Get some money out of the “game” and then just disappear.
Is this even possible with the way steam handles the payment of developers? If I remember correctly you get the money not directly and steam also freezes a certain part for refunds.
The few people at the top of the studio paid themselves a juicy salary from investors’ money for 5 years, then released a Unity asset pack they bought for a few hundred bucks as finished end product.
The amount of people who don’t understand how this is a scam is sad. It’s not about the pocket change from steam sales (which they may get or may not at all), it’s about living for a few years on investor money and doing nothing (or working your own business). And they did release a game at the end, so the investors cannot easily sue them for fraud, as they can just put their hands up and say they tried, it just didn’t work out.
This is every game for the people that skip dialog and cutscenes.
Now do a recap of a TV show, except skip all the parts where they aren’t shooting a gun or stuff isn’t exploding. I don’t get that TV show, nothing had any context and there was no motivation or lessons to learn, stuff just randomly exploded from being shot at.
Can I discourage rolling your own password manager (like using a text doc or spreadsheet) and instead recommend what you hopefully meant, self-hosting your own password manager?
The only annoying part about the modern world is that you want to have that keepass file synchronized between devices, at which point you either go down the path of something like Synchthing (not mainstream user friendly) or you just end up asking yourself “fine, what cloud service do I trust to not go looking at my files?”
I always synced my database manually either directly over usb, or wifi (KDE Connect). I have to admit that it’s not really user friendly, but once I got used to it, it’s no problem at all.
And uploading it to any cloud service should be fine as long as it’s encrypted with a strong password. But that kind of defeats the point of an offline password-manager in my opinion.
Good advice only for tech-savvy and people who are interested in self-hosting. There’s so many things that can go wrong like improper backups and accidental networking problems.
Well, you can. But you have to be PERSONALLY hacked. At which point you’re at a level of risk equal to “will my house burn and my notebook full of passwords get lost?”
And here’s a reminder that trusting centralized service with high security access control is usually a bad idea.
I stay away from LastPass for the same reasons I stay away from TeamViewer. Security through obscurity on top of decoupling my security interests from others means other people being attacked is much less likely to cause me harm at the same time
Offline password managers like KeepassXC are a thing, plus self hosted remote storage like Nextcloud means you’re not worried about any third party interference
I use Pleasant Password Manager, which is keepass compatible. Big fan of offline cache with online sync for access anywhere with an internet connection on top of my phone offline
And at least for LastPass no passwords were compromised. Saying they “were hacked” and leaving the extent of the hack out implies something worse IMO, it’s misleading. The safes themselves are E2E encrypted so they also don’t have your password.
That said, my vote is to Bitwarden as it’s open source and allows self hosting if you think you’re a more reliable admin than they are. Open plus more choice is always better.
This is true, but they have your encrypted vault, and all the technical data to make unlimited informed attempts at cracking it. If you used LastPass, you definitely need to be changing passwords for your critical services at a minimum.
Just this month a link was made between $35 million in crypto being stolen and the 150 victims being LastPass users.
In 2022 Lastpass was compromised through a developer’s laptop and had customer data like emails, names, addresses, partial credit cards, website urls, and most importantly vaults stolen last year, and given they’re closed source, have no independent audits, and don’t release white papers, we have no idea how good their encryption schemes actually are nor if they have any obvious vulnerabilities.
In 2021, users were warned their master passwords were compromised.
In 2020 they had an issue with the browser extension not using the Windows Data Protection API and just saving the master password to a local file.
What will 2024 bring for LastPass? They were hacked, and there’s no reason to think they won’t see more breaches of confidential customer information and even passwords in the future. This is a repeated pattern, and I’d better trust a post-it-note on my monitor for security than LastPass at this point.
The only problem with their SSH agent is, if you store let’s say 6 keys and the server is set to accept a maximum of 5 keys before booting you, and the correct key happens to be key number 6, you can end up being IP banned.
This happened to me on my own server :P
That being said, my experience was using the very first GA release of their SSH Agent, so it’s possible the problem has been sorted by now.
Firefox is extremely easy to get your password from behind the *** if it autofills. Requires physical access, but literally takes seconds. Right click the field, inspect and change the field type from password to text.
On mobile I’m assuming. I personally don’t know a way to bypass the fingerprint locks. And if you’re also having Firefox create random difficult passwords, its significantly better than reusing the same one. So you’re probably a much harder target than the majority of people. I’d have to double check but I think even on desktop if you have a master password for Firefox and don’t just have logins auto filled you’re probably good there too.
Any true 2D game, because the console was designed for 2D games. The SuperFX chip used for Star Fox was also used for Yoshi’s Island, which did maintain 60Hz.
I do remember seeing one of their terms saying something along the lines of “similar games will count as one” for the purposes of installs+revenue, that or someone mentioning it. Can’t seem to find it anymore, maybe they removed it? EDIT - Found one mention of it, “Games or apps with substantially similar content may be counted as one project”, Unity probably went back on this one, as it’s not listed on the FAQ right now
Though considering Pokemon Shining Pearl/Brilliant Diamond runs on Unity, I doubt they’d want to let such a high selling game go untaxed.
Just goes to show nobody at Unity bothered to think this shit through. With the clause they’re going to have so many lawsuits with similar-but-not-same games, without the clause devs can dodge the fees like this.
The terms have been changing every day, it’s such a shitshow. Like maybe they should’ve discussed and ironed out the specifics with the community before changing everything idk.
Jan 2022: “Heres xenoblade 3, an absolutely gigantic single player game, no microtransactions, pushes the console to it’s absolute limit, Monolithsoft at the top of their fucking game. Announced today, out in september.”
April 2022: “Lol, it’s now out in july. Enjoy.”.
Baldurs gate is fucking sweet, but let’s not act like it’s a unique occurance in AAA gaming.
This isn’t a pissing contest and no one is acting like this is unique. We saw the same excitement for the last 2 Zelda games, God of War, Spiderman, Elden Ring etc. (post more examples, I don’t pay as much attention to the industry anymore so I’m sure I’ve missed a bunch). Let’s celebrate them if that’s what you’d like to see more of. They’re all awesome and they all add to the evidence that there is a large population that still want to experience games this way.
Yes actually, they are. That’s the entire reason this debate began; some developers claimed that Baldur’s Gate 3 is a unique occurrence and should be treated as such, rather than an example of a AAA video game meeting the expectations of consumers.
I think that was the point the person you replied to was getting at: not only is it completely fine for consumers to have these expectations, but it’s actually not even as rare as these developers are making out. There are other examples of AAA development studios and publishers who aren’t engaging in blatantly anti-consumer practices, so the ones that do really have no excuse.
My example was just the first that came to mind. But like baldurs gate, you can tell the amount of care and passion that has been put into it. And it’s a AAA title no matter whether people think otherwise due to it being a Switch exclusive (admittedly, I only play switch games nowadays on my PC emulated in 4k60fps but still…)
botw and todk are fps limited to 30fps by default due to their physics engine being tied to the framerate. There are workaround/hacks though to get them running smoothly in an emulator. (At least there is for the wii u version of botw in cemu, I’m not quite up to date with switch emulation but I’d be surprised if there wasn’t)
No, that was 2. That mechanic and plot point doesn’t exist in 3. 3 has very little, if any, fanservice, most due to its dark subject matter (infinite war, limited lifespans)
And yes, AAA. It cost multiple millions, hundreds of staff working on it, hundreds of hours of VA including notable UK talent (Jenna Coleman, etc), a fully orchestral soundtrack by Yasunori Mitsuda recorded in multiple countries, and the game itself pushes the switch to breaking point. It absolutely counts and is considered by Nintendo as one.
There’s loads of other examples of decent single player experiences without bullshit, this one just came to mind first. And I hope Baldurs Gate’s success brings more like these
I was one of them to begin with but once I found out about the whole thing with people of certain countries not able to have an account even though they had already bought the game and were even previously able to play are now locked out, then I was on board.
I’m not against just making accounts, I must have thousands across the internet, what would be one more if I hadn’t already had a PSN account.
But the game isn’t even available on PlayStation so why am I creating an account? At the very least it’s pointless busy work. And apparently not even well thought out.
Using a password manager would avoid this. Everyone should ideally use unique passwords per service, that way a single account can’t compromise the others.
The loss of personal data however is fricking annoying. If a company has no legitimate reason, I avoid signing up to them.
@NocturnalEngineer@Isoprenoid i was so infuriated back when nvidia demanded an account for shadowplay. I thought id lose access to the encoder thingy. So glad that it can be used by other software too. Uninstalled the shadowplay/gf experience stuff and never looked back
Wouldn’t it be nice to not have your info spread across thosands of accounts that you yourself even implied you don’t keep track of?
What sony pulled, and coporate moves like it, are at least in part a result of people saying “meh, what’s one more account, I’ve already got thousands.”
We as a community aren’t an immaculate entity. Companies don’t just make these moves out of nowhere, they analyze what we’re willing to do so they can take advantage of those things to make money. That’s not some sleazy secret scheme, thats basic market research. If we collectively show we do actually care about this stuff and won’t supoort their business when they do it, it might not happen so often.
I’d love to shut up and play Starship Troopers: The Game. But unfortunately, I don’t have a PS5 or gaming PC. Still holding out hope that this will come to Xbox one day.
Actually Halo Infinite might come out on ps5. Microsoft is publishing a lot of their games to Playstation atm. Sea of Thieves, Hi-fi rush, Grounded, Pentiment are all out on ps5.
Sea of Thieves was one of the big xbox exclusive games, developed by Rare, which is owned by Microsoft since 2002 and all the games they have made in the last 15+ years have been xbox exclusive.
Bu-bu-but it has RGB light effects and 8 extra buttons that I’ll never use, and it was only $30! The sponsored Amazon link assured me that this would push my gaming skills to the max! They can’t just write that about anything!
I definitely do with FFXIV. I’m awful at using keyboard shortcuts like f1-9. Bonus is that I can also use the buttons in fpses and switch weapons and shit that way as it’s more natural for me.
Just to give other ideas: On my 16-button, I have Volume up and down, Ctrl (+click to open in new tab) and Win(acts like altdrag on awesomewm), Mouse4 and 5, ctrl+tab and ctrl+shift+tab(next/previous tab), Ctrl+t and ctrl+w(new tab and close tab), win+tab and win+shift+tab(next/previous window), and win+left/right/up/down which I’m to lazy to remap to something more useful now that I’m not on windows anymore. The 5 extra buttons on top are rapid click, doing 40 clicks per second while held down, and stock dpi up/down, lighting mode and profiles switches that I never use.
It was mostly empty and unused for years, but when it finally broke It felt like I had a hand chopped off, so I pretty much had no choice but to buy the same one again, even though it is heavy as fuck and the cable is stiff like rebar.
I finally found a well-built comfortable mouse that has tons of wacky RGB effects and just a few extra buttons in a surprisingly useable layout.
The one I ended up with was the Roccat Kone XP. The best part is that I rarely notice the extra buttons until I need to use them and otherwise just feels like a normal mouse most of the time.
Totally not everyone’s cup of tea, but you can in fact get a feature mouse that also is well built. They do exist!
I had gone through probably half a dozen mice before it in the 5 years before this one, but this one has lasted around 2 years without a single complaint.
Lol that one razer essential mouse with lights on it goes for under $20 sometimes and is genuinely as performant as a gaming mouse 5x the price tho. Probably the one component I’d most commonly recommend for someone planning a new build just due to insane value/$
Yes. I had a Nostromo I used for processing photos. It was excellent, but required Razer’s Synapse software to work. One day there was an update that killed it. Never got it working right again, despite seriously trying for months.
Back when I used to play Fortnite, these extra buttons were the only way I could build, I never understood how people unironically used the default binds, like mate does your finger reach F2 while pressing wasd?
It’s been really long since I’ve played, but I hope they’ve changed the default binds at some time. At the very least middle click has to be binded to straight wall.
Actually, a 10-button mouse for $30 seems pretty good. If it is uncomfortable like OP’s example suggests, I wouldn’t use it as a first choice, but it could be a cheap backup that I could swap in without needing to change bondings. I would use all of those for MMOs, and probably most of them for shooters/MOBAs.
Honestly that car most reminds me of the mad cats R.A.T. mice which look like they’d be hella uncomfortable but somehow are quite the opposite. Though I’m still happiest with my model o-
While the RGB bit is a complete ripoff for something I don’t ever want to use, I was actually looking for something good with more buttons (PUBG requires two keyboards and a church organ), and it did take me a while until I found something that is actually quality AND it has enough buttons. So many “pro” mice don’t have more than the usual 3-4 buttons, and I don’t get how people don’t want to de-clutter all the keys around their WASD/arrows.
I love buttons. The correct number of buttons is almost always more.
Though my favorite mouse (MX Master) only has like 6 buttons, it has intelligent free-srolling and a horizontal thumb wheel. Whether I’m mapping, editing video, using excel, or gaming it’s amazing.
Okay, not much of a gamer, but a teacher, and when I was working at a school with a 0-4 grading scale I so badly wanted a mouse with 5 side buttons so that I could scroll through Google classroom and grade one handed.
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