This is going to be straight garbage. Not only will it be overstuffed with every microtransaction possible, there’s no way to balance the characters while still keeping them true to the comics. Thor vs. Mantis? Dr. Strange vs. Punisher? Maybe you can help it a bit by having some of the classes be dps/healer/tank, and constrain them somehow, but I don’t see how this would ever work.
Outside of a mobile game. If they are making it a mobile game, it will make $2 billion and be a completely unbalanced piece of shit, and everyone will love it anyways and play it for the next two years.
Just Hawkeye and Black Widow. They don’t have powers, they’re just good at their jobs. It’s already silly in they other games they appear but at least there they don’t fight each other.
I’m so tired that this kind of opinion has infested lemmy discourse. Reddit wasn’t this bad.
Wait for shit to come out before getting mad at it. You don’t have to write fan fiction on how mad you are about something just so you can get your anger based serotonin fix early.
Please. I’m pointing out how all you want to do is get mad about things and are in such a fervour to do so that you won’t even wait for the thing to exist to get mad about it.
You want to get mad? Fine, but don’t write fan fiction then get mad about that.
I’m not the original commenter with the “rage fan fiction”. I’ll answer my own question though. Naraka: Bladepoint. You ever play Naraka: Bladepoint? What about Last Light? I’ve played both, both are hot garbage and microtransaction filled. If a company has a history of putting out shoddy work, why the heck should any of us expect this new game to be any different?
What’s the best dopamine rush you’ve ever gotten from hating on something? How long did it last? When you looked back on it the next day, was it a fond memory for those two minutes?
Well, I really hated it when someone’s intensely human matriarch from a parallel universe wouldn’t give me a snowball after. Although, the dopamine could have come from the climax and not the hating…not too sure. 😂😂
Reddit was definitely worse than one person’s opinion on a obvious cash grab mobile game. I’m not mad. I’m likely not the target audience for this game. If you are excited about it, be excited. Go play it. Give them your money. They will be excited too. Have fun. Spend. Enjoy.
Awesome proposal. Some indie games would suck me dry and I’d be paying 1/4 of the price for AAA releases! Is this the redistribution of wealth Marx has been talking about?
Good to hear. I always new the lie the AAA publishers push that no one wants single player rpgs anymore, but numbers like this prove it out. No AAA we aren’t skipping your games because we don’t want the stories m, we are just tired of spending $70 only to discover it is full of micro transactions, always online issues, and all the other AAA predatory tactics!
AND, didn’t actually wrapping up the story, for sequel sake.
BG3 is so huge even if it’s only the beginning arc(Larian tends to taper off at the end, lol), I had to “replay” some decision making and see how outcome and the exp net gain and to decide how I proceed.(yep I save scum, don’t hate me I have limited time and want to explore content and choices to my desire outcome. Then my other play through I can be more free form, and I bet there are something I haven’t seen yet from this good guy talk things out approach.)
Created by netease, which means it will be a piece of fucking shit flush with micro transactions designed to suck as much of your life away for as little possible effort
It’s a real shame because the premise could be awesome if done right but instead they went with the quick cash grab approach.
If that cost goes above $1/hr I’ll probably just not buy. That’s my base cost I’ll accept for paying for a game. If I’ve gotten $1/hr I find that I’ve gotten my moneys worth
Nobody is saying that you should be paying minimum $1/hr, I’m saying that if I’m getting less playtime than equates to $1/hr I haven’t gotten my moneys worth and I don’t find that the game would be worth buying.
Nah this is all we got. It was so infuriating trying to talk about this at launch.
I got constantly talked down to with stuff like “uhh yeah there is a map lol. You can see the whole universe. What more do you need?” or they would say how that shitty topographic map is all you’d need.
It was also funny seeing people say to stop complaining because it’s like morrowind now. They completely missed that morrowind had a fucking local map for the towns too.
I’ve played Starfield (PC) a good bit by now and I’d say that mid 80s is probably fair.
The gameplay is great fun - the combat, gear, etc. is really quite similar to Fallout 4 (though without the VATS), with a Skyrim style talent tree.
The base building and ship building is quite like Fallout 4, though much improved (thankfully!) but still a bit janky.
The worldbuilding is immersive but the world itself is just okay - it’s really predictable, they play it a bit too safe, every faction is nothing we haven’t seen a dozen times before, and society hasn’t advanced at all ~400 years in the future apparently.
Characters are exactly what you expect from a Bethesda game - a bit two dimensional, but nice enough.
Graphics are good, sound design is good, music is nice but a bit too similar to Skyrim IMO.
The story is also really quite safe and derivative, reminds me simultaneously of Mass Effect and Skyrim.
The exploration is cool, but does get a bit repetitive after a while. I think more interesting “random” locations would be really good - after a few abandoned, flavourless civilian bases, you’ve seen them all.
I’m a sucker for customisable bases/houses/etc. especially for space ships, giving me all those building blocks and letting me loose in the sandbox (starbox?) is honestly hours of entertainment.
Space combat is fun, but IMO the space part of the game would be way more immersive if I did all of the ship piloting stuff in-character rather than in the UI menues, seems like a big oversight - why not have something like the galaxy map from mass effect, or have everything on displays in the cockpit? It would be much more immersive, but I guess it would have delayed the game quite a bit.
A lot of the game is juggling menues and interfaces which aren’t the best designed. very similar to Skyrim - I imagine UI redesign mods will really shine once they start coming out. It’s pretty tricky trying to figure out what stuff in your inventory is junk you accidentally picked up (looking at you, Fire Extinguisher!) and which items have a surprisingly good value-to-weight ratio (like some - but not all - of the books, or the deck of cards, surprisingly)
There are occasionally little bugs and glitches, but it’s not too bad for 2023 - nothing that makes the game unplayable or breaks major things, it’s just been stuff like glitchy animations, containers placed in the wrong place/orientation, weird physics behaviour, and I’ve noticed a couple missing textures here and there.
If you’re looking for more of a story/RPG game, I’d suggest something more like Mass Effect or Knights of the Old Republic.
For exploration and space combat, I think No Man’s Sky is better, but with much less customisation.
For more customisation and sandbox style gameplay - but less action-oriented - Space Engineers is probably a better choice.
All in all, Starfield is a fun game - Skyrim in space is a good starting point for describing it, but it’s a lot closer to “Fallout 4, but the bombs didn’t drop”, though the game has a lot of cool extra systems beyond that. I’d be happy to recommend it to someone who would enjoy a single player sci-fi themed looter-shooter sandbox game with some mild RPG elements and player-constructed ships and bases, and I’m sure there are hundreds of hours of enjoyment there, and, as with the Elder Scrolls or Fallout games, it’s likely a game that I will return to for many, many years to come
One of the hidden elements of travel is the scanner; if you travel within a system and can "target" the location via quest marker or the like, you can just travel to it from the pilot seat and land at the location, no menu needed.
I think there are other caveats, but the number of "different" ways travel can occur makes it hard for me to keep the details straight. It may just be within system, you may be able to grav jump. You may need to have a quest marker there so it "displays" the planet surface location, or you may be able to select from a few "local" options. I just can't remember what the restrictions are to that method off the top of my head lol
I thought so! There are a lot of little quirks with travel. Usually I get scanned by the Feds landing at New Atlantis, other times I don't. Sometimes I can jump straight to surface other times I need to go from orbit. Just little things I haven't paid attention to so I can't say definitively what the criteria is. But, jumping from the scanner is a way nicer way to do it. I just got in the ha it of traveling from the quest menu because I can go from planet surface -> new system -> planet surface with one action (usually).
How i see it is al alternative falllout timeline aet in the future. A lot of the basic game mechanics are straight upgrades from Fallout 4, with slightly better faction writing than 4, and slightly more rpg checks to make an experience feels better than 4. IMO i dont think its better than New Vegas, but its a direct upgrade from FO4
I’m loving starfield and I’ll agree with this. It’s a mid eighties score kind of game. If it’s what you want it’s amazing, but the people calling it game of the century and whatnot are buying their own hype.
On the other hand, it’s likely to have serious staying power as an all time classic game, Bethesda is great at that and there’s a ton of room for people to use it as an incredible mod canvas. I don’t think that should affect launch reviews though.
Hal saying “I have aimbot I can’t shoot. I can’t shoot” because he’d basically mow down everyone, then when his teammates got knocked, he was like…okay nvm lemme one clip you guys.
Hilariously, there is a chance aimbot wasn’t on when he one clipped the caustic (and that it was just straight aim assist on controller).
Can you imagine if the hacker was more clever and didn’t make his cheats obvious for genburten?
Everyone was on the lookout for it the next game. But what if he just subtly did it to hal (one of the best if not the best players in the game) . It would be an even bigger fucking deal.
Accusations of cheating or aimboting already happen with pros because they are so good. Imagine having some clips of hal legit aimboting (unbeknownst to him) in a finals lobby.
I agree that dev to user is best, and I agree that the current greenlight processes for game publishers are pretty busted, no arguments there. I also have bigger issues with the sub model he's not even mentioning.
In fairness, though, I think for majors with that busted greenlight process the sub model does enable some games to get made that wouldn't otherwise. Some games just don't work at full price and just can't stack up to the major productions but they do get checked out in a sub. For smaller games and devs the sub money can guarantee survival.
But that doesn't take away that a subscription-dominated market is poorer, the preservation issues or any of the other problems with that being the primary thrust. Tech guys tend to be all-in on things and think they should be THE way because more money is more optimal and if they dominate then that's more money. In reality for a content ecosystem to thrive a multi-window ecosystem is probably best. Also, I want to buy games I can own, and the less they let me do that the more I want it, so... there's that.
I have no problem with subscriptions as they are right now, my issue is a potential future where I am not given the opportunity outright buy the games I want to play.
Game subscriptions will never stay as they are right now. Microsoft is basically burning money with GamePass they aren’t making a penny. Currently they are wining and dining the devs with big checks, but once MS has cornered the market they won’t be handing out these big bags of cash anymore. And they will definitely raise their prices. It’s big tech disruption tactics 101. Undercut the competition and go into the red until the competition throws in the towel then lower cost and increase the prices.
I always tell people concerned about this sort of thing to look at how cable TV still exists long after obsolescence. The content delivery system won’t dry up before the content you want does (at least not in your lifetime).
Yeah, but much of the cable content is lost to time. That’s why we have stories like that of Marion Stokes, who collected tapes at her home and preserved hundreds of thousands of hours of news footage.
Sure, and the amount of lost PBS footage alone due to draconian copyright restrictions borders on criminal.
The point isn’t on the quality of the distribution method. Even if it was, preservation efforts for games that qualify for the concept of game ownership are far more advanced. The point is that when an entertainment industry gets this big, it takes the deaths of multiple generations for the market to dry up.
Are there examples for a games that wouldn’t exist without subscription services?
Small games can sell for smaller money and get successful without subscriptions, too (like Vampire Survivors, Hellblade: Senua’s Sacrifice and many more).
I don’t think subscription services will pay good money to small productions. I mean look at Spotify’s or Twitch’ payouts. Only the big dogs get fed and the smaller ones have no choice.
forbes.com
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