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TacticsConsort

@TacticsConsort@yiffit.net

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

TacticsConsort,
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Aw, RIP. Guess time comes for us all in the end, and I hadn’t been watching for nearly a decade. Congratulations for lasting as long as you did.

TacticsConsort,
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Heroes of the Storm: Alexstrasza in dragon form actually isn’t any tankier at all (even if she looks it) and wins fights by aggressively backlining no matter what

DnD (yeah the tabletop): The game really gets broken by Spellcasters once you understand that even if their damage is better than martial characters, the most powerful spells are generally AoE crowd control (Entangle, Web and Hypnotic Pattern) or story-warping RP spells. Also of note: the martial builds for Bard and Warlock are full casters that can still do almost everything a regular martial can do. An important part of mastering the game is realising how horrendously imbalanced it is

Dwarf Fortress: This is literally the core gameplay loop for the first 200 hours

TacticsConsort,
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Tbh I didn’t truly realize how deeply fucked the class balance was until I started making a really really big homebrew that required me to build and balance eight classes (operating on the personal principle that since it’s a team game, all the classes should have roughly equal impact).

This philosophy right here is the fucking devil when it comes to designing co-op games

tvtropes.org/…/LinearWarriorsQuadraticWizards

(I can link you my big homebrew if you like to play DnD 5e, by the way)

TacticsConsort,
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Slight exagguration, true, but I wouldn’t want to overexplain things to random guys without being invited. (Also the lifesteal on her attacks is only if you took both the Inner Fire and Ancient Flame talents at their respective levels)

TacticsConsort,
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Shoutout to Brutal Critical being the worst feature in the entire game for having minimal mechanical impact (sure it hits hard when you crit, but you have no way to boost crit rate outside Reckless Attack and the chances are still dreadful) and taking up no less than THREE levels on the core barbarian template.

docs.google.com/document/d/…/edit

Anyway, try this on for size! It’s a pretty big homebrew, but so long as you take it one step at a time it should all be balanced and make good sense

TacticsConsort,
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Oh hell. How did I forget the barrel. That might be the biggest moment of this of all time. That barrel tortured me for weeks

TacticsConsort,
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Surprisingly, yeah. It even gets a once-year balance and bugfix patch. Mostly play Brightwing, Dehaka, Deathwing myself, although Kael’thas is fun too

It may not be the biggest game out there these days, but it’s got a good enough playerbase for matchmaking to work consistently, and it’s still fun to play

TacticsConsort,
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Yeah, he was one of the last heroes to get added. The devs knew the writing was on the wall so they focused on adding fan-favourites before the game went into ‘maintenance mode’ and wouldn’t get new content, so we have Deathwing and Hogger (and they’re both great)

Also yeah there’s no level cap on heroes anymore, I have Brightwing over level 200, she’s absolutely great

Ironically I found the game had the opposite balance issues before going Maintenance Mode- too much focus on high level competitive play which was getting super ultra hard stomped by Genji and Tracer plus a support. The day our competitive leagues were officially canned, then we got what I vividly recall was the best balance patch ever that made QM and draft league games so much more open-ended and fun to play.

TacticsConsort,
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Seduction would have been like winning the Euromillions. Extremely nice, but totally unrealistic and I know it. I just wanted a nice chat and some pocket money after trekking all this way.

TacticsConsort,
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I wish, oh I wish.

TacticsConsort,
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Probably the only thing that could convince me to head back and finish the game tbh.

TacticsConsort,
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I feel you. I REALLY feel you. I’d say more to commiserate, but everything I’ve got to say on the matter is already up there, and while I’m upset, I don’t want to rant everyone else into being frustrated. Best of luck to you finding someone you can save in your games?

I could, but after getting burned so badly in BG3, I’m very much feeling cautious about touching anything else this studio’s made.

TacticsConsort,
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Thank you kindly. But I know that it’s just not a realistic expectation.

TacticsConsort,
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If this becoming a copypasta is what it takes to get me some dragons who have happy endings, then Holy my Hell.

TacticsConsort,
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Yes, exactly! There’s nothing wrong with a tragic hero, but when every hero is not just tragic but tragic to a degree that I doubt most writers would even be willing to inflict upon human characters, then it’s clear that something else is needed to bring balance and freshness.

TacticsConsort,
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But am I wrong? Making an unreasonable complaint?

I know that most people don’t like dragons as much as I do, but… is it really that weird to want them not to get screwed to the Nth degree?

TacticsConsort,
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Boy he literally murdered his closest, oldest, and most well-intentioned friend in cold blood, threw the body in a dungeon, and let their soul find no rest for several centuries.

TacticsConsort,
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Yes, but I was under the entirely reasonable expectation that I would indeed get my niche thing (that being three or four lines of dialog), given the game’s overall setup, mechanics, advertising and franchise. It wasn’t just not included, it was actively averted as hard as possible.

Would you not be disappointed in the same circumstances?

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