay is doing the objective alongside it. I preferred going with stealth most of the times anyway.

That being said, if the objectives sucks and combat is unchanged then there's nothing to make it actually fun and yeah, that's an issue.

Kaldo,
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I mean...yeah. This sounds deeper than it actually is lol.

Kaldo, (edited )
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Tbh I'm still not sure what the point of it is. In gtav you get into trouble with police if you rob shops, steal cars or drive over pedestrians, among other things like scripted missions. In saints row it's about gang warfare and them being a nuisance during your city demolition. In mafia you have to obey road laws, hide weapons from plain sight and they are generally a bigger threat.

You can't rob stuff or do heists in 2077, you can summon your own car for free at any point so no need to steal them and since you can fast travel you don't drive as much anyway. The missions that do have car chases are heavily scripted and on the rails.

Is this something just for people who want to go out of their way to fight endless waves of cops and thats it or am I missing something that makes it such a hype worthy feature?

Kaldo,
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Seems more immersion breaking to me that you can fight maxtac and get away with it in the first place, or that they all still just forget about you if you hide for a minute or two out of sight, but we'll see. Maybe I'm just missing something and will appreciate it ingame more.

Lies of P - Discussion angielski

Bought Lies of P last night and made it just past the first boss. I know some folks are comparing it to Bloodborne and I can see why they think that (damn chimney sweeps). I do like the game although I wish the dodge was better. Bloodborne had a sick dodge system and this one isn’t quite there....

Kaldo, (edited )
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This comment chain might be the first thing that's making me actually interested in the game lol. Sekiro is one of my favorite games and Genichiro is when I actually realized that because it finally got me into that sword dance flow state, or as the folks say - it clicked at that point. If LoP can get even close to that I'll probably like it a lot

Kaldo,
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Looks like they removed the demo since it fully launched now, but yeah I almost never buy games at full price on day one. I don't mind waiting tho, plenty of other games to play until they put out a discount and/or remove denuvo anyway.

Kaldo,
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I didn't get a chance to play the demo so dunno, but I'm looking forward to reviews or a hefty discount down the line, it might still be worth giving a try. Considering the weapon variety I'm guessing they went more for novelty than a single perfected weapon style anyway so you're probably right that it won't end up being sekiro 2

Kaldo,
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Yeah, I'm not that convinced that the new skill trees are any better or that they fixed the gearing/level scaling experience. Will definitely give 2.0 a try but might as well wait for a big discount with PL, after all it's not like they are going to work on the game afterwards anyway. The team will be moved to witcher 4 and cyberpunk 2077 is being developed by a new US studio, IIRC.

Kaldo, (edited )
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Isn't that literally what they are though? Fortnite, WoW, Runescape, Warframe or Hearthstone are all vastly different genres of games but they are still live-service games at the end. What else could the term mean besides "constantly updated", they are a living, evolving long-term service?

Kaldo, (edited )
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Just because there are many games that do it badly doesn't mean the genre label means something different. I'm playing GW2 and Warframe which are very much live service games and I rarely, if ever, feel exploited or manipulated into giving money to them - if anything it's the opposite and the only occassion when I do spend extra on them is when I'm happy with content or updates and want to support them.

There are no exceptions. There is no game that has ever done live service in a way that is in any way forgivable.

This is subjective and I believe this might be the case for you, but it is demonstratively absolutely not true for everyone. You framing it like some absolute authority on the subject is just shortsighted and inaccurate.

Kaldo,
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What are you basing this definition on? A rudimentary google search for a definition gives more than one answer and yet none of them have "always online" as a requirement for something to be live-service.

Hitman 3 for example is an example of a singleplayer live-service game, Paradox games like Stellaris are basically that as well, and Minecraft and NMS are often used as examples too. Nobody claimed that a game needs to be online to be updated, that's ridiculous, so not sure who was that clarification meant for.

Kaldo,
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Your quotes just support my statement, the defining points are continued revenue and updates, not an always online requirement.

Kaldo,
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Your quotes just support my statement, the defining points are continued revenue and updates, not an always online requirement.

Kaldo, (edited )
@Kaldo@kbin.social avatar

A game being "ass" is subjective and irrelevant to the definition of a live service game. These are just examples.

Kaldo,
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Which is funny since the fediverse by its core principles has 0 consideration towards privacy.

It is really astonishing how reddit-like the hivemind here has become already, people don't care about even objectively discussing the terminology if they can circlejerk about "GaaS is bad ehmahgerd" instead, just going straight for extreme viewpoints and seeing it black and white. Really thought I got away from that when I joined here...

Kaldo, (edited )
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I was really hoping thunderstore and mod.io would take off more since they seem more platform-agnostic and FOSS-like with their integration with git and versioning (and for some games they have), but people just prefer convenience of nexusmods and steam workshop unfortunately. They just have a bigger community and better discoverability in the end

Payday 3 developer drops Denuvo from the game before it's even out (www.pcgamer.com) angielski

It's common practice for PC games today to launch with Denuvo, a form of DRM designed to stop the spread of pirated copies of games, and it's also common practice for developers to remove Denuvo several months after launch as interest (and the risk of piracy) dwindles. Less common is a developer publicly announcing it's removing...

Kaldo,
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Tbh I'm not really a fan of this stance either. If I'm buying a sequel I expect meaningful improvements, otherwise you're just ripping me off for something that could have been a dlc or expansion to the first game.

Kaldo,
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I am always tempted to try new ARPGs because games like D1, D2, Titan Quest, Dungeon Siege, Sacred etc. were my childhood but honestly I can't stand the grind and repetition anymore - I kinda want a good challenging combat system that makes me feel good, play the game through once or twice and be done with it, with as little pointless filler as possible.

Would you say Last Epoch can be played like this or is it more like PoE and D3/4 in the way that it's mostly about item grind and stat crunching? I do not expect it to be a game for me at all, and that's very okay, but with all the praise about combat and build variety I can't help but hope a little bit.

Kaldo,
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Hi-Fi Rush, Remnant 2 as well in the AA area. It's been a pretty good year tbh

Kaldo,
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2 hours doesn't let you experience even 10% of what a game like this usually offer, less alone giving you time to tinker with the systems and see if they actually work, and furthermore if they are actually fun once you're good at them.

Kaldo,
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How else do you explain to someone what dwarf fortress is, for example? You need dozens of hours just to get the grasp of mechanics and UI, less alone to figure out whether you even like the game. Same goes for many bigger games, for example mount and blade (bannerlord) starts off strong with a promise of you establishing and leading a kingdom but once you actually reach that part through tedious grind, you realize it was all for nothing and the game's a badly designed, shallow, unfinished sandbox with absolutely no vision or execution in that regard. Good luck getting to that conclusion without already investing at least 50 mediocre hours in it though.

[Rumor] Mass Effect 4 will ditch an open world and return to its "classic format", insider teases (www.eurogamer.net) angielski

Corden made the claim in the latest edition of his podcast, The Xbox Two Podcast, in a broader conversation about the pros of established studios sticking to the development blueprint that made their games so special versus the cons of taking risks and innovating, only for it to instantly crash and burn....

Kaldo,
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The issue is not open world. The issue is bioware. At this point the only thing that could get me interested in ME or DA again is if someone else gets the rights to the IP.

Kaldo,
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It’s certainly a way to discourage hoarding and encourage you to use those consumables, especially since BG3 has an end, but I wish there’s a better method for it.

Sometimes less is more. If they put harder limits on what you can take into fights it might turn from a boring chore to an interesting choice, but all these games that dump every single item in your inventory and expect you to go against your hoarding instincts. Cyberpunk had the same issue, you get dozens, hundreds of consumables and but hey are all worthless, you can just spam the healing one 10 times per fight instead. It ruined something that could have been a really good immersive powerup otherwise.

It's not a very well known game but I really like how Vampyr did it. You could only carry like 6 bullets/consumables at a time, but any additional items you pick would go to your stash. When you rest at home or visit the stash it refills any used items from it.

It's such a good system and I will never understand why other games don't do it the same way. You still get rewarded for exploration and finding items, but you can't just spam dozens of them. Using them feels special and powerful (which they are since they are so limited), but you don't feel too bad about using them since you know you have more of them at home, or can craft more.

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