Way too close for even a bullpup rifle. 65% is honestly pretty good if he’s already at point-blank range by the time brain impulse to fire the trigger is sent.
I think the game is meant to abstract away simultaneous actions. So it’s like the alien and you are moving at the same time, not like hitting a stationary target next to you.
to me this is the wrong way of looking at it, it’s like saying “imagine a world where plutocrats just didn’t do pollution, imagine a world where plantation owners didn’t use slave labor, imagine a world where industrialists didn’t employ children”
it was always going to happen, just society has to force capitalists not to be cunts. Only way, always was, always will be, still is.
Yes but no. Imagine before the horse armour, parents both showed love to their children and also disciplined them for doing stupid shit and also taught them the worth of a dollar. No horse armour in that world.
And the latest version is Unity based. Also, I'd say the only thing that prevents Enterbrain to do a similar move, is simply that they don't even have nearly the same significance & reach as Unity. RPG Maker always was a niche product, even if it a popular one at that. But you don't really see big commercial game releases that are based on it like you do with Unity.
We'll have to see how this Unity thing plays out, but if this isn't going to be the engine's downfall, then it will become a new norm for others to follow.
“We’re still learning what is best for PC players” Well PlayStation staff member, it definitely isn’t having people create another account when they already have a Steam account.
Maybe a company that has (mostly) made consoles isn’t exactly playing games or has people on staff on the executive level that play(ed) on a PC. I’m 30 and outside of a brief time I tried to play on a PC I’ve pretty much been console my entire life. My first gaming experiences were all on console. It’s completely logical for a company to make a move like this when they have specialized in one area for a time.
As someone who rehosts an old game after the official servers shutdown, we have a dedicated servers for cheating and real moderators for the non-cheat ones. It works great but big corps don’t way to pay for mods.
I also wonder why big companies don’t do it to train ML algorithms on the cheat server data too…
Only if you want to cap the skill limit. Otherwise you would typically have a hand full of players that are genuinely just good or rather far outside the normal skill range. I guess with a lot of data collection one might be able to determine if there was some kind of natual progress or sudden skill jumps, but all in all it could weed out legitimate players.
I’d have a bit more symphaty if they at least tried to do the bare minimum before choosing the nuclear option.
Most notably, the PVE queues in LoL were infested with bots for years and you could tell them apart from real players before they even made their first move. Often times you’d be the only human player. If stuff like that wasn’t caught, I have serious doubts about their previous efforts to catch “real” cheaters.
Also there could (and should?) be “simply” two launch options. One with “hardcore anti cheat” and one with some much simpler anti-cheat. Then a lobby option what you want to allow. You want to play competitive/league/whatever? Then require the hardcore anti-cheat. Otherwise: why bother.
Yup. At the very least, they shouldn’t have made it a requirement for TFT. If it were possible to cheat there that’d be more of a game design problem anyway.
Honestly I’d rather have a cheater in my lobby than Riot Games deep into the sections of my PC they should never have accessed.
With that said, I do not play Valorant for this reason (and also because it would require me to dualboot since Vanguard cannot be ported on Linux, lol)
I’d be somewhat ok with Kernel anticheat if they would work, but the simple truth is that they do nothing of value. COD has Kernel anticheat with Riccochet and is flooded with cheaters. Valorant has only slightly less cause riot updates Vanguard more often.
But guess what, it usually takes 1-2 days for new cheats to reach the relevant forums, maybe a few days more until they are more widely aviable. At most cheaters have to spend another 5€ every 6 months, but that’s it. They don’t care, the amount of money spent on accounts every other month is already way higher.
The only two things anticheat like vanguard protects you from is script kiddies that google “valorant cheat .exe” and Linux only players. And the former could just as well be filtered out without Kernel level.
It’s all a fucking smokescreen. Man, people just eat that shit up. Every time. It’s almost like the game is saturated in satire and we’re spooning it down ourselves.
They are used to playstation players who buy a console for twice the price it's worth through discord bots. I don't think they even know what a backlash is
Nowadays a console is just a locked down, less expensive pc. I think buying the components of a ps5 and assembling the pc is more expensive than just buying a console and liberating it, which is what I would do if I was to ever buy one.
which is why the steam deck was such a breath of fresh air, it’s what consoles SHOULD be.
A computer built primarily for gaming, sold at a reasonable price, that merrily lets you switch to desktop mode and launch excel for some office work if you want to.
Nintendo does the same with BoTW and ToTK. Long dev cycles that releases a functional game without micro-transactions.
FromSoft does the same with most of their games. Where people actually beg them to release DLCs.
But no… it’s Larion they seem to go after.
Nintendo is huge. FromSoft has their own cult. But Larion? What’s can they blame there? Nothing. Most big studios that bitch about this is larger than Larion. Maybe because they are more scared that if Larion can do it. There’s no excuse anymore.
I think it’s due to the little guy making a huge wave that other people don’t feel they’re “allowed” to make. These other devs work on “AAA” companies working on big name titles from studios everyone has heard of so. But now a small, indie studio comes along with a grand slam and they don’t like it kind of makes them look bad by comparison. Showing you can release a big complex game without it being an absolute buggy mess, doesn’t need microtransactions, doesn’t need to sell millions of copies to be considered a success, and isn’t just a copy paste of the previous game with a handful of modifications made to slap a new “FOR SALE” label on it…
Even then I feel like they were too underrated for their obvious potential. I’m glad the studio is fully in the spotlight now. With so many shitty companies out there it feels like they earned and deserve it. Now we just have to hope they don’t fall to temptation and turn to crap like so many others
I personally think this is because gaming journalism isn’t real journalism. They don’t actually care, they just want clicks and perceived relevancy when people repost their tweets to reddit
but I’ll keep working for them because they pay me.
That’s just it, you can move to a different company that has a better working situation in environment. You just have to be a brave enough to fight the inertia that keeps you where you’re at.
And in fact, if you want your salary to steadily increase over your career, you’re supposed to move from company to company every couple of years.
I think the “problem” for those people is that the game broke out of its bubble. nintendo, from soft and also larion up until now all had their own bubble of fans. Larion broke that mold and even people who have nothing to do with the genre celebrate it.
There was plenty of distaste for Elden Ring when it came out – devs at Ubisoft I believe ridiculed how the UI wasn’t informative and such.
I think AAA studios are terrified because they’re seeing just how much consumers value quality over quantity and MTX bullshit. Games that should be in self contained bubbles are now hitting mainstream and becoming absurdly popular.
Lmao Ubisoft of all folks should shut the fuck up about UI, they are literally the source of the meme about cluttered and overly complicated UI. If Ubisoft is complaining about a UI I have to automatically assume it is a good UI.
Also, if AAA developers have been paying attention for the last decade, they would know that consumers have valued quality and shown disdain for MTX since MTX started becoming pervasive. MTX overall can generate a lot of revenue, but it isnt sustainable, hence why there is always some sort of FOMO characteristic included with the MTX system, making things limited time and constantly shovelling low effort “new content” to fill out the MTX system.
They’ve been working for almost a generation now on changing the mindset of gamers as to what they should expect from a game, and here comes a really good game from a little known studio doing exactly what games used to expect before the mind changing was attempted.
I’m as frustrated with D4 as the next guy, but I’d hardly call their in-game shop invasive. Their MTX has been minor and cosmetic thus far. There are far better examples including one within the Diablo universe.
The shop had an un-clearable red alert notification any time they released a new skin for your character chat.
The only way to clear it was to open the shop and scroll to find the new item and click on it, opening the store page. Then when you backed out it would go away.
You had to do this for every single item that was released.
Maybe I’m neurotic or autistic or OCD or all three but those stupid red alerts trigger me and I need to clear them all to keep playing the game.
I don’t even want the fucking store in my game. Give me an option to turn it off for fuck’s sake.
Not to victim blame, but if you looked at everything Blizzard have done over the last 10 years, and thought “maybe this one will be different” then perhaps the problem is you.
Ironically I’m less concerned with battle passes as long as they don’t sell power. The actual mtx itself doesn’t bother me, I’ve easily spent hundreds in path of exile. But I prefer to enjoy the game first, and then at some point decide that I want to support the devs, and then maybe I buy something.
Yeah it blows my mind how much I’ve spent on league supporter kits as well. Not sure if it is because I enjoy the game or I respect the business model.
I’m not against battle passes, but there are plenty of examples of how they fall under the predatory monetization category. Not selling power is hardly a justification that they aren’t unethical.
The lesson here is you can trust most big Japanese publishers/developers and it’s the opposite for American/European ones. Christ, Death Stranding was almost ruined by all the “subtle” product placements they put
Fifa isn’t gone, only the FIFA in-game branding is gone. It’s just called FC24 instead of FIFA 24.
And most of the world that plays FIFA isn’t going to play an American football game. American football is completely different and not relatable to pretty much anyone except those from USA (or maybe Canada, dunno).
“The doting husband has gained thousands of followers on Instagram by sharing insights into his life with Miku, but things took an unexpected turn during the pandemic when Gatebox announced it was discontinuing its service for Miku.”
this is why I have trust issues with proprietary software
hmm not sure if that would work as the model that he was using would be different from what’s available so he’d probably notice some differences which might cause a mix of uncanny valley and surrealism/suspension of disbelief where the two are noticably not the same
plus using a chat-only model would be real tragic as it’s a significant downgrade from what they already had
his story actually feels like a Romeo and Juliet situation
Doesn’t even take a change of service provider to get there.
Replika had what had very obviously become a virtual mate service too, until they decided “love” wasn’t part of their system anymore. Probably because it looked bad for investors, as happened for a lot of AI-based services people used for smut.
So a bunch of lonely people had their “virtual companion” suddenly lobotomized, and there’s nothing they could do about it.
At first the idea was it’d be training an actual “replica” of yourself, that could reflect your own personality. Then when they realized their was a demand for companionship they converted it into virtual friend. Then of course there was a demand for “more than friends”, and yeah, they made it possible to create a custom mate for a while.
Then suddenly it became a problem for them to be seen as a light porn generator. Probably because investors don’t want to touch that, or maybe because of a terms of servce change with their AI service provider.
At that point they started to censor lewd interactions and pretend replika was never supposed to be more than a friendly bot you can talk to. Which is, depending on how you interpret what services they proposed and how they advertized them until then, kind of a blatant lie.
LLM is capable of role-playing, character.ai for example can get into the role of any character after being trained. The sound is just text-to-speech, character.ai already includes that, though if a realistic voice is desired, it would need to be generated by a more sophisticated method, which is already being done. Example: Neuro-sama, ElevenLabs
Next thing you know, he doesn’t read the fine print, ther “brain” is internet connected and, sooner or later, he won’t have a Miku talking back to him again
Playing my first non-vanilla run with Krastorio right now, and it feels like I’m playing a whole new game. I can basically kiss my life goodbye… again.
That alone just adds the extra ores, and not too much else. Really good introduction to an easier overhaul mod. Takes.about 60 hours to finish at a first go
The game is called Shoot Your Friends. It’s a death match couch game for 2-4 players who share a screen and pilot tanks around an arena.
Please be aware that it is somewhat niche, it’s only compatible with controllers and local multiplayer. But if you ever get the gang over for game night it can be a fun way to spend the evening.
I don’t use a controller, but I bought two copies for friends that do! Keep going, make more games, add features! (Like maybe keyboard controls for us dinosaurs.)
Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.
Either Funko is lying or their “brand protection partner” is lying. Also, what the fuck does Funko have to protect? The only thing they actually created was those beady little eyes they put on everyone else’s IP.
On threads a few days ago there were images of indie games posted to itch which mentioned playing with using Funko characters so there was infringing content on itch but the domain takedown was way too heavy handed.
Yeah, so a good faith response would be to ask Itch to remove that game and associated copyrighted imagery. Nobody would have really minded that. Uncharitable, I would have thought, but with copyright law being what it is, perhaps legally necessary.
What they did, however, was they told Itch’s DNS that Itch was hosting fraud and phishing, which resulted in their whole service going offline for some hours. That is deceitful and hostile.
I understand all that, my comment was addressing it being mentioned that itch did nothing wrong which wasn’t true. The site themselves may not have purposefully knew of that content but it was there.
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