Iapar

@Iapar@feddit.de

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Iapar,

It sounds so dirty, doesn’t it?

Iapar,

As the point of soulslikes is to overcome challenge, looking for something beginner friendly or easy is, in my opinion, not the right approach.

Play the fromsoft games in chronological order and skip the numbers entries if you are not interested in the stories.

So: Deamon’s souls -> dark souls -> bloodborne -> sekiro -> elden ring

Dark souls 2 wasn’t that great and has a lot of issues but it tried new stuff which I respect. Still wouldn’t recommend it.

Dark souls 3 was darks souls best of which made it a disappointment for me. You kinda know what will happen next and there wasn’t that much mystery because of that.

Iapar,

The lesson we learn here is that you don’t take money from the mob.

Don’t go public with youre company.

Don’t get involved with the devil.

Iapar,

I agree with you that they most likely needed the money to do what they wanted to do at that scale.

But I think my point still stands. Because it is a deal with the devil in the most literal sense that is possible. You get to your goal faster, easier or at all but in the end you have to ask yourself if the price you paid for that was worth it when the devil comes collecting. That is the moral of the fictional Storys, isn’t it?

But to add to this. I think we, as consumers, aren’t completely innocent either. Buying only the best looking, 1000 hours, other buzzword games. This undeniably sends a message to indie devs which can lead to people making self harming decisions.

One could argue that we got groomed to want that. And I do. All those blockbuster-games that were made under gruesome conditions are unsustainable. But we didn’t knew that. We thought that they were the new normal.

But now we know better. This is just normal if you walk over corpses to get to your goal. And if we want developers that value our time and mental health, then we should value developers time and mental health in return.

Which means showing them that we will buy games that are not those 10 million dollar productions. And that we will measure the quality of the game compared to the resources that went into that particular game and not compared to a game that had an unholy amount of resources to burn through.

In the end we need to find a way to cut out all the rich people who came into the gaming industry as it broke into mainstream, who are throwing their weight/money around and bully everybody into submission.

And that needs strength of character. It means not buying the new shiny thing that we have seen an add for the hundredth time today, no matter how much we want that. It means not taking that deal which will make that problem go away quicker.

If gaming has taught us anything, it is how to prevail against overwhelming forces. That it takes compassion, companionship, a bit of anger and sacrifices.

If we haven’t learned that, why the fuck are we even playing.

Iapar,

i think you are right in your assessment but I would argue that consistency also is a crucial factor.

It may be harder because of the things you say but in the end the people who invest money (into everything but the games themselves) are just in to make money.

They will try to squeeze as much money out of the customers without losing them. Or at least without losing Profit. Losing customers and still making more money is a valid strategy it seems.

People will notice that. Some earlier then others but it will get noticed and then they leave. To the next thing.

You are right with the headstart etc. so as a Dev you should accept your limitations and instead focus on the things that you can control (to an extent) and that is planing the budget in a way that you can be consistent.

And when people are looking for the next thing, you will be there better then before. Then you got customers and an image that seperates you from the rest.

And people will remember.

Iapar,

“Well if it is just the Tipp I’m fine with it. It is a bit annoying but better then two sweaty balls”

Iapar,

Full price games with microtransactions are negative, end of story. Everybody saying otherwise grew up after they where implemented in every other game so they don’t know better.

They got trained, like animals, to swallow that shit.

Iapar,

Jupp. The thing with selling booster is that the company is saying “our game isn’t worth your time so here is a way to skip playing the game”.

Like wtf? I pay money for a game to pay money to skip the game?

I can’t fathom how people are willing to do that.

Like going to the movies, paying for a ticket, giving the cashier like 10bugs extra and the you go home without watching the movie.

If someone would tell you they do this you would think they are fucking crazy.

Iapar,

So you agree that it is a problem.

So you prefer playing as another gender? (quanticfoundry.com) angielski

Well, as a guy, I’ve been asked multiple times why I systematically play games female characters in video games, to the point of skipping a game if I’m forced to pay a male one, with a few exceptions (I really liked Albus from Troubleshooters for example). Whenever there’s romance in a game, I’ll also take the F/F route....

Iapar,

I play female because their character model/hitbox is smaller most of the time.

Iapar,

Commenting a timestamp is a nice way to get “engagement” for the algorithm.

Iapar,

I agree.

Would you prefer if games had a separate difficulty setting for boss fights? angielski

I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...

Iapar,

Saying dark souls/elden ring is not easy enought is like saying schindlers list isnt funny enought. You are missing the point of the whole thing.

Besides. There are always ways to make something easier in from games. A spell, a item, some armor. And that is by design.

Best example is the taurus deamon in dsk1. You find an item before the boss room. Use the item and the thing is done in two seconds. Of course it is also posdible to brute force it with dodge skills.

I think the one thing people dont get about from games ist that they are as much detective games as they are action rpgs.

Well, Cities: Skylines 2 is here, and it's another broken game release. angielski

I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...

Iapar,

On days like this I ask myself if the reason games are released that broken is because there are no real software engineers in the game industry. Like a carmack with doom. Someone who understands the technical site of things.

Iapar,

But doesn’t the mods take time? So buying it on a sale later would be better because it is cheaper then and has more content/the content you want?

Iapar,

I just don’t get what they are doing. I played darktideand it was so much fun. Didn’t bought it because it wasn’t finished and why should I pay for an unfinished despite it being the most fun I had in recent time?

And you are telling me it is still unfinished? Why? Just why?

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