@CountVon@sh.itjust.works
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CountVon

@CountVon@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

CountVon,
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I’m not sure it fits 100% with what you’re looking for, but I’ll take chance and recommend Slice & Dice (Google Play, Apple App Store). Free demo, no ads, single in-app purchase to unlock the full version. This game is easily the best value-for-dollar mobile game I’ve ever purchased.

CountVon,
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The game had an 8-hour free trial. That would drive the “engagement” they’re talking about, and I’m guessing it’s the only positive news they have. If the game was selling well or had significant daily active users, they’d be talking about that instead.

CountVon,
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If you let it sit on the black screen, it will eventually let you in. Or to be exact it will eventually display the intro movie and splash screen, you’ll probably see servers at capacity there and after some time there you’ll eventually get in. Not exactly sure what it’s doing on that black screen, but I’m guessing it’s trying to talk to some server that’s massively overloaded. I spent most of the weekend playing with friends, so I had to suffer through the wait multiple times.

CountVon, (edited )
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If you look at the Steam player charts for the game you’ll see when it’s working vs. when it’s not. Off-peak it works fine, but right now the player base is ramming up against their temporary player cap for hours at a time on-peak. If you try to connect when there are thousands of others also trying to connect, that’s when things go south. That was the case for much of the weekend.

Edit: Here’s a chart illustrating what I mean: https://sh.itjust.works/pictrs/image/944808ea-5089-4bbe-8400-91c6d13e12fa.png

In the last 48 hours, player counts hit 400k at about 7pm Eastern UTC and just stayed there for 6-ish hours. That isn’t normal, almost all other player count charts show a gradual rise and fall over the course of a day. The devs implemented an artificial cap after they found that their servers bog down when there are too many active players, basically sacrificing the peak time login experience to preserve the in-game experience. If you try to connect while the active player count is pegged, you’re essentially joining a swarm of other players who are also trying to connect at the same time. That swarm is likely DOSing some aspect of their own login systems.

CountVon,
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Yeah, that’s definitely a thing. They need to implement an idle timer. Seems like a low effort feature that would improve the login experience significantly.

Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...

CountVon,
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The Unity execs thought they were being smooth criminals, instead they came in too rough and got busted.

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