Factorio is great. I don’t think Theres another game that sucked up so many hours so quick. I absolutely love it. It takes a shit load of time(my first world took 40 hours and didnt complete the game). I’m now starting a new world because of space age, and already have a lot of plans on how to improve my world to male it better(starting with currently building a blueprint for a mall and rushing to robots in order to not being forced to build everything by hand). Also, disabling biters is a very good thing to do. I don’t want to focus on fighting biters. I just want to see the factory grow.
I’m really frustrated with how almost every new game these days is being forced into this “live service” model. It seems like no matter what type of game you want to play—whether it’s an RPG, shooter, or even something traditionally single-player—you’re stuck with always-online requirements. And for what? It adds...
For Factorio, yes. The expansion costs about the same as the normal game, but it adds insane amounts of content for the game. You can travel to other worlds, build entirely new factories and we even get nuclear fusion. Factorio space age is AFAIK absolutely worth the price.
$200M before the Sony acquisition and $200M after. It’s a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC....
Yeah, but we have seen a lot of examples where it was clearly a lack of time. An example would be the Gollum game. It had some very good concepts(making decisions between both of his personalities), but it didnt had any impact. This seems like something where if they had more time they could have formed this into a very good game mechanic.
I really like the thoughts put into the game. However, I personally think, that micro transactions aren’t necessarily a bad thing, if you do them right. As an example for this I would call Helldiver’s. You can pay to get faster progress, but it isn’t necessary by any means. You can unlock everything with a reasonable amount of grinding.
But this game is tied to fitness and also has competitive elements to it. Imagine you can buy yourself faster progress here, when it’s all tied to physical activity. It would completely ruin the game and any competitive aspects in it
Okay, you got a point there. Can’t argue against this.
Let's discuss: Uplifting Games (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
I'm tired of every game being live service angielski
I’m really frustrated with how almost every new game these days is being forced into this “live service” model. It seems like no matter what type of game you want to play—whether it’s an RPG, shooter, or even something traditionally single-player—you’re stuck with always-online requirements. And for what? It adds...
Sony’s Concord reportedly cost $400M to develop | VGC (www.videogameschronicle.com) angielski
$200M before the Sony acquisition and $200M after. It’s a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC....
I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta! angielski
https://i.postimg.cc/8z3xhHxZ/barber-GIF.gif...
What are some game series you would like to see revived? And if possible, which entry should the new game follow from? angielski
For example, for me, I would love a new Populous game based from what was done in Populous 3. That, and a new SimCity based on SimCity 4!