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massive_bereavement

@massive_bereavement@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

RE: Is Ernest still here? (kbin.social) angielski

I check in here quite often, but for now, I'm just focusing on clearing spam and keeping the instance alive. In January, I was working on the AP module, and there has been significant progress in the work, which hasn't been publicly published yet. Unfortunately, at the beginning of the year, I developed a skin condition that...

massive_bereavement,
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Best wishes and hoping here for a thorough recovery!

massive_bereavement,
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He can smell crime? I wonder what he's doing when he's not out there finding criminals...

All in all, graphics look a bit janky but if the story holds I'll definitely get it.

massive_bereavement,
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Ecco the dolphin was made specifically hard to ensure people couldn't beat it on rental during a weekend.

massive_bereavement,
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If you're a patient gamer or a VERY patient gamer, or simply an old fart this is a must know:
https://www.pcgamingwiki.com/wiki/Home

massive_bereavement,
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What game is that?

massive_bereavement,
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Well, the faster they dig, the sooner they'll be out of that hole they dug themselves into.

massive_bereavement,
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I would guess it's the capacity of masking text through markdown for spoiler purposes:
https://github.com/LemmyNet/lemmy/issues/104

massive_bereavement,
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I had the same overwhelming reaction to BG3's creation menu, but honestly, the game goes the mile to let you change everything later if you feel like it and honestly there's a "go with the flow" vibe by the fact that very few cases have instant game over conclusions.

I would say though that combat tends to be a measure twice and cut once because there's often an easy way of dealing with it, being either using the environment or exploring first another location that might give an advantage.

massive_bereavement,
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", ," also known as S P A C E

massive_bereavement,
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How much I wish for a modern BSG sim...

massive_bereavement,
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No, I just wanted to emulate Tim Curry in Red Alert.

massive_bereavement,
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Everspace spoiled me and set the watermark too high for any space combat sim.

I'm tired of glorified arcade plane dogfights.

Then again, I wish there was a sim that was similar to the Expanse combat-wise.

massive_bereavement,
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First time I heard about them, but looked right my alley if it wasn't because it's multiplayer.

I can't invest the same amount of time as most players..

massive_bereavement,
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A reasonably large and detailed city, full of opportunities for playing Gwent.

massive_bereavement,
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Techno-feudalism sounds cooler than enshitification and way cooler than what it is.

massive_bereavement,
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Can't wait for some bootlicker to name himself "techno-feudalist knight" in linkedin.

massive_bereavement,
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And be released anually until homo sapiens is no more.

massive_bereavement,
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Maybe I didn't pay attention, but I expected The Expanse (the game), where my ragtag of space murder hobos go from colony to colony doing quests a la Mass Effect and having space combat like in the show/books.

In contrast, we have the same "planes but not planes" in space that you need to first lower their shields then destroy the hull like in most space games.

massive_bereavement,
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big patient gamer energy here, I didn't regret waiting for Cyberpunk.

What are some games that "spin" failure states? angielski

What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?...

massive_bereavement,
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Yet often you have to repeat the mission, and often said missions have concrete failing states (don't be spotted, don't miss the car, don't let x die) and less opportunity for branching from a failure.

massive_bereavement,
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Avenging Spirit for Gameboy and Arcade was exactly like that, and I think maybe Messiah had that mechanic, although you spent a long stretch being a plump and frail cherub.

massive_bereavement,
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Shadow of Mordor's Nemesis system is fantastic, and also a shame they copyrighted it, not allowing others using it...

massive_bereavement,
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That sounds fantastic. I would also rather start as a grunt that knows some martial arts or is good with gadgets and have a rockman/megaman mechanic that let's you learn/open the skill tree from the enemies you defeat.

That would mean that going for a big baddie can give you a big reward, but you're also risking making it stronger.

Plus it would give a boon to strategize lining oponents as you see what skills you need for defeating bigger enemies.

Doing things in games because it simple felt good. angielski

I’ve been thinking about the PS1 game ‘Driver’ a lot recently. It’s a game I spent a lot of time on during my youth, and whilst I’m sure it doesn’t hold up some 20 years later, it was still a highlight from my ‘gaming youth’....

massive_bereavement,
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More than ten years ago, I played with coworkers in a Minecraft beta server at a place I used to work.

Recently I was told that the server still existed and one of my ex-coworkers still maintained and played actively on it being the only one left.

He built around whatever others did, so I could (theoretically) still find all the cubic dirt houses we made.

massive_bereavement,
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Have you tried Cloudpunk?

massive_bereavement,
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When someone played the sheep, you knew that they were either confident or desperate.

massive_bereavement,
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Kabal also felt like someone bringing meathooks to a fistfight.

massive_bereavement,
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That's probably why I recommended it. I spent more time with it going around aimlessly, hamging out in places than actually following the story.

I just want a Blade Runner sim so badly...

massive_bereavement,
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I did try gaming in a Mac, and it seems like Apple was trying everything to make it as unpleasant as possible (e.g., the opengl fiasco).

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