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Endorkend

@Endorkend@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Endorkend,
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Considering they were making enough to agree to pay 2.4 million to Nintendo, they were making bank of the emulator.

If it went to court, this would've been much much higher.

Endorkend,
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Imho you're wrong there.

Amazon has every incentive to write down Twitches infrastructure cost as far higher than it needs to be, to make Twitch look unprofitable.

Both to audience and shareholders. It'll allow them to force more advertising and push up sub prices while making the main corporation revenue look better.

This while the long term plan looks to be more about getting an excuse to shut down the public facing side of Twitch and get rid of having to deal with the streamers and viewers as direct clients and renting out streaming infrastructure to other streaming sites instead.

They want to condense their streaming services to simply be simple products they can sell or rent out to other sites rather than having to deal with a load of consumers and legal liabilities that come with them.

Endorkend,
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Why did Polygon include the CTWC video at the top of their page instead of BlueScuti's?

They are already stealing his views reposting his entire video with some bullshit commenting from them over the top of it and now Polygon is supporting that kind of behavior.

The kid did the work, give him the damn views.

Endorkend,
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Nope, on kbin.social, still 100% 404s on the notifications page, timeouts on pages constantly, the "we're working on it" returns for pages, etc.

Endorkend,
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Now yank out the rest of the boring Starfuckers plot. The game is worse because of the main "story" (and NG+ shite).

Endorkend,
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All game content and story issues aside, what pisses me of the most is that a month after release, we still only had a microscopic amount of bugfixes that don't even address some of the larger issues with the game.

I don't want to bring up BG3 again, but at this timespan after the game release, Larian already fixed THOUSANDS of bugs, big and small and overall, the game was much less obviously buggy than Starfield is. It's issues were more inconsistencies in logic and a handful of quest breakers, but otherwise not even noticeable until you read the patch notes.

It's crazy to me there's so little action from Bethesdas side in fixing this heap. I guess it rolls into their bullshit PR of pushing for Awards (they are literally looking to get a Grammy ...) and saying the game is nigh on perfect.

Endorkend,
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I was hit with the bouncy horse bug the very first time I booted up Skyrim.

Endorkend,
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You don't get arrested for misconduct. You get sued.

You get arrested for sexual assault.

Endorkend,
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At least loverslab mods make this a reality.

Endorkend,
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Starfield is currently a 4-5/10 game and by the time Modders will be done with it, probably a 9/10 game (10/10 if someone mods the whole main story out of the game).

But that's not what modders should be wasting their time on. They shouldn't be fixing the game.

Besides, the changes and oversimplifications Bethesda has made to the engine and the extraordinary announcement that the modkit will take a year to be released, will vastly delay the amount and quality of mods that will be released for the game.

Baldur's Gate was a 7/10 game on release, mostly due to the issues with Act 3. But they took all of a few weeks to fix the vast majority of major issues and bring the game upto 9/10. Every patch and hotfix they released fixed thousands of small and large issues.

Meanwhile Bethesda announced updates right after the game released, fixed like 4 progression breaking bugs and nothing else.

10 days after announcing they were working on bugfixes and patches, not a goddamn peep, not a single thing fixed beyond those 4 small fixes.

It's straight up disgusting how these corporations operate.

Endorkend, (edited )
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It's clear that much of the work on this game was done by like 30 different companies.

Every single thing about it feels disjointed, disconnected, half assed and schizophrenic.

And then when you go into NG+, it makes all that feel like childs play and gets really stupid.

It links into conversations in some places, but not in others where it would make actualy sense.

You can opt to not tell Constelation you're Starborn and then instantly take them into space on your alien spaceship without a single question asked by any of them.

They'll comment on your powers, long before you're at the part of the main quest where you normally get them.

All the dialogue and relationships are even blander than the actual main story, which seems to have been written by some Tumblr jackass that was so shit they even got rejected by The Witcher tv-show writing staff.

If Bethesda had just said "hey, we created this space framework and now it's up to modders to make an actual game out of this", I could've respected that.

It would've been more honest than delivering this disjointed mess of a game.

Another big annoyance I've had with Starfield is that they broke one of the sacred rules of Bethesda games with it.

In the past, if you stumbled upon something while exploring, killed or solved it, then went to someone who had a quest related to what you did, they would acknowledge you already did what they wanted you to do and you could move on.

In Starfield, they hide, lock and don't even spawn quite a lot of things, so you can only find them, if you're sent to them by a quest giver.

This game that is all about freedom and exploration has almost all relevant content that isn't flavor locked away behind being told to go somewhere, rather than exploring the star systems and finding them.

Endorkend, (edited )
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The main quest is utterly irrelevant and a detriment to the rest of the game.

The whole game would've been better without that main quest even existing.

And knowing what happens has no relevance to the game you play, especially since it makes the rest of the game completely irrelevant if you dare finish the main quest.

That's the point. It's meaningless to the point of it making the game worse by even existing.

And that's without the issues I mentioned originally, where while it's just utter shit, it's also really badly integrated.

Endorkend, (edited )
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As far as I've seen, CBBE, Fusion Girl and Bodytalk authors all talked on this subject.

Previously in Skyrim and FO4, you could pretty much just drop in either the body or a body and a skeleton and you could replace every single body in the game with something better. That is not the case this time around.

So we're probably going to need a separate mod developer (someone focused on code rather than modeling and rigging) to implement an infrastructure to facilitate doing what the older engines could do by default.

Previously, Bodyslide/outfit studio and Looksmenu simple extended what you could do with these skeletons and bodies, they weren't actually required to use those.

Now we'll likely need those types of systems plus even more, simply to get basic body replacements to work.

Having played the game, I also have a feeling they dumbed down the animation engine and made it worse than it already was, which may cause issues for the sex frameworks to port animations from the older games over.

Endorkend, (edited )
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Dunno, from a developer perspective, most of the changes in the engine regarding models, clothing slots and the like/ seem to be created to make the workflow with external companies easier, by being exponentially more restrictive. Which is hilarious to me as there's nowhere near enough clothing or space suit variety in this game for that to even matter.

If you hire 10 companies or people to make 100 pants and another 10 to make 100 blouses and another 10 to make 100 shoes and another 10 to make 100 gloves, you need to have all those checked and cross referenced with each other internally to make sure they fit and don't clip. That's 100x100x100x100 (100 million) different combinations from 40 different sources.

Now if instead you hire 10 companies or people to do 500 complete outfits, you have but to look at them once and that's done.

Now if you simple have no body under any clothes, the clothes cover everything and just 1 clothing slot that doesn't conform to any body sliders other than the "fat/fit/skinny" one, you can remove the need for bodies and clothes to fit each other all together.

It also looks like where Skyrim and FO4 tended to have the body underneath clothes (which is why with mods, bodies could clip through the clothes), Starfield simply replaces the whole body with a spacesuit/clothing item that's rigged to the skeleton. The body you can see when you take of your clothes off simply isn't there.

This causes the additional issue that to make suits and clothes work with stuff like CBBE/Fusion Girl/Bodytalk correctly, and allow for exposed skin on more skimpy looking clothes, you'll have to almost completely replicate all spacesuits and clothes in the game, to actual fit a body as FO4 and Skyrim did, rather than simply fit a skeleton. Otherwise they won't change looks and shape with the underlying body sliders for body proportions.

The system in Skyrim and FO4 was already very fidgetty, but the modding community actually did great work in making it all work relatively seamlessly imho.

But it looks like for Starfield, they super simplified all that to the point of no longer having layered clothes or even bodies under clothes.

There's also the issue where instead of hands/arms/separate items for first person view, it now looks like you just have arms with the hands integrated, which makes adding gloves separate from the armor or nice hands/nails/rings to the game either impossible, or a functionality that has to be re-added by moders on an engine level.

It's all not to bother modders, but to make using external development farms easier and less error prone.

Trust me, Bethesda knows full well that the longevity of their games, what made them able to sell Skyrim 3 times on lord knows how many diffferent platforms, in a decade, is all down to the modding community and sex mods.

Any animosity against Loverslab and any other sort of lewd mods is like Christian Conservatives acting all offended over anything sexual to then be the primary porn consumer in every single area they exist in.

Cause that's how it is. You can look at porn trends and from those trends alone know what the current hate topic is with Christian conservatives.

When they are being extra racist towards black people, it's woman getting gangbanged by black dudes.
When they are being extra racist towards middle eastern people, Mia Khalifa is at the top of the charts.
When they are being hateful towards LGBTQ, wheee, trans and gay porn is on the rise.

Same for Bethesda, if they say anything against the modding community, it's a farce, they know full well these people saved their bacon over and over again.

Because without mods, most of the games they made themselves tend to be oceans with the depth of a puddle that have moderate longevity.

FO3:NV being a major exception, because it was made by a different company.

Endorkend,
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Still not sure what creeps me out more, the weird facial expressions or them laser focusing their attention at you most of the time.

And then not at all at times they should.

Endorkend,
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I'd agree with making life easier on the devs, if that was the purpose.

The purpose is making everything cheaper by removing complexity. And said removal of complexity, makes for far less varied content in the game. If your system is strong enough to spawn large crowds in the game, it quickly becomes obvious there isn't much variety in terms of clothes and armors in the game.

As for making it easier to make full armors, sure, but only full armors.

One of the big things that has made the modding scene so vibrant is because slot item clothes have been created and ported over since Morrowind and Fallout 3.

It makes it so that there is a large volume of mods that simply carry over with minimal work.

Making it simple being the key requirement.

If you now want to import just the whole of the VTAW collection for Fallout 4 and the many variants created for it by other modders to Starfield, you'll have to combine all variations of all 100 something clothing sets and armors, manually, instead of simply being able to wear all individual pieces.

And like I said earlier, that's not 100x a job (that's how many sets there are in VTAW, each with 5-15 items per outfit), but 100(hands)x100(shoes)x100(coat)x100(pants)x100(left arm armor)x100(right arm armor)x100(left leg armor)x100(right leg armor)x100(shirts)x100(mouth, yes that's actually an official slot)x100(underwear)x100(hats)x100(jewelry)x100(glasses/masks)x100(other accessories), etc, etc, etc, etc, etc combinations you have to combine and bring together and edit.

It won't only make for an obscene amount of work, but will also make the disk size requirements for all these combinations go from 1000 or so items to exponentially more, as every combination now is its own mesh, rather than simply a reference to an item slot.

In FO4, there are 60+ item slots (with modding tools, there's even more than that). The most commonly known and used by Bethesda themselves for vanilla assets are:

Hat
Eyes
Mouth (for cigars, cigarettes, lower face maks, surgical masks, etc, etc)
Pants
Shirt
Chest
Left Arm
Right Arm
Left Leg
Right Leg
Backpack
Weapon
Boots / Full outfit (they use the boots slot to equip single mesh outfits)
Gloves

But there are also slots in the background for jewelry, earings, ring (like the weddingring), top hair, long hair, undershirts, underpants, beards, eyepatches, shoulders, belts, capes/backpacks, left hand, right hand, bracelets, weapon on back, leg addons like gunbelts, headbands, necklace/scarves, offhand weapon, etc, etc and many more agreed upon and assigned by the modding community.

Starfield as far as I can see only has suit/clothes, helmet/cap, backpack and gun slots. None of them layered.

So to release mods with many clothing and accessory items, you'll have to manually combine all of these or only release a few full outfits.
And you won't have a choice in what body you use as they need to be baked into the single outfit.

What made Skyrim and FO4 so awesome was the fact you could pick and combined all these different mods, some pants from here, some shirt from there, a standard left light armor on one arm, a modded right arm armor on the other arm, a gun holster on one leg, a standard armor on the other, a mask from some obscure mod and a hat from some sex mod.

Easy peasy to have a completely unique outfit and even possible to use mods to have every single NPC in the game use a random outfit comprised out of all the available clothes items you loaded into the game through mods.

You could really make every single NPC you came across wear something unique to them very easily.

Starfield now has about 40 armors and about as many (or a little more) full outfits (of which many are just very small variations on the same full outfit), but that still only makes 100 or so possible clothing and 100 or so possible hat combinations.

In Fallout 4, even with only the default clothes and armor, you had less "sets" of armors (light/mid/heavy variants of metal/leather/gunner/atom/minutemen/raiders/covenant/etc,etc), but you were able to combine any one of them to result in far more possible armor combinations than the 40 in Starfield.

In Skyrim and FO4, you could load thousands of clothing and armor items into the game and wear any combination of any of them and have NPCs wear any combination of them.

Endorkend,
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Going into a legal dick measuring match with 3 of the most hardcore litigious corps in the tech world.

Sounds smart.

Endorkend,
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Who woulda thunk things would go this way when they hired an ex EA exec ...

Endorkend,
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Or undiscovered temples surrounded by alien looking monoliths, surrounded by science and industrial complexes.

Assassin’s Creed: Black Flag can’t be bought on Steam due to a “technical issue”, not an incoming remake, Ubisoft insists (www.rockpapershotgun.com) angielski

Assassin’s Creed: Black Flag’s unexpected disappearance from the Steam store is down to nothing more exciting than a tech bug - and definitely isn’t a sign of an upcoming remake for the pirate entry in the stealth-action franchise.

Endorkend, (edited )
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It's not weird to think as the remake being in the works has been reported many months before they pulled the game from Steam.

It's a decade old and big studios are creatively bankrupt, so they just love simple redoing old shit and reusing the old work.

Skyrim wasn't the game that started this shit, but it sure was what popularized it with studios.

Endorkend,
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He just wants to give modders more time to fix the mess of bugs Bethesda left unresolved, before giving them an easy method to create new content.

Endorkend,
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If you can deal with dated graphics 100% the original DeusEx.

And DeusEx Human Revolution still looks splendid and also has damn great story.

Endorkend,
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Oh yeah, one of the more original RPG stories still.

Democratus is still one of my favorite RPG companions of all time.

Nintendo’s Shigeru Miyamoto Issues Heartfelt Thanks to Former Voice of Mario, Charles Martinet - IGN (www.ign.com) angielski

In the special video message issued today, September 7, Miyamoto recalled when Martinet made his debut as the voice of Mario in 1996’s seminal 3D platformer, Super Mario 64, his penchant for calling the Nintendo legend “papa!”, as well as the many trips the pair had taken together promoting Mario and Nintendo across the...

Endorkend,
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They don't need him anymore, so they retired him.

He's one of the first victims of AI and automation.

Endorkend,
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That's false as moving away from your ship a certain distance (I think 6 or 7 km), it'll literally tell you you've reached the boundary of the area and you need to land somewhere else to get a new stretch of land.

Endorkend,
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Especially on planets supposedly never surveyed by anyone ever.

Endorkend,
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To be fair, an indie like Coffee Stain went from an absolute dumbass meme game like Goat Simulator to something crazy complex like Satisfactory.

You can't really judge what a young studio is capable of.

As for you not being a thinblood in this game, you're named as being a thorped elder waking up, so there could be RPG mechanics of you growing as you get stronger from waking up.

And they don't say which elder you are, so you could wake up as any type of elder, even a Nosferatu.

Intel Arc Owners Left in the Cold With Starfield as Advanced Access Begins (www.techpowerup.com) angielski

Starfield Premium owners now have access to the game in full and are testing their internet download limits with its massive 120 GB file size, but a few hopeful gamers are going to have to wait regardless of how much they paid in advance. Intel Arc GPUs currently cannot play Starfield, with varying symptoms ranging from the game...

Endorkend,
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A lot of people.

Even where there's no limits, if you use 100GB in a day or a few days time, you'll get throttled.

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