Celeste. Emotional narrative that seamlessly blends with the gameplay, which implementa never before seen accessibility configuration, enhanced by one of the best soundtracks ever. All while being cheap, indie, and one of the best speedrun games ever made
The correlation between code quality and game quality is almost negative. When you’re doing groundbreaking stuff or going for your own artistic vision it’s tough to code well, even more so when you hit a jackpot and have to expand quickly (e.g. League spaghetti, Palworld)
Many of us only view a game’s release in passing, and view it as an “event”. Groundhog Smasher came out, it failed, and we don’t hear of it again. Additionally, many of us associate “online” games with being “live service” - expecting the developers to announce a new skin, battle pass, game mechanic, or character...
I agree but it can get pretty close. Try asking gpt-4o to generate a realistic picture of an adventure who wears a hat and wields a whip to find lost treasure. It returns basically a picture of Harrison Ford
Given the swathes of posts about bad behavior from big companies, I figure we could counterbalance that with some positivity about stuff the smaller guys made that often costs us less too.
What games are just objective masterpieces? angielski
Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' (www.pcgamer.com) angielski
Wait, that game is still playable online? angielski
Many of us only view a game’s release in passing, and view it as an “event”. Groundhog Smasher came out, it failed, and we don’t hear of it again. Additionally, many of us associate “online” games with being “live service” - expecting the developers to announce a new skin, battle pass, game mechanic, or character...
Bungie appears to have extensively plagiarized an artist's work in their extraction shooter "Marathon" according to this Bluesky post (bsky.app) angielski
https://lemmy.ml/pictrs/image/33d904f3-6ae2-46f1-ba36-c56913c7dc88.png...
Barrage, a turn-based boardgame style economic strategy game where you develop a hydroelectric corporation, released on Steam. (store.steampowered.com) angielski
Devolver Digital Announces Shroom And Gloom, A First-Person 'Double-Deckbuilder' Roguelike With A Demo Out Now (www.gameinformer.com) angielski
Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project' (www.pcgamer.com) angielski
What is your favorite indie game? angielski
Given the swathes of posts about bad behavior from big companies, I figure we could counterbalance that with some positivity about stuff the smaller guys made that often costs us less too.