aksdb

@aksdb@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

aksdb,

Sniper.

I like to stand there, with my bunny ears as hat, and wave at my dead opponents.

I think that’s the only class I managed to get all achievements for.

aksdb,

That information belongs in the specs/feature list on the encasing, not in the fucking splash screen as dedicated video.

For the buyer that would be too late and for the one who bought it already and now wants to play it’s utterly pointless.

aksdb,

At least some games parallelize this. The game then already loads assets, caches shaders etc while the intro rolls.

aksdb,

I think the relevant news here is the PC support, not the directors cut. There is no other version for PC (AFAIK).

aksdb,

Yeah, like your crush telling you “I wish I met a guy/girl like you.” 😐️

aksdb,

Gamepass isn’t cloud gaming, though. It’s a game subscription, but cloud gaming is only optional and only available for a subset of games. All of the games however can be downloaded and are played locally.

aksdb,

Uhhhh, people install shit like Vanguard just so that they can keep having their mother insulted in the ingame chat.

And many people put up with cascades of different lauchers (and accounts).

So I am glad that there was some push back this time, but it’s not like there would be some sane baseline of PC players in that regard.

aksdb,

Only if you want to cap the skill limit. Otherwise you would typically have a hand full of players that are genuinely just good or rather far outside the normal skill range. I guess with a lot of data collection one might be able to determine if there was some kind of natual progress or sudden skill jumps, but all in all it could weed out legitimate players.

aksdb,

Also there could (and should?) be “simply” two launch options. One with “hardcore anti cheat” and one with some much simpler anti-cheat. Then a lobby option what you want to allow. You want to play competitive/league/whatever? Then require the hardcore anti-cheat. Otherwise: why bother.

Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE (www.rockpapershotgun.com) angielski

This has to be the funniest PR disaster in video game history. “Guy did not forsee players getting mad for locking a gamemode behind a $250 edition, doubles down on it and tells people to chill out”

aksdb,

Reminds me of the Volkswagen boss when their emission cheating leaked. He said he didn’t know. Wow, you earn millions for managing a company that big and then claim to not know about something. The fuck did you do then? So either he was lying or admitting that he didn’t do his damn job. Both cases should have lead to him having to give back whatever he “earned” in his position.

aksdb,

I am not a marketing expert, but when headlines pile up implicating that Microsoft doesn’t fully stand behind XBox anymore, no wonder the number for new customers tank. I wouldn’t “invest” in something that seems to be on the way out either.

aksdb,

Don’t you think that whole thing is simply a publicity stunt? Because it kinda looks like it and it seems to work…

aksdb,

So why didn’t he stop playing at level 100 or 200 or whatever but waited with this rant until almost level 300 in a stream with large attention? Pure coincidence? To me it looks like he wanted to go out with a bang and rage bait.

aksdb,

… also not this game, but especially not Palia.

aksdb,

They did give away DLCs. Orsinium earlier that year and now Thieves Guild. The event also gives out a lot of Seals of Endeavor.

They essentially celebrate the whole year instead of just this one event.

aksdb,

As much as I like to shit on Epic, but UE 5.x is pretty much innovative with each minor release. Watching the release videos of what the engine can do in realtime is always impressive. They are used as realtime backgrounds for movie sets.

aksdb,

Do you mix game development with engine? Of course an engine doesn’t make an innovative game by itself. An engine is - hence the name - only the means to an end to help develop a game. Innovative games are all over the place in regards to the engines they use; from in-house/custom to products like unity, unreal, etc.

That you have the impression that engines like UE and Unity are “less innovative” by judging released games just shows how many games are developed using these engines - especially Unity. It’s so damn easy to build games with it, that many people do, even when they only build something simple. And that’s fine … it means that more people can channel their creativity into game development, even when it doesn’t yield anything ground breaking.

It also shows, though, that developers can focus more on the game development and have to deal less with engine development and now even asset creation, since these engines also bring asset catalogs. So it’s really quite a good time to dive into game development, which fosters creativity and in the end there will also be innovative games among them.

aksdb,

The problem is IMO much bigger. Every connected and/or IoT device becomes physical waste if the vendor shuts down the backing infrastructure.

Every product (physical or digital) should be considered as a unit with the required technical infrastructure. Companies/producers should only have two choices: keep maintaining the infrastructure or publish everything necessary for individuals and/or a community to take over. This must be ready from the moment such a product enters the market and it must be part of the “will” of the company so if it goes bankrupt, the whole process can be triggered more or less automatically.

aksdb,

It’s not the same model though, is it? I can buy XBox, PS an Nintendo games in a shit ton of physical or digital stores. So there are different channels. There is no equivalent on iOS. If you don’t want to publish in the app store, no one will be able to install your app (developers with own certs and enterprise customers with mdm excluded).

aksdb,

Don’t/can’t you still buy codes in other stores, though?

aksdb,

But not directly the apps. I can, however, for example buy codes for individual xbox games from different vendors.

aksdb,

EAC isn’t kernel level, AFAIK. It even works in Linux/Proton.

aksdb,

TIL

aksdb,

I am a game collector. I don’t play them, I just collect them.

aksdb,

There are four studios whose games (and hardware) I buy almost blindly:

  • Valve
  • CD Project RED
  • Rockstar Games
  • Machine Games

They all have brought me tons of fun and jaw dropping moments.

aksdb,

I played it on PC. And I loved it.

aksdb,

As long as GOG doesn’t invest in Wine/Proton, Valve has still the upper hand in Linux support and therefore deserve my money more.

aksdb,

That would be nice, sure. I am just saying, it still wouldn’t give them a significantly better standing over Valve, in my eyes. Valve is currently kinda the Linux Gaming Savior. Hard to beat that unless they also start actively (!) doing something.

aksdb,

What does that change about what I said? I don’t expect them to. I simply stated why I prefer Steam over GOG.

EA just added classics like Dungeon Keeper, SimCity 3000, and Populous on Steam (www.theverge.com) angielski

There hasn’t been a lot of good news out of EA lately, but here’s some: the company just launched a bunch of classic games on Steam. The new (old) releases include nine games in total, spanning franchises like Dungeon Keeper, Populous, and SimCity....

aksdb,

They are all marked as Singleplayer. Is that just a mistake or did they strip out any multiplayer functionality?

Also: will this require Origin?

aksdb,

“large scale 16 vs 16”

Are they kidding me? Their 20 and 25 year old predecessors could do 64 vs 64.

And where is vehicle combat?

Why call it even Tribes, if it only touches on the features of the previous installments?

aksdb,

Tribes (2) was pretty high end back then too. We shouldn’t be taking steps back.

aksdb,

Missing vehicle combat is one of the two points I listed, so “it doesn’t need to be that big because there are no vehicles” is a bad reason.

I don’t want to imply that the game called “Tribes 3” will be bad. I just think it should not be called “Tribes 3” when it is not an evolution of Tribes 2 but “only” a small subset with a different focus. “Epic scale” was one of the key elements of Tribes 1 and 2.

aksdb,

I hope they embrace their extended extinction.

Remedy acquires full rights to the Control franchise from 505 (www.destructoid.com) angielski

Today, on February 28, nearly five years after Control’s initial launch, Remedy Entertainment, the team behind the Alan Wake, Quantum Break, and Control series, released an announcement regarding a deal between them and 505 Games, detailing a full transition to Remedy acquiring full rights to the franchise. While Remedy...

aksdb,

If they believe the amount of people with reliable (!) broadband connections with good enough peering to their data centers is as big as the customer base owning an xbox, they might have an ugly awakening.

Most people will not move just to get a better latency that can still suffer from external influences. Waiting in a queue because the available machines in your nearest data center are all in use because it’s a holiday and everyone is gaming also gets old fast.

aksdb,

I found Sea of Thieves already quite boring, but it did get the atmosphere right. Also the ships had to be properly staffed and controlling them felt like what I expect it to fell like. Also they managed to put out new content even though it was cheaper from the start. In other words: Ubisoft can suck it.

aksdb,

Are you saying that marketing works?!

aksdb,

I didn’t see any vehicles. Or tanky classes. Or any support classes.

Looks not that much Tribes to me. Where is the fun if I can’t fly a bomber over an enemy base that gets defended by engineers repairing canons and tanks shooting the shit out of the sky?

Might as well simply play Midair 2 then (which also doesn’t have vehicles).

aksdb,

Enshrouded.

So far it’s as addicting as Valheim. Maybe more, since it has more guiding.

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