@Bougie_Birdie@lemmy.blahaj.zone avatar

Bougie_Birdie

@Bougie_Birdie@lemmy.blahaj.zone

Sometimes I make video games

Itch.io

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I released a game like three years ago and it’s earned $97 in that time.

I feel your pain

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

Haha, I’ve considered it. I’d really like to at least be able to buy pizza for the gang who helped make the game.

Bougie_Birdie,
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@KeefChief13 @Amanduh @indomara Thank you all so much for your interest! :)

The game is called Shoot Your Friends. It’s a death match couch game for 2-4 players who share a screen and pilot tanks around an arena.

Please be aware that it is somewhat niche, it’s only compatible with controllers and local multiplayer. But if you ever get the gang over for game night it can be a fun way to spend the evening.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I’m afraid not, this came out well before the deck and I can’t afford one to test on.

I’m not sure that it’s a good target for the deck anyway where it’s a splitscreen game.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

If we compare the time spent to the money earned, then we’re each worth several cents an hour.

It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

Oh my gosh, thank you so much!

Keyboard support is definitely a must for our other games. I’m becoming more aware of the importance of accessibility.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

The friggin’ dogs in Resident Evil.

I have a kind of funny story about that. I was too young to be playing RE when it came out, but that didn’t stop me from sneaking it out of my dad’s collection of grownup games to try it anyway.

So there’s this well known jump scare, probably in the first fifteen minutes as you say where you’re running down a hallway and suddenly some dogs jump through these glass windows. I screamed, fumbled the controller, and was eaten by dogs. Might have been the first jump scare of my life.

So I hadn’t hit a save point, so you have to start the game over. So I decide to just leave the mansion through the front door instead of going out that way. And you get a cutscene where a dog jumps through the door and you have to wrestle it away.

I still haven’t played the game since.

But my wife and I are a big fan of the series, so eventually we decided to marathon them on the condition that she plays RE1. She’s playing the remake and goes into the room where the dogs jump through the windows and I’m holding my breath waiting for it to happen. Only it doesn’t.

So I’m a little disappointed, but I figure it’s a remake so maybe they’re switching things up a bit and going to put the jump scare somewhere else in the mansion.

Sooner or later you have to backtrack through that corridor though, and on like the third time going through this “safe” corridor the dogs jump through the window. She screams, fumbles the controller, and is eaten by dogs.

Seven-year-old me was vindicated that my adult wife also got punked and I’m not alone.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I’ve played both. Quality of life is way better in the remake (who thought Reload should be bound to L?), and IIRC you can adjust the driving physics so you can decide whether you want a realistic or more arcade experience.

In either event, good luck with the race car missions

Bougie_Birdie,
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Imagine learning divination magic to be able to detect copper wire

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

In a statement shared with GameSpot, Humble Games confirmed that Humble Bundle will have "no impact on its operations. Additionally, ongoing and upcoming games from Humble Games will still move ahead and be published by the company.

“Yeah, we just laid everyone off, but it’s business as usual, nothing will change for the consumer.”

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I think nostalgia plays a pretty big factor in retro games. Like, yes, I agree that enshittification marches onwards and the state of the industry today is pretty lame.

Every time I’ve gone back to a retro game I find myself vaguely disappointed. Quality of life has come a long way, and development is iterative so it makes sense that games made twenty years ago are lacking some features that make life easier for the player. Things like fast travel in metroidvanias, or inventory and quest management, or just trying to remember what it was I was supposed to do next in an RPG are often quite lacking. Or at the least, they’re not up to today’s standards.

Survivorship bias plays a pretty big role here too. We remember the good games that stand out from the rest of them, and we forget about the crap. There was shovelware back then too, maybe not to the degree of the modern app stores with F2P games loaded with microtransactions and dark patterns, but they were there too.

Anyway, long story long, the trick in whatever generation you play seems to be to find games that respect your time as a player. I’d also recommend checking out indie games, they’re made with love, and you can find all kinds of retro-styled where you can tell the devs were passionate about games of the era.

Here’s a short list of games I’ve enjoyed that give me that retro SNES feeling:

  • Bzzzzzt - Just delightful
  • Gravity Circuit - Megaman, but the platforming actually feels good and fast
  • Nuclear Blaze - This one has a unique offering where have to put out fires while platforming
  • Skull Girls - okay, this one’s a bit older too, but in another comment you said you like Street Fighter so this might be up your alley
Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I remember playing MGS4 on the PS3 when it came out, and I was so pumped when Psycho Mantis made an appearance.

I had just got the console, so I didn’t have any save data for him to find. The controllers that came with it didn’t have dualshock either, so he couldn’t make my controller move.

In the end, Mantis really just seemed like a confused old man, which honestly fit pretty well into that game. There were a lot of themes about old soldiers aging out, I mean Snake’s body is literally betraying him. But Psycho Mantis’ domain was the mind, so it does seem fitting that he had a senior’s moment with me.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I read somewhere that it was a compliance requirement for some consoles. The player has to be able to interact with the game after X seconds or something, and that screen gives you a chance to push a button before seeing more cutscenes or something.

I wouldn’t be surprised if that was a requirement for older systems that got carried over because tradition. Like, an arcade game wouldn’t go to the next screen just because you put a quarter in it, it waits until you hit a ready button to confirm you’re ready to play the game.

Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous" (www.pcgamer.com)

While Elon’s then-partner Grimes was recording her part in the game as cyborg popstar Lizzy Wizzy, the erratic tech billionaire turned up with an antique firearm to “insist” on being included in the game. “The studio guys were like sweating,” Grimes is quoted as saying. Musk adds “I told them that I was armed but not...

Bougie_Birdie,
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Taking a photo of a man threatening you at gunpoint seems like a good way to get shot

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I feel you, it’s tough knowing that there’s great games out there and feeling like you can’t play them. It’s even tougher when the people around you are playing them too, especially when they’re telling you how great they are.

I think your partner has the right idea with supporting indie developers, generally speaking the money stays closer to the creator, so it feels like you’re more directly supporting them. But you’ve also got to be careful because individuals can be just as vile as organizations, there’s been times that I bought a game, thought it was great, and then found out after the fact that the creator is outspokenly transphobic or something like that.

I want to mention Hogwarts Legacy as a specific example. It’s a game I don’t want to support because JK will profit from it, and she supports the erasure of people like me. I have a friend who played the game, and from his account the game itself is pretty hip. The character creator is supposedly pretty inclusive. He raised the point that JK had very little to do with the development of the game, and the development team seems to really care. Does that mean we shouldn’t support them because an evil individual profits from it? It certainly added some nuance to the situation that I hadn’t considered.

I think the best way to stay hopeful is to play games that you really enjoy. For me, it helped to educate myself on this list of dark patterns in gaming, and to find games that don’t include these features. To me that says that the creators want you to enjoy their experience to the utmost, because generally speaking the more dark patterns are in the game, the more the game is designed to profit off of you. You should be the one to profit from the game IMO.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

That’s a good point, I never really considered that. The argument does hold some weight for the live-service model, but to my knowledge that’s not really how that game operates.

But there’s plenty of support besides financial too. I’d agree that as a developer I do care most about being paid for my work, especially if I’m going to work on a AAA game. But for my own projects, I mostly care that people play my games and enjoy them, even if that means piracy or streaming.

I dunno, sometimes “supporting the devs” these days just means not sending them death threats. But I also think that if we look at financial support as the only way to support a game then we risk dehumanizing the people who work on our toys.

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