SkyeStarfall

@SkyeStarfall@lemmy.blahaj.zone

she/they

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

SkyeStarfall,

The “extremes” here being “social justice” and “anti-social justice”

…I’m gonna side with the social justice side here.

SkyeStarfall,

We can detect its gravitational influence, as it interacts via gravity. The issue being that gravity is a weak force, and so there’s a lot of room for speculation.

But there is a lot of evidence backing up dark matter existing. But it’s not definitive yet.

SkyeStarfall, (edited )

The energy is actually not conserved across the universe in general relativity, as it is currently understood. Conversation of energy is due to the time symmetry, which the expansion of space breaks.

SkyeStarfall,

I compare them to good indie games, and in that sense most AAA games are bland rehashed kitchen sinks that all look and play the same. It’s boring.

SkyeStarfall,

Because chances are the 7800X3D will be faster due to the cache.

Real-world applications often can only be parallelized so and so much, before you start hitting diminishing returns for many reasons. A lot of it is about the actual technical design as much as it is the technical execution (you can’t parallelize two operations if one depends on the result of the other).

SkyeStarfall,

Which is interesting because I literally have not heard of it before today.

And looking at the current list, I know about the 6 current top wishlisted games.

Valve needs to step up on Anti-Cheat angielski

So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not...

SkyeStarfall,

This is standard practice in anti-cheat methodology, and is generally agreed upon to result in much more positive long-term outcomes.

SkyeStarfall,

I feel like console exclusivity is starting to become a thing of the past. PC is getting less ignored, and a lot of GTA V later success was due to PC multiplayer, I believe?

SkyeStarfall,

Graphics are overrated, and people who “won’t play a game because it has bad graphics” are missing out on so so much

SkyeStarfall,

I don’t know, slight spoilers for the general mood, but, outer wilds is that, but it’s more like… wistful, or melancholic, or bittersweet. It’s sad, but it’s a good sad. It’s emotional, and emotions feel good.

I feel like, if I were in a bad place when playing that, I don’t think it would have made it worse. It might have made it more meaningful, and be kinda… nice, in a sense. But I also feel like art like that help me a lot when I am in bad places. It’s kinda like seeing beauty in sadness, right?

But I am not you so, y’know, YMMV

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

SkyeStarfall,

That feeling when you have played (and loved!) Like 90% of this list lmao

…do I play too many games?

…nah

SkyeStarfall,

For strategy paradox games are always fun

SkyeStarfall,

Yeah

SkyeStarfall,

It kinda sucks honestly, because I think if they literally got one or two more weeks, and disabled the offending settings such as depth of field, they would have received far less flak. I feel like a good 70% of the complaints are due to bad defaults.

Like, sure, they probably still would have gotten some justified criticism for it, but I don’t really think the game deserved as harsh criticism as it got, or at least, the problems are all very surface level, and underneath what is there actually works well.

SkyeStarfall,

I’ll accept it once the boss gets the same amount of health that I do. Or I will accept not healing when I get the same amount of health as the boss.

Until then though…

SkyeStarfall,

Traditional roguelikes tend to do NPCs/enemies which often have comparable stats to the player. With the benefit the player has is a “better AI” aka, an intelligent human behind them.

What are some alternative to soulless videogame franchises? angielski

What I mean is… sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons...

SkyeStarfall,

Path of exile is great because it doesn’t shy away from complexity at all, instead it does the exact opposite, it just goes balls deep. It really make for a very refreshing change to typical AAA games where your intelligence as a player doesn’t feel insulted.

Would you prefer if games had a separate difficulty setting for boss fights? angielski

I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...

SkyeStarfall,

Making the boss easier after I die to it would frustrate the hell out of me unless it was optional. I want it to be a challenge, not just something I can beat if I die enough times.

SkyeStarfall,

In the end, it’s personal preference, and so both play styles should ideally be supported.

I love a challenge, it’s how I relax. If something isn’t challenging for me I quickly get bored and stop playing. I basically need my brain to be stimulated and thinking and trying to properly relax. Which is why I often trend towards “hardcore” or difficult/brutal games.

SkyeStarfall,

Again, personal preference. What I consider a fun challenge you would 100% consider a slog.

SkyeStarfall,

It’s a laptop, I don’t think there is much you can do. They tend to push the hardware to the thermal limits, after which it starts to throttle.

SkyeStarfall,

That version had bugs especially in relation to vsync. You should at least try the newer one with some of the issues fixed

SkyeStarfall, (edited )

Yeah, honestly, the state of the game is fine. Yes, they should have taken a couple of more weeks to fix up the performance, and they definitively should have chosen more sane default settings…

But, other than that, the launch state is fine. There are no major bugs, and there is nothing too major missing. A lot of things are done and designed quite well actually, I’d say.

Just give it a month or two and then look again. There’s no rush, it’s not a story game. But I’ve been enjoying my time so far.

SkyeStarfall,

They do invest a lot in cpu optimization. The problem here seems to be unoptimized GPU performance.

In addition, you will always struggle with CPU performance in complex simulation games with many interlocking systems. There’s only so much you can do without limiting the gameplay.

SkyeStarfall,

I’ve been playing delta V: Rings of Saturn recently

SkyeStarfall,

Delta V: Rings of Saturn

Such an atmospheric and cosy game. I’m a sucker for hard sci-fi and games that try to simulate real physics to the greatest extent possible.

SkyeStarfall,

I feel like this is already the case, and has been for years. Few AAA games interest me these days, especially the ones coming out of the biggest studios like EA, Ubisoft, Activision-Blizzard, etc. The only recent one was Baldur’s Gate 3, but that by itself is an exception to the norm.

Most AAA games are just complete soulless profit generators. It often feels as if any fun and experimental things get taken out because it would involve too much “risk”, and stand in the way of earning money, instead of trying to make a good or fun or unique game. Instead they are just being made for as wide of a mass appeal as possible, allergic to anything that could make the game a little more interesting and niche.

SkyeStarfall, (edited )

Sounds like those game developers are about to become unemployable without further education

Also, I don’t really know how one can be a good developer without that necessary foundation. Maybe you can use a tool, but how would you know what to do with it…?

SkyeStarfall,

Sometimes it seems to me that almost everything that isn’t FOSS/non-profit goes down the shitter these days in the name of profit. It really does feel like the only way to avoid getting fucked over is to completely ditch commercial stuff.

Our world sure does work, eh?

SkyeStarfall,

Yeah, I hope stuff like this shows people the value of FOSS

SkyeStarfall,

In what way? There are plenty other RPGs that I prefer over Bethesda games.

…and honestly, some of those are old school ones. I feel like there’s just some things always missing from Bethesda’s newer titles.

SkyeStarfall,

Here’s another question though

“Would I like this game more if I didnt have my cool item right now?”

Hard to say yes… But in practice the answer might very well be yes. Challenge in games is rarely something you directly ask for, you want the reward after all, but often the fun is in exactly overcoming those obstacles, and not actually the reward. In that sense encumbrance might feel bad… but being able to grab every single item always could very well ruin part of the fun.

In the end games are sets of challenges presented in certain ways, and its just whether those challenges work well from a game design perspective.

SkyeStarfall,

Just because you don’t like inventory management doesn’t mean others don’t.

as boring as my actual job

Again, subjective, considering the popularity of job simulator games, like truck sim.

SkyeStarfall,

I don’t see older games being rated lower as a problem. Yes standards rise over time as games and technology gets better, that’s fine! If you took a mediocre modern AAA game and showed it to a reviewer 20 years ago, I’ll bet all my money it would be game of the year.

It makes more sense to let standards rise and adjust reviews to still keep a reasonable rating scale.

SkyeStarfall,

And still standing in a cursed place in a room.

Who places their bed in the center of a massive room like this??

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

SkyeStarfall,

Here’s a big question though

What’s the difference between predatory tactics to hook people into a game, and “normal” gameplay, whatever that is? If neither cost any money or have microtransactions in any way?

Is Diablo 2 using predatory mechanics? Is Counter Strike? Is Factorio?

Games are artificial constructs. If you deconstruct them entirely, unless they got some story to tell as the center point of the game, their mechanics and goals are entirely artificial and constructed to get you to keep playing, be engaged, and have fun, whatever that means and implies.

Because, well, in the end, games do not have a grand purpose. Their purpose is entertainment(or be art, but not all games have that goal). And so if vampire survivors keep you engaged and enjoy the game… Is that really that much different to other games? Another example to this are idle/incremental games, as a pure distillation of what games are. Are they predatory? Is there really much difference from the very core of other, more “proper”, games?

SkyeStarfall,

Uh, so you shouldn’t criticize games here…?

I prefer people giving their honest opinions to whatever they think the collective deems acceptable.

SkyeStarfall,

Eh, it’s a full priced AAA game. I think it’s fair to have some expectations from it.

SkyeStarfall,

AAA games are very rarely as innovative as indie games, it’s all just the same rehashed stuff I feel like. Just whatever is “safe”.

So, I very much agree, the typical AAA stuff from studios like EA, Ubisoft, etc. Don’t interest me.

Although maybe Starfield will be interesting, we’ll see. I didn’t really like Fallout 4 though, I wished the RPGs were a bit more like the more old school ones lol.

SkyeStarfall,

We don’t exactly have many non-capitalistic economies.

But we have games that people made outside of the incentives of capitalism. i.e., because they wanted to make the game they wanted to make. This is what has created the absolute best games in existence. Not the incentive of money.

Was terraria made for the purposes of money? Was outer wilds? No. They were passion projects. Of course they had to earn money, because you need to earn money to survive, but that wasn’t their primary goals. Contrary to games such as call of duty or whatever. Which are just incredibly bland in comparison.

I mean see how much microtransactions, loot boxes, etc. Is ruining the atmosphere of games and exploiting the hell out of people and kids. Don’t tell me devs are putting that in because that is what their dream game would contain. No, they put it in purely because of capitalistic incentives. Would you argue that that is good?

SkyeStarfall,

Do you think those games wouldn’t have been made without capitalism?

All of those examples are driven by people wanting to make a good game because that is their passion.

If they were given infinite resources to make a game, and would gain nothing else beyond just a decent standard of living or whatever, do you think they wouldn’t made them? Because I think they would.

SkyeStarfall,

My point was that capitalism and its incentives do not create good games.

Capitalism rewards profit at any cost, and nothing more. In the end this allows for cash grabs and terrible working conditions, which the industry is riddled with. Good games would still have gotten made without these incentives.

There’s many assumptions in this text, and it ignores great games that were financial flops (or couldn’t get made in the first place), and terrible ones (like gacha games or basically the whole mobile games ecosystem) which are greatly rewarded and successful. There are so many resources wasted on objectively not good things for players such as how to exploit their psyche to spend money which compromises the game design, or resources spent on stuff like marketing just because that’s what pays back, instead of spending those on making a better game.

I would argue that capitalism’s incentives hampers the creation of good games if anything. Because now instead of thinking what makes a game good, devs are instead forced or incentivized to think what makes money. And they are very much not the same thing.

SkyeStarfall,

Yeah, hard to criticize the model when you can just get everything you need for less then the price of a AAA game. It just makes it a “free to try” game, instead of a truly free to play one, and that’s fine.

And besides, in recent leagues they have gone less hard on the specialized stash tabs model, and more on the cosmetic one. They haven’t added a league specific stash tab since delirium league, and that was over 3 years ago.

SkyeStarfall,

It would be nice if they didn’t, but every class is a character with a semi-established personality and story, so it makes sense for them to be gender “locked”. The NPC characters also react to you differently based on who you play. It’s mainly a difference in character design.

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