Because I’ve worked with the marketing assholes who lead to these decisions, and if you don’t get why they make them and how to get them fired for those decisions, you’ll never change anything.
That’s the difference between being a child, and being effective.
These careers are everything to them, they will gladly fuck whoever they need to to survive, but if you make them more afraid of the community then they’ll actually try to listen.
There was a brief period back in the late 2000s/early 2010s when Google listened to people.
That died by the time I joined, but I worked with people from before and they clearly didn’t give a shit about the customers anymore, it was all internal politics for promotions, you’d never get in trouble for pissing off customers.
Make them afraid of you, make them fear doing anything to piss you off, otherwise they’ll sell you out for their bosses and shareholders every time.
Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.
$200M before the Sony acquisition and $200M after. It’s a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC....
You don’t understand, it’s not the companies that make everything suck, it’s the management, modern software management crushes the beauty out of both the work and the design, and passionate visionaries are displaced for marketing droids with PowerPoint slides about dlc monetization through nfts.
Hey everyone! I’ve been diving into RPGs lately and wanted to share my thoughts and seek recommendations from fellow gamers. I’ve found myself resonating with Scott the Woz’s viewpoint on random encounters and grinding, but I do make an exception when the combat system is truly exceptional, like in the case of...
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The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing (www.pcgamer.com) angielski
Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you' (www.pcgamer.com) angielski
Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon (insider-gaming.com) angielski
Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.
Steam does the opposite of forcing Arbitration on its users (lemdro.id) angielski
Sony’s Concord reportedly cost $400M to develop | VGC (www.videogameschronicle.com) angielski
$200M before the Sony acquisition and $200M after. It’s a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC....
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Why the original, 1999 version of EverQuest is still one of the best MMOs to play today (www.pcgamer.com) angielski
PlayStation 5- how sre the visuals so good and games run so well on a machine with the equivalent of a GTX 2060? (midwest.social) angielski
I simply don’t understand how Sony studios extract the visuals they achieve in their games from old hardware. It feels like tech sorcery.
Saints Row developer Volition permanently shuts down (www.theverge.com) angielski
What are some RPGs for someone who doesnt like most RPGs angielski
Hey everyone! I’ve been diving into RPGs lately and wanted to share my thoughts and seek recommendations from fellow gamers. I’ve found myself resonating with Scott the Woz’s viewpoint on random encounters and grinding, but I do make an exception when the combat system is truly exceptional, like in the case of...