forbes.com

ono, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Dear CEO,

Games that don’t respect my time are not worth more to me.

InterSynth, do gaming w Baldur’s Gate 3’s Statement On Microtransactions Warms The Heart
@InterSynth@kbin.social avatar

Never put companies on a pedestal.
Before Larian, it was Bungie, BioWare, Rockstar, Bethesda, CD Projekt RED.

ExcessivelySalty,
@ExcessivelySalty@kbin.social avatar

@InterSynth Exactly, people need to understand companies are there to make money.

@stopthatgirl7

stopthatgirl7,
!deleted7120 avatar

Yup. You’ll always end up disappointed when they inevitably behave just like any other company.

NoneYa, do scifi w ‘Akira’ Anime Motorcycle Brought To Life—And To Market

Barcelona-based transportation-themed art studio Bel&Bel has created a new and highly accurate replica of the fantasy bike, and will now build them to order on a limited basis for less than $30,000USD.

For anyone else wondering

wolfshadowheart, do gaming w The Pokémon Company Announces It Will ‘Investigate’ Palworld IP And Assets
@wolfshadowheart@kbin.social avatar

Some of them seem pretty bad. I feel like the example image with the eyes and the teeth is quite a damning stylistic choice, compared to some of their other monsters which look more like a palette swap and animal change with some model variations. Save for the few that straight up have the same attack, like the Deciduueye example, I think it's reasonable enough to use them for inspiration, although not necessarily the best option. It's a shame they felt the need to rely on something that is popular I think it hurt them a bit by not having as uniform a vision.

That said, even if I do think it's pretty obvious I don't want them to lose this if anything comes of it, Pokemon is just as bad and they have nothing to gain from ruining this persons work other than asserting dominance.

I do hope they use this as a learning opportunity for next time and maybe stop being so goddamn blatant in their "homage". I would have been much more inclined to the game if it felt like the monsters had some rationale behind them because the game is pretty solid overall. All I can say is that I hope the game continues to exist but maybe gets a more original in-world bestiary and not Pokemon Gen 15

TwilightVulpine, (edited )

Calling this one image damning feels like corporatized media has become so dominant, people don't really get anymore how similar things need to be for it to be an actual legal issue.

Superhero comics have a lot of characters that are obvious ripoffs of characters from other publishers and yet they are still legally distinct enough that they can get away with it. Comes to mind also how Walt Disney created Mickey Mouse to replace Oswald the Lucky Rabbit which, even though he also created, was owned by Universal. Both were rubber hose-styled. black-bodied, white-faced, big-eared animal characters wearing shorts, and yet that was also legally distinct enough for his ownership of the character to be established.

It would take far more than a similar face for Palworld to be liable of anything. Sure, it's enough for people to tell they have tried to imitate it, but by itself that's not grounds for legal action.

There are some claims of copying or tracing meshes going around on social media that could be an actual issue, but the validity of those is still questionable. The Pokémon Company needs to either point out a near identical design, and I do emphasize, near identical, or to prove that stolen assets were used in the game's creation.

saplyng,
@saplyng@kbin.social avatar

I'd argue against the example image being damning in the first place because it's fairly obvious they're both derived from the Cheshire Cat from Alice in Wonderland, which is well passed the point of being public domain

TwilightVulpine,

Not only that but they have entirely different body shapes and color schemes. I doubt a face by itself could be copyrighted. If that was the case a lot of anime would have issues.

Gordon_Freeman,
@Gordon_Freeman@kbin.social avatar

The thing is they literally took pokemon 3D assets, edited them a little and that's all

Because pals look like this

https://i.ytimg.com/vi/TOedaV033DY/maxresdefault.jpg

but now IN 3D!!!
Pals
https://imgur.com/PbtJxRr

They took Serperior head+ Milotic body and Primarina hair

https://nintenduo.com/wp-content/uploads/2024/01/Palworld-Plagio-Pokemon-03-1024x576.webp

self-explanatory

For the thumbnail image, they took meoth face, purugly body and that's it

These designs are not "inspired" they simply imported the assets from a pokemon game on blender or something, used "copy and paste" for different body parts and that's it, job done that's their completely original creature, totally not copied

TwilightVulpine,

The person in social media who extracted and compared assets admitted they modified them to appear more similar because they didn't like how the game promotes animal cruelty.

One thing that a lot of people don't seem to realize in this whole discussion is that, whatever you may think of it as far as artistic integrity goes, Pokémon only owns the full complete design of their characters and the actual game files, but not every possible independently produced variation or recombination of those traits. They own Wooloo but they don't own every possible roundish sheep-like creature.

To be fair it's obvious that Palworld's company Pocket Pair doesn't care about originality. But whether the are literally infringing on the Pokémon property is unclear, and a lot of people are making serious but baseless accusations out of snowballing social media outrage.

If there's any actual, real issue that warrants a lawsuit, you can be sure that the Pokémon Company's lawyers will find it out. It's not like they need anyone to defend them, we are literally talking about the biggest media brand in the world.

wolfshadowheart, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@wolfshadowheart@kbin.social avatar

It definitely should not. Gamers use it because there are a range of genres of game. JRPG's ala Monster Hunter and Disgaea are pretty much a 300 hour minimum. There is no way GTA ever produces something worth 300 hours of gameplay, the closest they've gotten is their Online versions which frankly, would be horrible if they were priced per hour.

Racing games would have very little merit in price per hour. Sports games probably in between.

Then there's the whole fact that pacing can be implemented at the whims of the creators. It takes 4 hours to get energy so you can continue? Well, that 4 hours of paid playtime baybee, payyup!

How about games with little to no story? Should the new CoD only be $25 because it's campaign sucks? It's short after all. Or will they try and include multiplayer time, you know, something independent and timeless. Will they become arcades and start charging you per round?

Horrible, horrible idea. No matter hour you look at it, hours per game are only good for gamers with specific intentions, be it their limited time, their desire to 100%, or to see if it simply respects their time in the first place.

TwilightVulpine,

Absolutely. This is supposed to persuade people who say they want games to be long enough to be worth their price, but the actual intention is to create an excuse to charge forever while offering very little for it. It's very easy for any game to pad out their playtime with grind.

It's yet another way to trick people into paying for trappings of games that have nothing to do with the actual content. If you buy a board game, or an oldschool game cartridge, you don't need to keep paying for it however many times you go back to it. They may use servers as another excuse, but today servers exist to enable them to charge extra, not because they are truly necessary. There are many older and smaller games, as well as Minecraft, that show that players can run online games on their own just fine.

And they charge extra by selling fiction. Shark cards with in-game currency are just a number in the game that is trivial to change with no effort from them. It's very different from selling content packs including new vehicles and weapons, locations, characters and story. Same goes for games that sell the chance of getting an unit of an item or character, split by arbitrary levels of rarity that have nothing to do with how demanding it was to create that content, rather than selling full access to content packs including those items and characters, to be used however many times they player wants.

It's layers upon layers of something that is pretty much a scam at this point. Taking advantage of people who can't tell apart product and service from a sense of hype and value in an imaginary context.

luthis, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

Author got burned bad in the comments:

8 hours ago

“Instead of getting more accepting of microtransactions these days because they’ve become so normalized, I’m moving the opposite direction. I genuinely resent Diablo 4 for sinking so, so much work into its $15-30 armor sets in the store when they could have been farmable in the game, and in-game sets are already starting to fall behind in the seasonal model.”

You clearly don’t resent it that much, considering you gave Diablo 4 a 9/10.

Madison_rogue,
@Madison_rogue@kbin.social avatar

It's not a burn; it's a poorly constructed comment made out of context. The author's criticism on Diablo 4 is based within the context of Baldur's Gate 3's release. The review for D4 was written before BG3 was released.

Eggyhead,
@Eggyhead@artemis.camp avatar

I would be happy if MTX were just a default penalty rule on all game review scores. MTX: Yes. Score -2.

SkullBoi, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates

Feels so good to see a live service cashgrab fail

Princeali311, (edited )

Their apparent solution to this is more live service games (at least from a few weeks or so ago).

Edit: Link pcgamer.com/…/warner-bros-aims-to-increase-focus-…

TachyonTele,

“If at first you don’t succeed. Fail, fail again.”

DrSleepless, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates

TIL you can update poop

Whirling_Cloudburst, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates

It was so bad that many of them decided to finally touch grass.

atmur, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates

Watching live service games crash and burn is just so cathartic.

EveningNewbs, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates

Nature is healing.

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

Not until Helldivers 2 dies too. I was tricked into thinking it was healing, and then that game exploded.

EDIT: The truth hurts, but that’s still a live service game that’s actively working against the interests of consumers and preservationists. The more money and playtime people give it, the worse this situation gets.

Katana314,

I still don’t think the enemy is “all live service games” exactly. A lot of us have a style of gameplay we enjoy that makes us go “That was fun! I want some more of it.”

Just that Rocksteady made singleplayer games well, and their poor shift just informs us that not all games need to be live service, especially when the gameplay shifts to something no one likes in order to achieve Number Go Up (similar situation with Gotham Knights)

ampersandrew,
@ampersandrew@lemmy.world avatar

Number can go up without being tied to a server you don’t and can’t control. Those games still get made, from Titan Quest to Borderlands. Nothing about the gameplay loop of Helldivers offends me; the totally unnecessary forced obsolescence does. The thing that makes it a live service game is the thing that makes it incompatible with surviving for more than a few years without an Act of God, like Knockout City. I also hate that people have been trained into differentiating “single player” and “live service”, as though multiplayer must inherently be this way when it doesn’t have to be. A live service game is just an inferior version of a game they could have made that would survive offline, because it’s tied to their servers. Do you think Sony could have mandated a PSN account after the point of sale if it was available DRM-free and allowed you to run your own servers?

TachyonTele,

There is some hope for these games. For example Shadow of War works perfectly fine now and doesn’t have any of it’s “battle pass” stuff in it anymore. It can happen.
Rarely.

ampersandrew,
@ampersandrew@lemmy.world avatar

If Helldivers 2 gets updated to work offline, including multiplayer, I will no longer wish for its death. I just don’t think that’s at all likely.

BroBot9000, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates
@BroBot9000@lemmy.world avatar

Any numbers in on how much money they lost?

MrScottyTay,

Considering what companies that make live services target for… They’ll chalk this up as a loss at the amount of All of the money in the world.

ampersandrew,
@ampersandrew@lemmy.world avatar

Approximately $200M, but you can get creative with accounting across multiple products, the way they phrased it.

Potatos_are_not_friends, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates

Steam puts the player peak for the episode release at just 559 players, and it’s down to peaking under 500 even on the weekend here.

FinishingDutch,
@FinishingDutch@lemmy.world avatar

When you can pack the peak amount of players into a decent sized ballroom, that’s never a good sign for your game’s future.

At this point they’re probably better off just refunding buyers and shuttering the game entirely. Doesn’t feel like this is a salvageable situation.

ParanoiaComplex,

refunding buyers

Image

kureta,

Oof

intensely_human, do games w Report: A Marvel 6v6 Overwatch-Style Shooter Is Coming

Hell yes. Any time I play over watch I think “this reminds me of a marvel movie battle scene”

hal_5700X, do games w Report: A Marvel 6v6 Overwatch-Style Shooter Is Coming

Too little too late. With superhero fatigue and people not liking Overwatch has much. This game is dead on arrival.

Voroxpete,

Counterpoint, people love Overwatch, they hate what Blizzard did to it. There’s an audience out there hungry for this exact product if someone can do it right (or, at least, about 20% less wrong than Blizzard).

MeanEYE,
@MeanEYE@lemmy.world avatar

And yet they won’t do it right because everyone wants to make a game as a service these days and sell loot boxes and collectibles with season passes, special editions, early adopter bonuses, login bonuses and in-game currency. If it lacks even two the things I mentioned, I’d be surprised.

Voroxpete,

Oh, sure, there’s basically zero chance that this will actually be good. But that wasn’t my point. All I’m saying is that the idea of releasing an Overwatch style hero shooter right now isn’t inherently stupid.

MeanEYE,
@MeanEYE@lemmy.world avatar

Am not the average consumer so I wouldn’t know. I do miss good strategy games, turn based and story rich RPGs, etc.

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