I suspect the difficulty the publishers face is that fun is difficult to quantify. The read on this might end up being “All things being equal, DRM/MTX/etc aren’t statistically impediments to financial success if the game is going to sell well anyway. If we percieve them to improve our bottom line, let’s include them”.
I make games and this literally happened to me this morning (lemmy.world) angielski
Inspired by true events from this morning
The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook (www.pcgamer.com) angielski
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