funkless_eck

@funkless_eck@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

funkless_eck,

not everybody = nobody

id wager the average user could not read the terms they’ve agreed to in a human lifespan

Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

funkless_eck,

some games would be unplayable without hand-patching the code that you’d find in a magazine.

funkless_eck,

super metroid final boss is left

funkless_eck,

live in point A

something calls someone away to point B

in order to change it back they have to sacrifice something important

return to point A

they are changed as well

and the best part nobody even knows which story I’m talking about

funkless_eck,

I set a cron job to do it, now I’m free

funkless_eck,

Maybe we don’t actually need 10 hours of video game playing and bikini wearing at a time. Maybe that’s not a good product.

funkless_eck,

The average^^@ user watches Twitch from 4pm to 5.30pm twice a week. There is absolutely a delta between what is required to be a profitable service, what is quality entertainment and what the service is and does currently.

^^@ this isn’t literal, but illustrative

funkless_eck,

what would you day a good live service game is?

I got slowly beaten out of Destiny by their live service model.

I play Hearthstone, but I’ve had a full collection for 4+ years now and I recognize spending ~$300/year on a single game isn’t for everyone, I also recognize in 5 or 6 years they’ll close the game down and nothing will remain, and then in 20 or so years even websites and YouTube videos mentioning it will become scarse.

The same is not true for games like Mario 64, Goldeneye, Final Fantasy, Tomb Raider, even Tetris.

funkless_eck,

WoW itself is probably decent but “Blizzard” and “bullshit” are kinda synonymous for many reasons- although the majority are not in-game reasons.

funkless_eck,

Somewhat agree but I’d argue “today” is relevant to “live service”

Video game actors speak out after union announces AI voice deal (www.videogameschronicle.com) angielski

According to SAG AFTRA, the deal will “enable Replica to engage SAG-AFTRA members under a fair, ethical agreement to safely create and license a digital replica of their voice. Licensed voices can be used in video game development and other interactive media projects from pre-production to final release.”...

funkless_eck,

within a year or two AI actors will have no jobs

extreeeeeme doubt. The moment an AI has to inflect emotion it really fucks it up. You’ll spend 5 hours and $200 of compute costs getting it to say “Great, thanks” sarcastically, when an actor could do it in a single take as part of doing the entire script.

funkless_eck,

at the levels we’re talking - maybe an indie studio could deliberately, stylistically, pull it off. But a AAA studio? To whom their VO budget is less than what they pay an executive. It just leaves them open to competitors making a game with good voice acting, and their own game getting panned in the press.

funkless_eck,

So will every single tech Director-VP-CxO; then in 5 years everyone will say “AI” in the same tone of voice they say “Blockchain”

funkless_eck,

In that specific context - of generating idle chit chat, sure. But is it ever going to be capable of generating the crucifixion quest from CP77, or Guild quests from Skyrim or the Festers Blue Star Bottlecaps from FONV?

or is it going to be more A New Settlement Needs Your Help from FO4, or Dunk the Shape / Kill X Enemy Ys from Destiny 2? which, yknow, we already have.

Generating idle text does not a great game make. Especially when you could just write it better.

And that’s not to mention the impact on the VO actor - who is unlikely to want to sell the IP to their voice

funkless_eck,

I remain politely skeptical. I’m not the least technical person- but also not a dev - but this AI has to create multiple NPCs that say sensical things, in a narrative form, in a reachable location, in a playable architecture and geography, using themed assets, realistic and not over-/under- powered rewards… draw, plot and arrange said assets, actors, cues, generate speech-to-text and assign the correct asset to the correct cue/trigger — all of which seem to me to be beyond the reach of AI/ML models at the current point in time, or else subject to multi-hour loading and generation times.

Then there’s the issue of if you’re generating assets for the engine, and it needs a filesystem to store those assets, is it not incredibly easy to create massive security holes? An attacker looks at the program, see it generates and FBX or OBJ and can use that as a security hole to inject malicious code.

Also, doesn’t engines like Unity, Godot, need to compile these assets and process them? It’s beyond my technical knowledge but you can’t edit game assets on the fly, right? Like I can’t just open up MYGUN.TEXTURE and paint it blue and now I have a blue gun without closing the game, right? How do you work around that?

funkless_eck,

other than what AI can do

Not to belabor the point here, but in a discussion of “can AI do this” [now/soon] - saying “if AI could do this… then it could do this - but it cant - but it might” doesn’t seem to really counter my point that the next 5 years being full of empty promises about the potential (but not actualization) of AI.

funkless_eck,

hey now we also have to go between three different telephones the size of washing machines all 20 meters apart in a world where you can communicate across the entire solar system instantly with no delay.

funkless_eck,

combined with fragments, aspects and seasonal mods it’s just a spreadsheet simulator now.

When in other games I can pick something up with a big green number and purple text that indicates “this will blow shit up real good” Destiny has a icon with some circles and a dot which indicates that if the community does a few hours of research, I can look up on a third party website that this gun will increase my fire rate by 0.3% but decrease my airborne accuracy by 0 .2% unless I’m within 9 meters of 3 enemies and I threw my grenade longer than 1 second ago but sooner than 8 seconds ago in which case it’ll decrease my airborne accuracy by 0.1% and increase any shoe-related buff cooldowns by a third of a second

“is that good?”

“dunno”

funkless_eck,

headline number is only the equivalent of ~200-300 tech employee salaries for 3 years, less for junior, more for senior, less for designers, marketers, more for Directors, VPs, Execs…

funkless_eck,

at least “a with a teeth a” would make more sense as a jpop title

funkless_eck,

do you still have to force children into the game to have someone play with the Richard Nixon doll?

funkless_eck,

and gravity was done in a bunch of games - notably Borderlands Presequel but it was present in the original Quake.

funkless_eck,

I did get all the hype but after a lifetime of experience working in live performance marketing and software marketing, my position is that all marketing is a lie, and with limited experience in journalistic criticism, that too is as subjective as whether you prefer chocolate or strawberry ice cream.

in the end you experience something — regardless of the overall quality, some parts are better than others. And that’s it. That’s experience. Sometimes you love it, sometimes you don’t. Your fave is someone else’s least and vice versa.

funkless_eck,

I always make a homely home for my character as respite from being a murder hobo

and then I make a weird creepy modern art sculpture type thing as thats what you’d expect from the murder hobo

CD Projekt recommends starting a new game when Cyberpunk 2077 Update 2.0 drops: 'starting fresh will enhance your overall gameplay experience' (www.pcgamer.com) angielski

Cyberpunk 2077 is getting a mammoth-sized update, titled Update 2.0, tomorrow, September 21, and it promises to be a bit of a game changer. A police revamp, a progression overhaul, a new cybernetics system, vehicular combat, DLSS 3.5—it's vast, and thankfully separate from the Phantom Liberty expansion due next week, so you'll...

funkless_eck,

played the OG version on release. there is a “point of no return” message for the end of the game. If you complete game or save after that point and reopen that save you’re locked into that ending based on what you did prior to crossing the point of no return.

so the playable sections all come before this — so if you missed something after completing you can reload your “Meet [Person] At Embers Bar” save (the point of no return) — go do it with your endgame character and then optionally revisit the final section if you like.

from what I gather on loading up an old save after this patch you’ll have to re spec your character and may have missed minor things, but can start all the new content from your …Embers save.

From a new player perspective you can choose to do the DLC or the vanilla game at any order or at any point- gated by your character level and progression, similar to how Fallout DLC works.

funkless_eck,

"what funding?"is a dumb question. all companies have funding. especially software. very few companies legit started in a basement and progressed to international status relying purely on profit and loss sheets.

funkless_eck,

Larian recieved debt funding to found in 2009, late stage VC in 2011 (presumably to offset loan repayments), recieved ongoing support from Arkafund VC and has crowd funded every year 2013–2019. Tencent bought 3006 shares for 30% stake in either 2020 or '21 (not sure exact date).

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