That’s your body suffering from whiplash as we’re once again back in the era where you never know whether someone is telling the truth or not when they make a wild claim about the president like that.
The last time this happened was when Anonymous hacked PSN and took them down for a month after they went after Geohotz(cant remember the spelling) for jailbreaking/reverse engineering the ps3.
Radio silence like before as well. I hope they weren’t breached again.
Why would you want them to be breached? The only people that are going to be negatively affected by that are the users who was involved in the breach.
Yes and no. Sony would face repercussions for lax security, and while it would indeed affect the consumers, Sony would be at the epicenter. Forgive me for not giving a shit to what happens to Sony, and if they did in fact get breached I'll be there with some popcorn enjoying some Shadenfreude.
What I’m saying is that you have to look at the bigger picture. Not only Sony would be affected by that, back in 2011 when they were breached consumers were charged in the estimated tens of millions of dollars range. A figure that Sony only ended up having to repay about 15 million in settlement fees for after a solid year and a half.
Additionally, Sony still managed to go up in profit that year, despite the PR nightmare out of it. Going up from 1.2 billion after operating costs in 2010 to 1.4 billion after operational costs in 2011 and still made 1.1 billion in 2012 ( after the 172 million in damages was done)
I understand hating big business and their practices as much as the next guy, but I have a hard time getting a sense of satisfaction knowing that at the end of the day the company itself isn’t going to be impacted by the hack more than a small itch, while fucking over the everyday consumer significantly more
…You want their security to be bad enough that they get hacked, so that they’d have to face repercussions for having bad security? What?
How about they just don’t have bad security and people don’t risk having their private data stolen?
Nice to know you’d sit there with popcorn watching people who just want to play video games suffer, a small price to pay for you to hurt Sony it seems, who I guess you hate for some reason.
My guess is, like 90% of businesses, they have multiple backups, set up monitoring for when a backup job fails, store them on redundant disks in different locations, dutifully write them on tape too, in addition to a copy in cloud storage, and have never ever tested restoring one.
Spoilers: it’s the weekend and some hard drive is full. Japanese uptake of the cloud was lagging, and I fully anticipate that PSN isn’t utilising any big cloud providers scalabaility and we’re now waiting on Jim, who is on a long weekend (and well earnt!) to reboot/add more storage/logrotate
They probably know how to solve it technically, but they need management approval to do it and there are two managers currently in an internal feud over who has the highest authority and neither wants to admit to being the lowly one for such a trivial request.
I was looking at that game. Looks really cool. I’m interested to see a more historically based rpg game without mages and whatnot. I think it’s based on some section of polish history?
It’s the sequel to the first one, and historical accuracy was like, at the center of of that one. Your character starts off the game not knowing how to read, because in medieval Europe, literacy was not widespread and the son of a blacksmith certainly wouldn’t know how to read, so books you pick up in the game are total gibberish until you learn to read.
I’ve never thought about it before, but I wonder if the companies with games containing microtransactions can ask PSN for compensation for lost income due to long outages.
I tried this in the first place I lived at where I paid for my own internet, which was Comcast at the time.
They said (paraphrasing because it was a long time ago) their contract specified they were not responsible for any outages, nor any income lost due to same. I don’t know if that’s true, but I was young and naive and accepted it at face value.
Outages are a thing of the past since I switched to 4G. If you asked me in 2010 if 4G of all things would be better than a wired connection I would never have believed it.
It’s fast enough and never had an outage. Once in the past year I rotated the antenna to point at a different mast because it was being a little slow. I assume cell towers are a higher priority of infrastructure as they serve more people, and as there are multiple I can connect to there is also redundancy.
This was back in 2006 or so. I don’t recall if 4G was around then, but I’m pretty sure it wasn’t available as an internet provider. If it was, I wasn’t aware.
I’m pretty happy with my current internet solution, but I’ll keep your suggestion in mind. Thank you!
My first reason for going 4G was general distaste that all the wired providers leave me with. Awful pricing models where they charge less for 4 months then more for 20 and then loads indefinitely kinda thing and I just decided fuck that. I think there is a bit more competition for the 4G side of things too.
When I worked at a web host, we had people like that. Being support sucked. Like, yes, it sucks that your e-commerce site that uses horrifically outdated software is offline but, we don’t offer quad nines, especially not on a $35/year shared hosting plan. And, honestly Drew, your site gets single-digit visits per month and sells erotica based upon the premise of Edgar Allen Poe being transported to 1990s Brooklyn and working as an apartment building super. At best, you’re breaking even on that hosting bill.
As bad as the customers I deal with are I am so glad we only work with real companies. The smallest are a few hundred staff. At least 99% of the time they can be professional. The exception so far have been pretty funny though, shame I don’t go on calls with them anymore tbh.
It is basically just a web form these days (just google “xfinity outage” or whatever).
They cut you off after a certain number of outages per quarter. And they decide how much money you get per outage. So if your next door neighbor has never reported an outage and you report every single one, they’ll get more for that one report.
It has happened more often than that. The one in 2011 was the biggest outage, but PSN also got DDOSed by lizard squad a couple years after the 2011 outage
Right??? Grab your NES cartridge, and make sure to grab the one that you borrowed from your friend last week. Throw them in your bookbag, and pedal your bike while your mom has no real way of knowing where you are. Sure you SAY you’re going to Jimmys house, but it’s not like you have a GPS tracker. And even if you did, how would your mom follow that that tracker? Go to the FBI and use their super computers??? Maybe you’d like her to ask for the nuke launch codes while she’s there. Just be back home before the street lights come on, or dad’s beating your ass!
Ah, the 80s. What a magical time. A magical time of AIDS epidemics, wars on drugs causes by and fought by the government, toxic toys not being recalled, and everybody being too dumb to care.
Nowadays, kids don’t even HAVE bikes! You throw your kids into a strangers car, call it uber, and use technology the 1980s government would have dreamed of having to make sure your kid goes to that little shit Jimmys house.
Everytime I remember the world I grew up in, and then look around at the world I’m in, I feel like I’m missing a big piece of what happened. These two worlds don’t line up. Like when I see old photos of my dad, from the 60s, I say “Yep, that sure looks like what my dad would look like if he were young”. But when I look at the 80s, I think “that sure seems like a totally unrelated society. One in which absolutely did NOT age into this world…”
Looks like PlayStation’s Auth servers are down among everything else. Even if multiplayer was free, I don’t see how modern games would function without that service running. Who am I playing against? What’s their name? How did I get my account progress?
Just about everything multiplayer nowadays relies on account / Auth services. Especially on console.
You used to be able to type in an IP address whether or not the official server is running. Sometimes you still can, but seeing as Baldur’s Gate 3 has LAN and direct IP connection on PC but not on PlayStation, it sure seems like Sony is asking them to specifically remove the feature if they wanted it in the first place.
Then beyond that, you’ve got a mismatch behind what your money is actually for. It used to be for paying for their servers, but you often don’t even connect to Sony’s servers anymore. Plenty of games behind that same paywall have their own servers, like Call of Duty for instance, but Call of Duty’s multiplayer is behind the same paywall as Helldivers 2, which is running servers on Sony’s dime. And beyond that…the reason multiplayer is free on PC is because your purchases are funding them. The majority of game sales on consoles are now digital, just like Steam, and that is a trend that’s accelerating. Meanwhile, the subscription fee compared to free online on PC is probably one of a multitude of reasons that people are leaving consoles for PC.
Being able to type in an IP address is a late 90s and early 2000s thing within the AAA space, much as I hate to say that. I do know of at least one unpopular, indie PS4 game that had IP address entry so it wasn’t outright banned then.
I’m pretty sure PlayStation requires games with certain types of multiplayer to authenticate with them as part of the agreement to publish on the platform so that’s restrictive.
However, Sony does provide services that cost something to run, both directly for the studio, and indirectly for players who consume that studio’s game. Not the least of which includes account authentication which is one aspect of ensuring piracy isn’t happening on that platform. Friends services and the ability to join friends helps people jump back into your game. I’m sure there’s more.
I’m pretty sure PlayStation requires games with certain types of multiplayer to authenticate with them as part of the agreement to publish on the platform so that’s restrictive.
It sounds like that requirement is just a bad deal for the consumer. And they charge you for it. And they can’t guarantee uptime.
From the consumer’s perspective, at its cheapest, it’s $10/month to play with your friends on PlayStation, be able to claim new games monthly which are good for as long as you are paying the subscription, and have cloud saves (among a few other minor benefits).
No service can guarantee uptime, that’s just the reality of it. This is the largest PSN outage in 14 years. Most outages have not been this long or widespread.
Napkin math shows their uptime to be ~99.5% in the 18 years it’s been operational. Not that good nowadays, but not something you can’t sell to people.
Cloud saves that are free on PC, and they don’t block your access to transfer saves without it like consoles do. Playing online on PC is free, and we know exactly how to make it free on consoles, but they’re not interested in doing so. No one can guarantee 100% uptime, which is why it’s a bad deal to make the subscription for that stuff mandatory instead of allowing things like direct IP connections.
You apparently can transfer saves on PS4/5 offline. For PS4 they can be copied to a USB drive, but more to your point here, the only way to copy PS5 saves around (besides PS+) are to do console backup and restore processes and then during that process say you want to take save games wholesale (and then restore them wholesale). That’s definitely greedy bullshit.
I don’t know what more to say, consoles are walled gardens that consumers pay to be in. Within those walled gardens, the company dictates the rules. There’s plenty of good arguments for using a more open platform like PC. Not the least of which is that PlayStation has had an abysmal console cycle for trying to prove their console is worth purchasing - what with it having basically no exclusives that won’t eventually come to PC, first-party or otherwise.
consoles are walled gardens that consumers pay to be in
Less and less as time goes on, is my point, for the reasons we’ve discussed. Maybe any one or two of those reasons aren’t doing it on their own, but in the aggregate, it appears consumers are slowly deciding not to put up with the downsides anymore.
It also helps that consoles are becoming more and more PC-esque and expensive. Consoles were a good alternative because they were cheaper, had exclusive titles, and had the ability to couch game, and usually were just “pop disc in and play”. They were also pretty stand-alone devices. My biggest issue with PC gaming prior to really this generation was I cannot stand M+KB, I like sitting back in a chair with a controller. But now, peripherals are more able to operate on multiple platforms, games do cross-platform releases, cross play is more prolific (and cross-saves as of late), and it’s easier to switch now and not “lose” your friends. Plus, the cost of consoles anymore are much closer to equivalent PCs now.
Console positives are dwindling, or at least becoming neutral to PC.
No, but I didn’t want the headache of multiple peripherals, and when you’re 15, it’s hard to convince a parent to spring for more expensive options out of convenience lol. There were options, but even still, some games didn’t come with native controller support (I built my 1st PC in college in…2013? for ESO, and the controller support was through a mod, and it barely worked at the best of times).
Theyve just gotten so similar in their function, it’s increasingly hard to justify a console anymore. Microsoft basically forgoing exclusives now only strengthens it
You’re mixing stuff up, the direct connect for multiplayer where you put the IP has nothing to do with authentication that he’s talking about. Whenever you open up a multiplayer game it will authenticate yourself with PSN using the account you have on the playstation, then if your authentication succeeded it will authenticate with the game service-servers which will reply with stuff like your progression in the game, whether someone has sent you a message or a friend request, etc. Modern games are a platform in and of themselves, essentially they have an entire Discord on steroids internally which you’re using before, during and after playing online matches. If the PSN is down you can’t authenticate with those servers… I mean, they could allow you to login using username and password, but that’s: 1 not needed since the PSN is almost never down and 2 probably against some TOS from Sony for you to release games on their platform. So if the PSN is down you would not be able to get into the main screen for multiplayer anyways, so there’s no place where you could input the IP for the game-server you want to connect to.
I’m not defending the system, but it is what it is, games have organically evolved to have all of these social features which people do use and like, it makes sense that Sony won’t allow you to go over them and authenticate directly with the game specific service-servers and it makes sense that if you’re relying on all of that for login you also rely on it for matchmaking (which is where the IP would come in place). Could it be better? Sure, but there’s no incentive for it to be, PSN is rarely down and games (at least large ones) take forever to be sunset, and by that time there are almost no people playing them anyways.
I’m not mixing anything up. If they allowed for things like direct IP connections, you could still play Baldur’s Gate 3, online, regardless of this downtime. It wasn’t organically that we arrived here. It’s objectively worse.
This is the relevant bit of what you’re replying to:
I don’t see how modern games would function without that service running. Who am I playing against? What’s their name? How did I get my account progress?
None of that comes from the game-server but rather from the service-server. Even if social games that have those features allowed you to connect to a server directly, you would still need to connect to their servers for all of that stuff.
Direct IP connection has nothing to do with authentication and social flows (e.g. names and progress like the comment you’re replying to mentioned) and would not help in the slightest with it.
It would help people who wanted to have a functioning video game. Then you could ask your friend (or someone on Discord) what their IP address is and play with them.
You’re again mixing the point, your friends IP doesn’t have authentication, progress, chat, etc, etc, etc. You’re talking about a different kind of server.
The thing I’m criticizing is that they make this other kind of server impossible, even though it would be exactly the kind of backup plan you’d want for a situation like this one.
But that is an apples to oranges comparison, just because you personally don’t care about those features doesn’t mean others don’t care either. For games without those features mentioned in the original comment (like Baldur’s Gate 3) not having join by IP is ridiculous we agree there. But for games that do it’s just not feasible, there’s too much of what makes the game the game in those features. Don’t get me wrong, I personally think that companies should not just kill the game and should provide ways to make their game playable offline after closing the servers, but it’s not as simple as allowing you to join by IP for the games being discussed here. What level would your character be? What load out would it have set? Which items would be unblocked? Etc, etc, etc, the servers that control all of that are too engrained into the fabric of the game, and that’s something that happened organically because people liked those features and wanted cross-progression, security, etc. Can all of that be removed? Sure but then you’re left with a shell of what the game is/was, still I believe companies should make such a release before closing the servers, but again this has absolutely nothing to do whatsoever with direct join by IP.
Nobody’s gonna dispute the necessity of some sort of server somewhere in the mix. But does it need to be something like PSN? A central 3rd party service that most games only use because they’re forced to?
Walled gardens and all. That’s the cost of doing business on PlayStation. Perhaps we’ll see some pushback from developers to PlayStation that might carve a path for sidestepping PSN services if the developer wants to.
It’s important to note, though, that PSN (and Xbox Live, and Steam) does provide useful services to developers in exchange for that cost of doing business.
Free your mind! There is another way. Video game servers should be open-source, and the games should permit you to choose a custom server. This way, games can survive the bankruptcy of their creators’ companies.
I don’t disagree completely, but it’s not as easy as you think. We’re not talking about server in the sense of a headless game client that will coordinate a match, we’re talking about a whole infrastructure of micro services and a web of communications and APIs just to get a basic authentication working. Not to mention possibly encrypted hard coded addresses to contact. That being said I 100% agree that before a game is abandoned a plan should be put in place to allow people to keep playing it, even if it’s complicated and cumbersome to setup, or even if it’s as crude as removing authentication entirely.
This would basically be my reply as well. Companies are in the game to make money, and setting up all this infrastructure, not to mention maintaining it, is NOT cheap.
To be clear, that was not a thing. Just the PSN account doesn’t require payment. The subscription is for playing in MP and (I think) access to online media like yt.
Been a minute (this was a nice reminder that I hadn’t even booted up my PS5 in almost a year…), but I want to say it depends on if you have your console set as your primary console or not. Primary doesn’t need to go online to authenticate. Secondary does.
Most people just have a single console so it is auto-primary. But people who bought a ps5 pro or who do super convoluted account sharing shenanigans always have trouble when auth servers are down.
Also, I think the PS+ IGC requires network to make sure you still have PS+?
I only have the one ps5. I did have a ps4 if that matters. Tried to play like 5 games this afternoon. All of them had a lock on the icon and when I tried to play it complained about PSN.
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