Anonymousllama

@Anonymousllama@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Anonymousllama, (edited )

Used unity for my last 3 games and I’m getting really really tired of their shithouse performance over the last 3-4 years. They’ve gone from constantly making new features, tutorials and systems to barely doing anything.

Engines need constant feature packed updates, not bare bones rubbish. For example there’s no DLSS support for URP, it only works in HDRP. There’s also “no plans” for it according to the devs, which boggles the mind considering URP is arguably the better platform for mobile, console and regular console gaming.

Game engines should be rapidly evolving and supporting these features, they should take 3-4 years to get commonly implements features or to have to rely on third party plugins to make them happen.

Anonymousllama,

Be very keen to see steam OS everywhere, there’s a vetted interest in valve getting this widely adopted (more devices running it means more eyes on steam and more potential sales)

I’m keen to see the hardware variations device manufacturers come up with when they can just throw steam os on them and it all “just works”

Anonymousllama,

At least one head rolled from that fiasco. The rest of the board needs to be yeeted out the window also while we’re at it

Anonymousllama,

Back when you could actually have funny ads and not worry about people whinging about it online

Anonymousllama,

1 and 2 are great games. Should be top quality too on Steamdeck. Never got around to finishing the remake of 1 but one day I’ll get to it lol

Anonymousllama, (edited )

If the changes were launched this way, being tied to a new version in 2024 then this would have been a perfectly fair approach, you could stick with 2022 / 23 LTS for your projects and only if you want ‘new’ features would you pick up 2024 LTS and agree to the new terms.

I’ve honestly not seen much difference between major versions e.g. 2021 - 2022 LTS, so unless these new versions come out with amazing new features, devs can still stick to these old reliable versions.

It’s much better overall but the way they’ve handled this has been shithouse

Anonymousllama,

I’ve worked on older projects such as 2019 and overall they all work very similar, so I’m assuming people will still start projects on 2020/2021 LTS given they’re fairly stable

The only thing I’d be keen on in be versions of unity would be if they came with better versions of FSR / DLSS baked in, instead of having to wait on third party addons

Anonymousllama,

Another reason for not piling everything onto Nexus mods, their site, their rules unfortunately.

Anonymousllama,

Good luck doing that too Nintendo. They’re professional dicks

Anonymousllama,

Seems like a no-brainer to have a custom campaign system given the number of people who’ve picked this one up. You think they’d want to capitalize on their success regardless of how tired they are

Anonymousllama,

“not always possible for other developers”, mostly because they’re busy shitting out rubbish, buggy titles riddled with micro transactions (or whatever nonsense they can get away with to nickel and dime their customers)

People took note of how great BG3 is because it’s just a good game, you’re not be treated as a resource they can squeeze to get extra cash

Anonymousllama,

Heard it’s been getting rapid updates though so that’s always encouraging. Maybe in 3-6 months it’ll be super refined. Keen to give this one a go once I wrap up Pathfinder

Anonymousllama, (edited )

You could give studios unlimited budgets and they’d still complain they don’t have enough time / money to get things right. The rhetoric is that “games are just so complex nowadays” and that justifies their 4/5/6 year development periods.

I’m not seeing the complexity that warrants that type of long development period. The visual fidelity on some games is impressive, but is it actually worth that 5 year dev time?

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