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SkyeStarfall, do gaming w Was Unity lying yesterday or are they lying today?

Seems like every tech company lately

SkyeStarfall, do games w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

Yeah, I hope stuff like this shows people the value of FOSS

SkyeStarfall, do games w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

Sometimes it seems to me that almost everything that isn’t FOSS/non-profit goes down the shitter these days in the name of profit. It really does feel like the only way to avoid getting fucked over is to completely ditch commercial stuff.

Our world sure does work, eh?

SkyeStarfall, do gaming w Starfield remake created in two days actually lets you fly seamlessly from space to the surface

In what way? There are plenty other RPGs that I prefer over Bethesda games.

…and honestly, some of those are old school ones. I feel like there’s just some things always missing from Bethesda’s newer titles.

SkyeStarfall, do gaming w This Starfield player has a tip to transform your planet surveys

Damn, bethesda ubisofted starfield

SkyeStarfall, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance

Just because you don’t like inventory management doesn’t mean others don’t.

as boring as my actual job

Again, subjective, considering the popularity of job simulator games, like truck sim.

SkyeStarfall, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance

Here’s another question though

“Would I like this game more if I didnt have my cool item right now?”

Hard to say yes… But in practice the answer might very well be yes. Challenge in games is rarely something you directly ask for, you want the reward after all, but often the fun is in exactly overcoming those obstacles, and not actually the reward. In that sense encumbrance might feel bad… but being able to grab every single item always could very well ruin part of the fun.

In the end games are sets of challenges presented in certain ways, and its just whether those challenges work well from a game design perspective.

SkyeStarfall, do gaming w Hi, I'm A Stupid Person Who Gets Mad At Review Scores

I don’t see older games being rated lower as a problem. Yes standards rise over time as games and technology gets better, that’s fine! If you took a mediocre modern AAA game and showed it to a reviewer 20 years ago, I’ll bet all my money it would be game of the year.

It makes more sense to let standards rise and adjust reviews to still keep a reasonable rating scale.

SkyeStarfall, do games w Stardew Valley creator ignites new fan theories with five simple words: 'Here's a Haunted Chocolatier screen'

And still standing in a cursed place in a room.

Who places their bed in the center of a massive room like this??

SkyeStarfall, do gaming w Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?

Here’s a big question though

What’s the difference between predatory tactics to hook people into a game, and “normal” gameplay, whatever that is? If neither cost any money or have microtransactions in any way?

Is Diablo 2 using predatory mechanics? Is Counter Strike? Is Factorio?

Games are artificial constructs. If you deconstruct them entirely, unless they got some story to tell as the center point of the game, their mechanics and goals are entirely artificial and constructed to get you to keep playing, be engaged, and have fun, whatever that means and implies.

Because, well, in the end, games do not have a grand purpose. Their purpose is entertainment(or be art, but not all games have that goal). And so if vampire survivors keep you engaged and enjoy the game… Is that really that much different to other games? Another example to this are idle/incremental games, as a pure distillation of what games are. Are they predatory? Is there really much difference from the very core of other, more “proper”, games?

SkyeStarfall, do games w [MEGATHREAD] Starfield - Your experiences!

Uh, so you shouldn’t criticize games here…?

I prefer people giving their honest opinions to whatever they think the collective deems acceptable.

SkyeStarfall, do games w Starfield install size revealed, available to preload now

Eh, it’s a full priced AAA game. I think it’s fair to have some expectations from it.

SkyeStarfall, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

My point was that capitalism and its incentives do not create good games.

Capitalism rewards profit at any cost, and nothing more. In the end this allows for cash grabs and terrible working conditions, which the industry is riddled with. Good games would still have gotten made without these incentives.

There’s many assumptions in this text, and it ignores great games that were financial flops (or couldn’t get made in the first place), and terrible ones (like gacha games or basically the whole mobile games ecosystem) which are greatly rewarded and successful. There are so many resources wasted on objectively not good things for players such as how to exploit their psyche to spend money which compromises the game design, or resources spent on stuff like marketing just because that’s what pays back, instead of spending those on making a better game.

I would argue that capitalism’s incentives hampers the creation of good games if anything. Because now instead of thinking what makes a game good, devs are instead forced or incentivized to think what makes money. And they are very much not the same thing.

SkyeStarfall, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

Do you think those games wouldn’t have been made without capitalism?

All of those examples are driven by people wanting to make a good game because that is their passion.

If they were given infinite resources to make a game, and would gain nothing else beyond just a decent standard of living or whatever, do you think they wouldn’t made them? Because I think they would.

SkyeStarfall, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

We don’t exactly have many non-capitalistic economies.

But we have games that people made outside of the incentives of capitalism. i.e., because they wanted to make the game they wanted to make. This is what has created the absolute best games in existence. Not the incentive of money.

Was terraria made for the purposes of money? Was outer wilds? No. They were passion projects. Of course they had to earn money, because you need to earn money to survive, but that wasn’t their primary goals. Contrary to games such as call of duty or whatever. Which are just incredibly bland in comparison.

I mean see how much microtransactions, loot boxes, etc. Is ruining the atmosphere of games and exploiting the hell out of people and kids. Don’t tell me devs are putting that in because that is what their dream game would contain. No, they put it in purely because of capitalistic incentives. Would you argue that that is good?

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