I partly agree with you in that everyone using the same UE5 engine is bad
But I really don’t agree that deferred rendering techniques are inherently bad. Maybe they cause negative incentives for developers that lead to worse games in the long run, but you might as well blame capitalism at that point
I like techniques such as TAA because they do work better as anti-aliasing in my experience. I’ve multiple times had the choice between TAA and traditional AA and I think TAA simply does what it sets out to do better. Upscaling and frame generation are also nice to haves as optional features people can enable. Sometimes I use them, sometimes not. But it is bad that companies use these techniques as a crutch, indeed, but I don’t want to see them gone
I keep people repeating this, but where are you getting this information from? I’ve never seen this claim before, and I’ve not noticed this happening when I’ve used itch in the past either?
I’ve noticed a ton of accusations of itch doing seemingly a bad thing after another, and so far all of those claims have turned out wrong. Please give a source at least!
But also don’t forget that the amount of gamers is larger today than in 2013. Gaming is much more mainstream, and so even 97% of the install base is still disappointing considering steam grew by, what, 3x or something in terms of average monthly users?
Another source I found is that the amount of total gamers grew by roughly 50% from 2013 to 2025. But yeah, I just did a quick skin numbers are not precise
But still, 97% is disappointing considering the general demographic was supposed to grow. And then, in reality, it’s just 67% too
Deadlock isn’t as bad but god, the amount of racist, bigoted, and straight up fucked up things people have said are tiring and enough for me to never want to be on a mic
There’s only so many times you bother listening to someone yelling at their teammates, throwing out slurs, or even telling people
CWto get raped
Before you just start considering perma muting everyone