forbes.com

systemglitch, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Thank fuck for indie devs making the best games right now at an affordable price.

I have over a thousand games in my steam library and my most played is dominated by indie games.

guyrocket,
@guyrocket@kbin.social avatar

I am curious which indie titles you would recommend.

jomoo99,

What’s your genre?

solivine,
@solivine@sopuli.xyz avatar

Can you recommend any dungeon crawlers or survival games?

CobblerScholar,

Hades on the Switch might be right up your alley

simple,

Some dungeon crawlers I enjoyed: Hades, Enter the Gungeon, Torchlight 1 & 2, Crypt of the Necrodancer, Legend of Grimrock, The Binding of Isaac Rebirth

HocEnimVeni,
@HocEnimVeni@lemmy.world avatar

For the king (1&2) & Valheim

Spaghetti_Hitchens,

Shattered Pixel Dungeon is my all-time favorite mobile game. It's a Rogue-like with hundreds/thousands of ways to win; but be prepared to be humbled.

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

Literally just made it to the shop keeper after defeating the slime boss. It’s a hell of a game. Maybe one of the best.

solivine,
@solivine@sopuli.xyz avatar

See I normally like this type of game but struggle to get into this one in particular. I’m also confused about most items in it.

Kraven_the_Hunter,

Ape Escape is very quick to pick up and a blast to play. It’s more of the old school side scrolling style, but definitely in the survival theme.

TeNppa,

For a literal dungeon crawler: Demeo

Jaysyn,
@Jaysyn@kbin.social avatar

Neverwinter Nights has 20+ years of custom content, runs on almost anything, is still getting graphical & engine updates and has modules & persistent world servers that cover both of those genres & more.

Burninator05,

TIL: NWN is still alive.

guyrocket,
@guyrocket@kbin.social avatar

Tower defense and strategy in general.

sleisl,
@sleisl@sh.itjust.works avatar

Mindustry

guyrocket,
@guyrocket@kbin.social avatar

Cool, thanks. Wishlisted this.

OmenAtom,

Try Factorio, its fantastic

guyrocket,
@guyrocket@kbin.social avatar

Thanks! On my wishlist already.

SkyeStarfall,

For strategy paradox games are always fun

guyrocket,
@guyrocket@kbin.social avatar

Do you mean Paradox Interactive? Publishers of Stellaris, Europa Universalis, etc.

SkyeStarfall,

Yeah

Kata1yst,
@Kata1yst@kbin.social avatar

If you want something competitive, Legion TD2

guyrocket,
@guyrocket@kbin.social avatar

Looks interesting, thanks.

Globulart,

Not exactly a minor indie game by any means, but bloons td6 is the game I’ve player the most on mobile by some distance. It’s £6 with no microtransactions and a shit load of content. If you like TD games this is a home run.

Psychodelic,

First person shooters

taaz,

Check out Splitgate not indie but I had a good blast with my friends

clobble_wobble,

I thought Split Gate was shutting down.

Otherwise I'd agree it's great fun.

taaz, (edited )
DarkThoughts,

CrossCode! Why is this freaking game still such an underdog?
Zero Sievert is also well worth mentioning.

taaz,

CrossCode isn’t my type of a game but I saved Zero Sievert, looks good!

Tarquinn2049,

Yeah, CrossCode is absolutely amazing. I didn’t hear about it until recently. I’m so glad I didn’t completely miss out on it. It’s like my number 1 favourite game now and I almost missed it.

I like to make sure I bring it up anytime people ask about good games they may not have heard of.

Literally my idea of the perfect game.

DarkThoughts,

Welcome to the CC simps, because you're certainly not the only one who does that. It's generally a no brainer considering that they also still offer a demo to just try it out. Of course that doesn't tell you much about the great story and characters, but I think the fluidity of the movement and combat system definitely can convince people over already.

dong,

This list is utterly fantastic, but if you haven’t given Dave The Diver a chance you definitely should. It’s by far my favorite release from this year, and the devs seem to have even more content planned.

taaz,

Heard about it, haven’t played it yet but I did have heard great stuff about it, it’s definitely on my future radar

AnarchistArtificer,

I recently played Outer Wilds for the first time last week. Games like this, I always worry they’re overhyped, but it was great.

There’s a lot of good games on this list, plus ones I’ve never played before, I should probably check some of them out.

Buddahriffic,

Ignore the pre-release hype (I mean hype before anyone gets to try the game, early access hype is good). If the game is hyped after people get to play it, then I find it’s safer to trust, though personal preferences can still make it miss the mark.

AceFuzzLord, (edited )

I’d like to add Ardor to the list. It’s a free turn based deck building game where you face off against hexagon creatures on a hexagon board. It’s pretty polished for an actual free to play game.

taaz,

This sounds interesting, thank you!

gothic_lemons,

Ty for the list!

MeanEYE,
@MeanEYE@lemmy.world avatar

In addition to that:

  • Atom RPG;
  • Dead Cells;
  • Into the breach;
  • Shadowrun series;
  • This war of mine;
  • Dust - An Elysian Tail;
  • Broforce;
  • Bastion;

Many more of course.

ShitOnABrick,
@ShitOnABrick@lemmy.world avatar

In addition to these games I find these games below to be an absolute hoot

  • disco elysium
  • beamng drive
blackwateropeth,

Chained echoes is also a banger

TheDarkKnight,

It’s like people don’t know Brotato even exists!

MeanEYE,
@MeanEYE@lemmy.world avatar

So many Bros.

mangosloth,

Would you say bastion is the best supergiant title pre-Hades? I’ve been eyeing both that and transistor for a while

MeanEYE,
@MeanEYE@lemmy.world avatar

I would. But I didn’t play a lot of their games. Bastion is kind of unique. Story is pretty linear but its structure is quite a novelty. There’s an awesome narrator that is telling the story, but he reacts to everything you do and has a snarky sense of humor. Game is well designed action RPG with a good variety of weapons and in my eyes very little replay value. Still worth the asking price though.

Adori,
@Adori@lemmy.world avatar

Can confirm these are absolute bangers

Alivrah,

Can confirm your confirmation, some of these are incredible experiences

Adori,
@Adori@lemmy.world avatar

I agree with you man, thanks for agreeing with me

ShitOnABrick,
@ShitOnABrick@lemmy.world avatar

I see an fellow barotrumua player. My favourite aspect of barotrumua is the griefing clowning aspect

SkyeStarfall,

That feeling when you have played (and loved!) Like 90% of this list lmao

…do I play too many games?

…nah

Gruntyfish,

Thank you very much for the recommendations!

CuriousGeorge,

Rock and stoneee o-T

VaultBoyNewVegas,

Disco elysium

caseofthematts,

Yea, I wouldn’t give them any money, though. The actual creators got fucked and any purchases of the game go to the people that fucked them. Great game, but I’d sail the seas for it.

systemglitch,

I was going to reply, but most of the games I would recommend are already listed out.

Some gems are missing, but I’d need to be at my PC to figure out which ones.

However, I did not see Unexplored 1 mentioned by anyone off the top of my head.

snugglesthefalse,

A few of those games form my core of things I’ll go back to every so often, though my list isn’t all Indies. I’d probably throw CDDA, Dwarf Fortress and KSP in there too though, off the top of my head. Surprised to see foxhole in there but I suppose it’s in a relatively decent state at the moment and it’s somehow claimed 1400 hours from me on steam now.

I_Has_A_Hat,

I have over 1600 hours in Binding of Isaac.

TheDarkKnight,

You seem like the kinda fella that could appreciate Brotato too :-)

USSEthernet, (edited )

Sea of Stars recently came out if you liked older SNES RPGs. Reminiscent of Chrono Trigger, they even snagged one of the music producers from it. Great story IMO. I got about 45 hours out of it.

Hollow Knight if you like metroidvanias. Played through it 2 or 3 times now. My son and I are excited for the sequel if it ever releases.

Tricky Towers is a family fun Tetris type multi-player game.

Blue Fire, 3D platformer/metroidvania.

Hacknet, OS UI hacking sim.

Crab Champions (early access coded by EDM producer Noisestorm), 3D bullet hell/loot&shoot where you play as you guessed it… a crab. Has an amazing soundtrack.

Darkside Detective, 2D point and click puzzle solver with a hilarious storyline.

Death’s Door, top down dungeon crawler/RPG.

localhost443,

Kingdom Come Deliverance is easily in my top 3 favourite games ever, counting as far back as home world 1 (which also ranks in those 3.) If you give KCD a go be warned though, it will relentlessly punish you for any foolishness early on. It’ll make you work for every thing, no starting out as some warrior running down mobs of bandits. But it pays out with a true RPG experience that rewards incremental skill progress.

In the last decade, apart from the witcher 3, only Indy studios have produced truly memorable experiences for me.

Veraxus, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
@Veraxus@kbin.social avatar

That article completely misses the forrest for the trees.

It’s a complete game. It was created with vision, passion, love, and complete creative freedom. It has a great story and interesting characters. It provides lots of player agency. It is unflinchingly candid, mature, and uncensored. Your choices, actions, and inaction ACTUALLY MATTERS. There is no DRM. There are no live service strings. You can play alone and/or with friends. There are no strangers or PvP to ruin your game. And yes, there are also no micro-transactions.

The lesson that BG3 offers isn’t just one thing… it’s a LOT of things. But the best way to sum it up is: it’s a great game and it treats players/customers with respect.

Pyr_Pressure,

I have avoided reading much about the game. I am loving it, but I have no idea at what point in the game that I currently am. It could end in the next ten minutes and I’ll be satisfied with my purchase, but I wouldn’t be surprised if there’s another 10+ hours. This is what I was waiting for Bethesda to release as the next Skyrim successor if they hadn’t decided to milk that cow until troll cheese came out. It’s everything I want in a game. Story, gameplay, length, affordability, fun, and no microtransactions making my efforts feel worthless.

Perfide,

I legitimately have no idea how much more game I have. I finally got to the edge of Baldurs Gate and have been chilling here for like 10 hours, haven’t even gotten inside the city proper yet.

hh93,

I think the most important part is that it launched without DRM on GOG and was able to be pirated from day 1 and it STILL was a huge success because people knew that the game isn’t trying anything shady to get even more money from you

It’s just something people actually want to support and not like people feel like even if they buy the game they only have half an experience if they don’t spend more money later

I really hope the next financial report from Larian is making people think differently about the necessity of putting aggressive DRM in their games

People don’t pirate because they don’t want to pay - they pirate because they don’t trust the game to bit pull more shady shit later and not be worth it in the end

Annoyed_Crabby,

-800k concurent player on launch

-no drm and can be pirated on first day

-some exec: that could’ve been higher if you get Denuvo in it.

hierophant_nihilant,

Omfg, I’m 100% sure there are corporate cunts who are saying that

Souvlaki,

Same execs who think it’s such a waste not adding $15 outfit DLC to BG3

EremesZorn,

So far, every article I’ve seen about Baldur’s Gate 3’s effect on the gaming industry has been horse shit. Other studios and publishers are not “panicking,” they’re not going to rethink microtransactions, and they’re not going to be daunted by this release; some devs have said as much already along the lines of “Yeah don’t expect this breadth and scope from us going forward, because it doesn’t work for our games.”
This game is not the industry-spanning “gotcha” these writers have been trying to make it out to be. AAA devs or publishers are going to continue their nonsense because people will continue to buy their shit anyway, and they know it.
All that said, BG3 is the best game I’ve played in a number of years and hands-down the best cRPG I’ve ever played. It smokes Divinity, Icewind Dale, the previous BG games, NWN, etc. So if any studios do happen to have a positive takeaway from this, maybe we’ll see at least some of that polish in games down the line.

Steeve,

Not to mention it’s built on top of an already super popular brand

acastcandream,

It’s also a rare example of where a massive budget without restrictions (relatively speaking) can lead to amazing results.

Usually one of two things happens: the publisher is tired of dumping money into a project then force it to market too early, or scope creep happens and the developers bite off way more than they can chew and there’s nothing they can do past a certain point.

Larian managed to dodge both of these bullets. Not by luck, of course. But they dodged them nonetheless.

TSG_Asmodeus, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@TSG_Asmodeus@lemmy.world avatar

The problem is an hour of what. Me wandering around trying to find something described vaguely and being frustrated, is not the same as an hour of well written and interesting dialogue.

GrapesOfAss,

As a Morrowind player, I feel attacked

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

Morrowind has good writing in it too, though. I think we can all agree nobody should be paying ‘dollars per hour’ while wandering completely lost and annoyed ;)

ArghZombies,

An hour of grinding - that they will also sell you powerups to help you skip that grind.

postmateDumbass,

The games will go all grind to maximize profit per player.

Doorbook,

Do people get refund if the game have a bug or a glitch that slow them down?

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

Or hell, what if I play the game for 20 minutes and hate it? Do they pay me? Do I give them 25 cents?

alienanimals, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Stupid metric by some rich asshole who is solely focused on making more money.

dylanmorgan,

I read something like this and my immediate thought is “torches, pitchforks, guillotines.”

Welt,

Returning to a feudal economy is a sensible idea, lighting with renewable materials, making hay while the sun shines and executing traitors is much more productive than playing games

GreenMario,

Seriously I’m tired of all these gaming CEOs that don’t play games therefore are so out of touch. Guy is just another Kotick clone.

atmur, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates

Watching live service games crash and burn is just so cathartic.

obelix, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@obelix@lemmy.world avatar

Sounds like someone wants me to not buy their overpriced game.

abbotsbury,
@abbotsbury@lemmy.world avatar

Rockstar’s games are the rare few I’d say are worth a full $60

GreenMario,

That was before they started diarrhea shitting themselves since the founders left. GTA Trilogy, GTA+, and removing cars people paid for in Online is just a taste of things to come.

abbotsbury,
@abbotsbury@lemmy.world avatar

I specifically mean their in-house single player games, so only GTA V and RDR2 for the last decade.

GreenMario,

That’s what I mean, Rockstar was a brand you could trust until after RDR2. Founders left right after and you can see how things changed right after.

iheartneopets,

Yeah, they left and the change was IMMEDIATE. Holy moly the shit show that was RDO. If you were playing that game back then, you could see the crumbling of the company happening in real time, it was wild. RDO being left to rot is my Roman empire, and I wonder if the founders feel regret at all with how their creation was treated by the company they left. Or if they just dry their tears with hundos these days?

Heck, I don’t even feel like RDR2 lived up to it’s full potential before they left, what with post-game being the most buggy and unfinished-feeling part of the whole game. It felt like it was just waiting for DLC content to be added, since it was a huge patch of map with hardly anything going on. Sigh, who knows.

mosiacmango,

Too bad it will be at a minimum $70, and i bet with the hype, even $80, while also being chockful of microtransactions.

SocialMediaSettler,

It’s Rockstar Games, they love microtransactions and Sharkcards and will more than likely implement more greed tactics into their next big game (GTA 6). I’m still pissed off over the bilking they did with the bunker series in GTA 5. They’re a ruthless, greedy company. And don’t forget those times they went after those fanboys/talented game designers who were revamping their old games like GTA 4. Those kids were super talented and Rockstar busted their asses like the mobsters they are. Fuck Rockstar and their next GTA greed fest.

Guntrigger,

Don’t call them mobsters, they probably think that sounds cool. More like corporate sell outs.

vivadanang,

Yup. For every idiot like this, there’s an indie game or even a Larian Studios offering MUCH better bang for your bucks.

Rocketpoweredgorilla, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@Rocketpoweredgorilla@lemmy.ca avatar

Theoretically he can go fuck himself. All that is going to do is make games drag out mindless crap with no actual value entertainment-wise.

slaacaa,

The most successful games are already like that, and I hate it. Give me a good story in a compact experience (luckily, still many examples for that).

Rocketpoweredgorilla,
@Rocketpoweredgorilla@lemmy.ca avatar

First thing that comes to mind for me is Far Cry 6, where there is a few missions you have to find certain things without the aid of any quest markers.

Imagine a game like that with absolutely no markers and they take your map as well. At best you’d spend 3 times as long trying to finish the same game, and now they think they can charge you 3 times as much? Fuck that noise.

De_Narm, (edited ) do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Sure, great idea, why wouldn’t I want more low quality padding content in my games? It’s not like they already have too much of it.

BudgieMania, do games w ‘Alan Wake 2’ Complicates An Already Wild GOTY Competition

Reject the idea of an absolute GOTY, normalize a Mt. Rushmore style "Best of the Year" selection.

Games can be great in so many different ways, many of which are somewhat exclusive with each other, that I've never understood the concept of saying that one was absolutely better than the rest.

ElPussyKangaroo,

Can I upvote this two more times please?

BudgieMania,

They won't let you, the fuckers. I bet they're pro GOTY

motor_spirit,

Big Choice got us by the balls again

motor_spirit,

Cheers, I hate choosing favorites

BudgieMania,

My go-to response whenever someone asks me what my favourite X are is "In no specific order..." followed by like 25 names

FooBarrington,

What is your favourite organ that pumps blood through your body?

Mr_Dr_Oink,

Who is your favourite smart arse?

FooBarrington,

Must be Pete, he’s a great and intelligent donkey.

Aielman15,
@Aielman15@lemmy.world avatar

This is the GOTY of internet comments.

whatisallthis, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

The job of the AAA gaming company is to make money, not good games.

For the same reason McDonalds is never going to serve filet mignon, big gaming companies are never going to release feature-compete passion projects.

hagelslager,

Indeed, the job of most AAA game studios is to get as much money as possible from the gamers to their shareholders.

tonytins,
@tonytins@pawb.social avatar

Doesn’t mean people should accept their attempts to nickle and dime them.

terminhell,

Not exactly, though I see your point. I think it would be more accurate if McDonald’s charged for ketchup, mustard, salt, drink cups, lids, straws etc.

AbsolutelyNotABot,

The big difference with physical goods is that it’s much harder to steal a McDonald’s burger that it is to crack a single player, offline game. Furthermore, once you ate your burger, if you want more, you have to buy another because it’s a consumables.

On the other hand games are prone to piracy, expecially on pc, you pay once but can play anytime while patched and updates require prolonged work after you purchase.

It isn’t strange that developers look at dlc, microtransanction or game as a service with subscription, because they allow a stable flow of income that can support development, and it’s harder to avoid paying when the game is always online and stuff like that.

Sordid,
@Sordid@beehaw.org avatar

Furthermore, once you ate your burger, if you want more, you have to buy another because it’s a consumables.

The same goes for single-player offline games, though. There’s only so much entertainment you can get out of one before you’ve seen everything, get bored, and look for another one.

you pay once but can play anytime while patched and updates require prolonged work after you purchase

If a studio fails to budget for that and make sure those costs are included in the price of the game, it frankly deserves to go bust.

AbsolutelyNotABot,

There’s only so much entertainment you can get out of one before you’ve seen everything, get bored, and look for another one.

You’re absolutely right, but that’s true from “your perspective”. For you the fame might last 50 hours and that’s all, but the developers still need to work on big patches, content and fixes even years after release.

If a studio fails to budget for that and make sure those costs are included in the price of the game, it frankly deserves to go bust

And this introduces another topic I think. Would the average consumer willing to spend more for a game with everything in it? AAA already cost 70$ at launch, would the average consumer accept further price increases, or would selling plummet in comparison with reduced price+dlc or free to play with microtransanction?

At the end companies are not inherently “evil” they just look for what works and what doesn’t by trial and error

Sordid, (edited )
@Sordid@beehaw.org avatar

the developers still need to work on big patches, content and fixes even years after release

Why would they need to do that? If it’s years down the line, there shouldn’t be any bugs left to fix by that point. And offline single-player games don’t need regular content drops. Sure, an expansion or two might be nice, but those don’t come free. Only online games need to constantly feed their players new content in order to keep them hooked and coming back to buy more MTX.

Would the average consumer willing to spend more for a game with everything in it? AAA already cost 70$ at launch, would the average consumer accept further price increases, or would selling plummet in comparison with reduced price+dlc or free to play with microtransanction?

Oh sales would plummet for sure, but it would still make a profit, just not as much. If From Soft and Larian can do it, everyone can. They just don’t wanna. (see below)

At the end companies are not inherently “evil” they just look for what works and what doesn’t by trial and error

That really depends on your definition of “works”. Sure, it’s a business, but what’s the goal? To me there seems to be a noticeable difference between companies that want to make good games, for which the business side of things is just a means to an end, and companies that want to make as much money as possible, where the games are the means to that end. Is that latter category ‘evil’? Maybe not strictly speaking, but I have no concern for those companies whatsoever, they can go fuck themselves.

Landrin201,
@Landrin201@lemmy.ml avatar

Movies and books exist and they are one time purchases that you use once and stop interacting with. Why do games get special excuses for being extremely exploitative and shitty to their players? I don’t have to pay for a book chapter by chapter or pay extra for a character to appear, but authors and filmmakers still make TONS of money.

The game industry makes lots of excuses for it’s shitty behavior but none of them hold water.

AbsolutelyNotABot,

but authors and filmmakers still make TONS of money.

This is an affirmation many writers would find offensive lol

The editorial sector is in deep crisis, it’s really hard to live off as a writer unless you’re ridiculously famous.

Same thing for the filmmaking industry, look at protest of screenwriters and actors, and to companies terrible financial sheets, and to movie theaters basically bankrupting as maybe their time is over. Also we both agree there’s been a shift from movies to tv series and one of the reason is that you “buy the product piece by piece”?

Ps: funnily enough, period publication of chapters were a thing until not long ago, and still are in somewhere (for example manga in Japan)

Euphoma,

Webnovel sites in Korea and China sell books one chapter at a time, and some of their publishers are trying to break into the Western market with the same structure (ie Wattpad bought by naver, Webnovel.com owned by Qidian). They also like using virtual currency for buying chapters. Korean and Chinese web comics are also sold this way. Publishers really like the microtransaction money no matter the industry. If they could figure out how to sell microtransactions for movies I bet they would do it.

Side note: I downloaded this chinese app for downloading region locked games on mobile and they somehow figured out how to put gacha in it. Publishers seem to do anything for money no matter how little sense it makes.

erwan,

The movies industry is no better, they too try to get as much money as possible and they do for example with product placement.

If they could find a way to make you pay a few bucks more to see the protagonist on a unicorn instead of a horse you can bet they would.

whatisallthis,

Fun fact: In literally every single analogy that has ever and will ever exist, you can add things to it to make it even more analogous.

MagicShel,

What can we add to fun facts to make them even more fun? 🤔

NightOwl,

Lot of us have already heard most company justifications for the anti consumer moves they make. That is no new revelation.

UlrikHD,

Witcher 3, the Last of Us (ps3), Baldurs Gate 3, God of War, Horizon Zero Dawn, Elden Ring, Read Dead Redemption 2 (offline), Zelda, etc…

There are plenty of triple A games that were well received that didn’t involve gambling and mtx.

NightOwl,

Ones that weren’t well received like Cyberpunk 2077 did well too.

Sina,

Because they largely fixed it…

whatisallthis,

I don’t care how they were received. Give me a total revenue comparison.

Nacktmull,

You simply listed exceptions, thus proving the rule stated by @whatisallthis

UlrikHD,

How many exceptions do you need before it no longer being an exception, 50%?

Nacktmull,

But you listed less than 1 percent?

UlrikHD,

Sorry for not combing through every major release since tetris and making a perfectly objective list of every good game of which most them I’ve never even seen gameplay of.

Nacktmull,

Why so salty bro? Maybe go outside, meet some people. That usually helps me when I´m grumpy …

UlrikHD,

Salty? I listed a bunch of games that are clearly made by passionate developers and have been part of defining of defining the space in recent history. You are the one leaving a snarky comment that I listed less than 1 percent of games as if that proves anything.

Nacktmull,

We probably just did not understand each other well. Can we just agree to disagree and move on? I respect you and your opinion, have a nice day!

Potatos_are_not_friends, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates

Steam puts the player peak for the episode release at just 559 players, and it’s down to peaking under 500 even on the weekend here.

FinishingDutch,
@FinishingDutch@lemmy.world avatar

When you can pack the peak amount of players into a decent sized ballroom, that’s never a good sign for your game’s future.

At this point they’re probably better off just refunding buyers and shuttering the game entirely. Doesn’t feel like this is a salvageable situation.

ParanoiaComplex,

refunding buyers

Image

kureta,

Oof

sushibowl, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

How could you learn anything about what people think of microtransactions from the success of a game that doesn’t have them? If a beloved franchise added a sequel with microtransactions in it and that sequel tanked, then maybe you’d have a case. From the success of Baldur’s Gate 3 the most you could conclude is “people will still buy a game that doesn’t have microtransactions,” which is not particularly revelatory.

A bunch of AAA games that heavily feature microtransactions are smash hits and made millions of dollars. Sure, people complain about it, but they also purchase tons of them (may not be the same people, mind you). I’m pretty sure we can conclude that not all people hate microtransactions. Hell, publishers will look at Baldur’s Gate 3 and probably go “man, this game is good but if they put some paid cosmetics in there they could have made even more money.”

And it’s probably true.

Xenxs,

This is a good point. It’s like saying people don’t like bananas because they buy more apples than bananas.

PorkTaco,

All 100% correct unfortunately. These companies put in micro transactions because they make a boatload of money off of them. End of story. Til that changes, they will continue to shoehorn them into games to sustain the unsustainable infinite growth/profit model. Until pissing us off costs them more than they gain from it, it ain’t gonna change.

LoamImprovement,

Then fuck it. All the people who want microtransactions, or don’t care about the quality of the medium enough to stop engaging with shitty practices, can have them. There are plenty of developers making games that care enough about the things they make that I’ll be happy to buy from. We’ve reached a point where the big studios will spend three years and a quarter of a billion dollars putting out 7/10 games that look great in trailers and don’t function on PC that exist alongside solo devs who make the games that look at home on PS1 and offer a better experience than anything Blizzard has made in the last decade. Even if my wallet’s vote doesn’t matter to the big guys, it doesn’t have to as long as it’s enough to support people whose passion isn’t exploited to make a just barely par product.

Don’t get hyped, don’t preorder, don’t buy games until they’re fixed. You can’t change the industry but you don’t have to support it.

jedibob5, do games w On Starfield And Hogwarts Legacy’s Single TGA Nomination Between Them

It’s kinda crazy how quickly people just… stopped talking about Starfield after release. Like, even if it ended up being bad or disappointing, people would’ve at least still been talking about it in that capacity.

Starfield was one of the most hyped releases in years, at least since Cyberpunk, yet when it finally released, it seems like the entire gaming world played it for a few days, collectively decided, “eh, this is alright I guess,” then moved on. I don’t think I’ve ever seen the mood towards a game shift so rapidly from massive hype to complete indifference…

Renacles,

I think discussion around it just became toxic, you can’t really say anything about Starfield without a bunch of people hijacking the conversation to talk about how much they hate it.

jedibob5,

Maybe I just don’t look at the right parts of the internet to end up seeing it, but I haven’t even really seen anyone talking about hating it.

Coelacanth,
@Coelacanth@feddit.nu avatar

I watched some videos on it after it released and for about a week after my whole YouTube frontpage was full of Starfield-bashing (many with several hundred thousand views) so it’s definitely out there.

kautau,

Yeah a couple of streamers I watch made it a point to stream “starfield bad” streams and then stream literally anything else while talking about how it was better than starfield

Renacles,

I’m not sure how, you got lucky.

Lemmy was filled with posts linking to clickbait articles from PcGamer bashing the game.

YouTube just flooded my feed with videos about how Starfield was the worst game ever made, modern gaming was dying or something of the sort after watching a couple positive reviews.

Even in comment sections, whenever I mentioned some nitpic I had about the game, I’d get answers bashing the game as if I had said it was terrible.

It was pretty much everywhere for a month and a half to the point I just decided to stop trying to find discussions on it.

TheDarkKnight,

I don’t hate it, I’m mostly just ambivalent to it. It felt like Bethesda’s Ubisoft moment, where they went from being a company that had been doing something really well and switched to doing something really safe…which is iust boring and generic nowadays. For the first ten or fifteen hours it was like ooh my first Bethesda game in ages! And then I put it down and never felt compelled to go back. I don’t hate it, I don’t love it, I don’t really feel anything towards it. Skyrim grabbed me from jump street and I was all in, same with FO…idk I really wanted to like Starfield…but I just never really felt anything towards it.

kautau,

I feel like the same thing thing happened with FO4 until the new mod tools came out. Like I bought starfield, it’s ok, but IMO it won’t hit it’s stride as a game I play frequently until there are a bunch of mods to improve QoL

Seasoned_Greetings,

That’s what hype does. Hype can be good if the end product lives up to it, or the hype isn’t so potent. Tears of the Kingdom comes to my mind for this. The hype was more like “it’s coming, we think it’s going to be cool” and a couple of gameplay vids. Then their reputation combined with the understatement of how good the game actually was created a wildfire of good hype.

Starfield was like “PREPARE YOURSELVES FOR THE BEST GAME EVER MADE, IN THE WORKS FOR HALF A DECADE, YOU’LL NEVER PUT IT DOWN, GAME OF THE YEAR GUARANTEED” and created a ton of bad hype. Bad hype is good for sales, but creates unrealistic expectations and makes a lot more people go “meh” once they find out what it is.

Let me tell you a secret: bad hype is intentional. All that matters to a studio is how much they sell, not that players continue playing.

Bad hype makes players stop talking about a game pretty quickly.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

But didn't TOTK also have the issue that to some it felt like an "expansion pack" (Probably closer to a switch's version of Majora's Mask, where many assets are reused and remixed with a new gameplay element added). While it was a good game its probably not as revolutionary as BOTW. It also doesn't help it was the switch's first 70$ title.

Seasoned_Greetings,

I’m not really commenting on how the actual game was, just the hype building up to it. Nintendo consistently teaches a masterclass on hyping their IPs. Whether or not the game was good, or worth the money, is an opinion beside the point.

In the same vein, people call starfield “fallout but in space” and “fast travel simulator 2023”. There are plenty of things to criticize there too. But I honestly think the reason those criticisms weren’t taken in stride like totk was is because of all of bad hype surrounding the release. People expected a lot more.

delitomatoes,

Totk was the 2nd open world Zelda. Starfield is the 5th Bethesda game. AssCreed would be the 27th? Ubisoft game

Diminishing returns I guess

Glemek,

Also, “as revolutionary as the last one” is probably not the standard we should hold all sequels to. Changing the fundamental design of a series is important to do periodically to keep it fresh, but well executed iteration is also really important. I definitely feel I’ve gotten my time outta totk, and I’m not done with it, tho I have gotten a little distracted by life, bg3, and picking ror2 back up.

Also for anyone looking at full price switch games as too expensive, you can pretty frequently find $100 eshop cards for $90, which you can use to buy a 2pack of game vouchers, and effectively get any switch game for $45, including totk.

PieMePlenty,

I mean, the only game on the GOTY list where the hype is still going is Baldurs Gate 3. At least thats how it feels to me. Granted Im not into nintendo games as I once was both the new Zelda and Mario felt like they flew by me. Maybe it was the stacked year. maybe I didnt have as much time for gaming or maybe Im not seeing them much on the internet. BG3 sure feels like its cementing itself into the 2023 zeitgeist.

stewsters,

This is where I was. Decent game, just lost interest after like 2 weeks. There was a bit too much fishing around in the inventory and clicking through menus.

There were definitely a few cool moments in it, but I think they got to engrossed in the procgen planets to really give it all that handcrafted feel. Having 1000 planets forced the content to be too spread out. And other games have been out for years that handle the procgen better.

7/10 review guy was right. Decent game with some cool parts, but also a lot of issues and annoyances.

jedibob5,

Yeah this about sums up my feelings on it. The main story seemed alright from what I experienced, and the characters seemed fairly interesting. Better-written than FO4, at least. I was particularly charmed by the PC’s parents that you get when you take that one perk at character creation.

But the exploration just feels… dull and empty. Surveying planets just felt like a chore, and any particular landing spot on a planet was just a few cookie cutter lairs scattered among a bunch of nothing. Didn’t feel like you were actually discovering anything interesting.

Aganim,

Funny thing is that when Morrowind came out using the grandfather of their current engine, they even advertised how every single stone was hand-placed and how that made the world feel more alive compared to a procedurally generated world. Guess some things still hold true.

Carighan,
@Carighan@lemmy.world avatar

Well calling Starfield impressive but also immediately-boring would be a massive understatement.

It almost feels like a benchmark. With all the gameplay depth and immersion that goes along with running one. It’s not bad at what it does, quite the opposite in fact. It’s stellar. But there’s just so little to it, despite the massive world fulll of blips and bits. It’s Skyrim driven to an insane extreme: Even wider, even grander, even more impressive. And even more shallow. Much more shallow.

Desistance, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

That’s a subscription. He should try it and see how that goes.

GONADS125,

GTA+ is already a thing…

III,

Apparently not enough of one if he is saying shit like this out loud. I would assume the GTA6 Online efforts will attempt to make their “+” more attractive.

echo64, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Because everyone here is just reacting to the terrible Forbes headline because that’s all people do. Here’s the actual content that you can pick apart, instead of picking apart the headline that some Forbes editor wrote.

he thinks GTA is one of the best values on the market. Here’s what he said:

“In terms of our pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership, if the title is owned rather than rented or subscribed to.”

So he was just saying that gta is good value for money given their metrics

ChihuahuaOfDoom,

He can still go fuck himself. I was promised single player DLC in GTA 5 and instead they put their entire focus on GTA online which I’m sure will continue with 6. I’ll probably pirate it because, as much as I hate to admit it I’m still a fan, but I’m not giving them another cent.

echo64,

I agree with the general sentiment of boo for not making dlc. but if your proposition is “i’m going to pirate your next game” then you’re probably just pushing them further into a direction you don’t want them to go.

VaultBoyNewVegas,

It’s rockstar, they’ve enough money to not give a fuck no matter what.

wildginger,

They were not going to shift course on game design based on a single sale turned pirate

echo64,

If you think that giant companies don’t look at social media responses to their games in order to make future decisions, I have a bridge to sell you.

wildginger,

If you think that companies look at social media more than their own sales metrics, then Ive probably already sold you a bridge and have a loyalty program for you to sign up for, to get 15% off your next purchase

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

If you think that giant companies don’t look at social media responses to their games in order to make future decisions, I have a bridge to sell you.

I’ve been part of Community Management at a major studio, and I was told to stop ‘wasting their time’ with customer feedback, so which bridge is it?

wildginger,

Odds that you can name the studio?

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

I can deflect the doxxing slightly by saying it’s more than one. The first rhymes with Wicrosoft and the other is too small and would definitely doxx me. However I have friends all over the industry, and can confirm identical reactions from places with names similar to Acti… mizion, Sledge…wammer Ztudios, 434… endustries, Pioware… Grames?

verysoft,

"I will pirate because you didnt give me sp dlc" is one of the craziest reasons ahaha. GTA 5 was good value all things considered, was a great game.

GarrettBird,

Yeah, I’m going to have to agree. It had plenty of content to make up for its price tag.

TheMauveAvenger,

That really only could be considered even remotely plausible if everyone played online, but most people quickly discovered it was a trash money grab. Otherwise it’s no better value than any other story driven single player game.

echo64,

gta games are typically pretty competitive with everyone else in terms of value for money on the base game. it’s been a while since there has been a new GTA game, and the other game they have produced - red dead redemption - was incredible value for money given the content and length.

we can complain about a lot, I’ll be the first to say their online is a money sucking low effort playground. But the quality of their single-player experiences is at worst “very very competitive”.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

Ah but see, that may only be due to GTA V actually having the development time and releasing as a single player game because Online wasn’t near being ready when the game launched. Now that Online is out and that’s where their focus has been, we will most likely see the base single player game quality suffer dramatically. Look at games like Call of Duty. They used to have phenomenal single player experiences, and now you’re lucky if you get something worth playing at all.

echo64,

So I would point at rdr2. That came out long after gta v online made mountains of money. Large single-player experience. Online existed, didn’t detract.

WindyRebel,

Cool, so could the makers of the software they use to make these games do the same to them? They should pay them all for the per hour value times the expected hours of development plus the terminal value perceived by expected income from sales! Yes, good business model. Maximize them profits!!!

echo64,

the makers of the software they use also have their own algorithms for determining pricing yes.

WindyRebel,

Yeah, and I bet they’re affordable. What Strauss is proposing is a massive increase in initial purchase price for those that aren’t paying subscriptions. $70 is borderline affordable for a lot of people as is and that will now be a higher entry price. I’m not in that boat, personally, but I can see how it would be detrimental to the gaming industry as a whole.

Then again, there is the flip side where people are now forced to choose the games they can afford that year even more carefully (1-2 vs 6-7 or more as an example) and if a game fails expectations and someone misses out on something else, then maybe it’ll start putting some shitty developers out of business.

echo64,

They aren’t proposing increasing the price. Did you read the article or my initial comment about how people just read the bad headline and argue against it at all?

WindyRebel,

Of course I read the article. It specifically says, “… value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership, if the title is owned rather than rented or subscribed to…”

I’m beginning to wonder if you read the article. They want to charge off of one value and add it to an initial base value. If you think this idea has nothing to do with increasing profits then I have a bridge in the Sahara to sell you.

echo64,

Nothing in that is about raising the price, the whole thing is about him showing off what great value the series is by their metrics.

Here’s where you say “of course it is! I’ve imagined that this leads to the next thing which is raised prices”. Cool, go make these comments on the thread about them raising prices, or proposing raising prices. That isn’t what is happening here.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

That may be true for many, but I’m willing to bet most of those “hours” they count are for GTA Online. Have they ever mentioned what percentage of players play Online versus all sales? Because that is something many of us have never and will never touch so it isn’t included at all in my value consideration other than a negative for the company to focus on INSTEAD of additional single player content.

If they want to turn GTA into an always online Game as a Service, that is their prerogative, but don’t try and hide it stuffed alongside a single player game they’ll ignore after release, and don’t be surprised when some people stop buying and playing when the only option is online multiplayer.

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