TwilightVulpine

@TwilightVulpine@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

TwilightVulpine,

Trying to never disrupt the Economy when the Economy is based on materially impossibly extracting ever growing profits out of a finite world is itself a futile self-destructive endeavor.

TwilightVulpine,

Copyright is not "use it or lose it", but as it is, it is unworkable for digital media. Computer hardware doesn't last a century and with no other measures being taken to preserve that content, it's effectively doomed by the law. It also doesn't reflect a world where average people make edits of copyrighted content as a means of expression without seeing any problem with that.

TwilightVulpine,

It must have been even longer for the Kickstarter backers who initially were told Silksong would be a stretch goal DLC

TwilightVulpine,

Love the effort this guy is putting into it. I don't have The Crew to participate but I hope this pays off.

TwilightVulpine,

It's funny when your buddies pull mild pranks but I definitely don't like how much companies have adopted it. I could do without all the false announcements.

It's only fun when they do ridiculous stuff for real, like SEGA releasing The Murder of Sonic The Hedgehog.

TwilightVulpine,

What a funky new font you got there, pretty hard to read the title. It's like the letters are shuffling around like SIBYL or PLOY or US BIO something.

Anyway, that game doesn't exist. I would know, I played all the arcade games they had in the area when I was a kid. It was pretty fun and harmless until they took it away. Never seen one. The game didn't even start yet.

What a fun hoax it was. They will be very amused.

TwilightVulpine,

Ah, that's more reasonable than simply being a matter of system bloat. They should test for battery duration while doing that.

TwilightVulpine,

It's downright bizarre that apparently someone can own a physical copy of a game and not be allowed to dump them. DMCA and customer rights are broken.

TwilightVulpine,

Lee and Clem had such a great story, nothing else I played in the series even came close. I'd even go so far to say that it wins over most other kid/dad duos in games.

TwilightVulpine,

I remember when one single block of water source would flood the whole map if not contained by sponge blocks

TwilightVulpine,

Even the private server chats. That's [hecking] [doo-doo]

TwilightVulpine,

To be fair it kinda went away for a while during the beta and then it got added back years later.

Ur-Quan Masters released on Steam (for free) (store.steampowered.com)

You might know the game under the name Star Control 2. It’s a wonderful game that involves wandering around deep space, meeting aliens, and navigating a sprawling galaxy while trying to save the people of Earth, who are being kept under a planetary shield.

TwilightVulpine,

It would have been nice to have a proper Remake but this is not bad per se, though I'm not a fan of how much it's being dragged out, and that Vincent and Cid still won't be playable still.

TwilightVulpine,

Vanillaware keeps making me hungry as always

TwilightVulpine,

I'd say Honkai Star Rail is the most commute-friendly one, since it's based on turn-based battles. Genshin is definitely not the best one for that. Exploring the open world and doing quests take a long, long time. Honkai Impact 3rd has short missions too but it's action oriented.

TwilightVulpine,

Also the game literally has no grind

My hundreds of hours farming level up materials and artifacts would beg to disagree.

TwilightVulpine,

Good for you running Domains and Ley Line Blossoms 4 to 8 times a day in 5 minutes. But if you are doing that, then you definitely put a lot of time into farming artifacts already. I wish I could simply run it a couple times per character and be kitted out for good, but they gotta pile up random stats over random stats to get people farming forever.

TwilightVulpine,

I'm saying it does take me significantly more than 5 minutes, and that's not even counting getting around the map or Daily Commissions or regular events that also take time, which one might want to do if they want more characters and weapons without paying.

I'm also saying that to have your characters so optimized that it only takes you 5 minutes now, it means you likely grinded much more than 5 minutes a day for a long time, because fast clear times aren't trivial to get, and in this game skilfull play doesn't make up for raw stat numbers as far as clear time goes.

I am saying that solely counting daily grind, my playtime has surpassed hundreds of hours, and this is not hyperbole. I have played for more than a year, so over time even short daily playtime can ammount to that, but lets not downplay how many times you need to run the same XP Leylines, the same Talent Book Domains, the same Artifact Domains, the same Bosses over and over to gather materials to get new characters up to speed with the rest of your team, meaning, usable in gameplay.

God, if I didn't like the game's story so much I'd probably have dropped already from how repetitive and tiresome the grind gets. Like many live service games, it's not even like this is earned naturally by playing however you want, no, you need to go out of your way to grind the same repetitive challenges. Maybe you know games that are even more griindy and tiresome... but I wouldn't exactly say that this means Genshin is free from grind. Not at all.

deleted_by_author

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  • TwilightVulpine,

    Downright bizarre that corporations can demand such an extent of a lifetime punishment for non-violent crimes. Truly the law only serves the rich...

    TwilightVulpine,

    Shadow is a cool character. Gotta wonder if they are going to be as daring about this one as they were in the Shadow game, but I see no guns so probably not.

    TwilightVulpine,

    Sonic Adventure 2 is great but it hurts me every time someone says how good Sonic Heroes was. Sonic Heroes was the most paper-thin every character has been in the 3D era. They just took a couple stereotypical quotes for each character and called it a day. The scant little they did with Shadow was only the barest setup for Shadow the Hedgehog.

    Shadow the Hedgehog was overly edgy but at least they tried to do some character exploration and what-ifs. I got some chuckles from how over the top the Dark paths went but some routes and the True ending seemed to fit his actual character just fine.

    Character-wise I'd say Sonic Battle was one of the best entries, but the gameplay had nothing to do with anything Sonic.

    TwilightVulpine,

    Every day that passes piracy is proven even more as the only guarantee any culturally significant work might remain.

    TwilightVulpine,

    That's right. It's preferable to go for 10-15 pokémon, 30-40 trainer and supporters, and 10-15 energies. As long as you can guarantee a basic pokémon in your starting hand, many trainer cards let you get the other basics and evolutions that you need. 15/30/15 is a more casual friendly mix, the tighter ones are used by people with optimized strategies.

    It's also good to have 4 copies of whatever basic pokémon you want to focus on, as well as anything else that's necessary for your main strategy.

    I play it casually but I held myself against the utterly savage folks on the TCG app's ranked mode to have some idea of the basics.

    TwilightVulpine,

    Figuring out decks can be a lot of work but some cards are pretty much always useful. Professor's Research can save you from a bad hand and Ultra Balls can get you evolutions if they aren't showing up. For mixed color decks you might want Energy Search or maybe some variety of Rainbow Energy cards (but you can only have up to 4 of each special energy).

    TwilightVulpine,

    Weird to have so many versions of the same form but no kid Goku.

    TwilightVulpine, (edited )

    Calling this one image damning feels like corporatized media has become so dominant, people don't really get anymore how similar things need to be for it to be an actual legal issue.

    Superhero comics have a lot of characters that are obvious ripoffs of characters from other publishers and yet they are still legally distinct enough that they can get away with it. Comes to mind also how Walt Disney created Mickey Mouse to replace Oswald the Lucky Rabbit which, even though he also created, was owned by Universal. Both were rubber hose-styled. black-bodied, white-faced, big-eared animal characters wearing shorts, and yet that was also legally distinct enough for his ownership of the character to be established.

    It would take far more than a similar face for Palworld to be liable of anything. Sure, it's enough for people to tell they have tried to imitate it, but by itself that's not grounds for legal action.

    There are some claims of copying or tracing meshes going around on social media that could be an actual issue, but the validity of those is still questionable. The Pokémon Company needs to either point out a near identical design, and I do emphasize, near identical, or to prove that stolen assets were used in the game's creation.

    TwilightVulpine,

    Not only that but they have entirely different body shapes and color schemes. I doubt a face by itself could be copyrighted. If that was the case a lot of anime would have issues.

    TwilightVulpine,

    The person in social media who extracted and compared assets admitted they modified them to appear more similar because they didn't like how the game promotes animal cruelty.

    One thing that a lot of people don't seem to realize in this whole discussion is that, whatever you may think of it as far as artistic integrity goes, Pokémon only owns the full complete design of their characters and the actual game files, but not every possible independently produced variation or recombination of those traits. They own Wooloo but they don't own every possible roundish sheep-like creature.

    To be fair it's obvious that Palworld's company Pocket Pair doesn't care about originality. But whether the are literally infringing on the Pokémon property is unclear, and a lot of people are making serious but baseless accusations out of snowballing social media outrage.

    If there's any actual, real issue that warrants a lawsuit, you can be sure that the Pokémon Company's lawyers will find it out. It's not like they need anyone to defend them, we are literally talking about the biggest media brand in the world.

    TwilightVulpine,

    lol, lmao even

    TwilightVulpine,

    Can't help but feel some distaste for the idea that a mandatory gay sex scene is grounds for boycott, while most of them don't mind a mandatory straight sex scene in an M-rated game.

    I have my issues with TLoU2 but that one really brought the chuds out of the woodwork.

    TwilightVulpine,

    This take reminds me of how disappointed I was when I got Pokémon Violet, excited to see what pokémon would be like in open world, and then I realized there was nothing to do in between towns and bosses. Overall, it felt less interesting than older games where you needed to solve puzzles and mazes to progress. It's not even like there is much of an incentive to do things in your own order because every challenge has fixed levels. You could play multiplayer but there was nothing to do in multiplayer but to roam around. Due to the short draw distance and low frame rates it wasn't even like admiring the creatures roaming around felt so impressive.

    The real time catching mechanics in Arceus were pretty fun, I liked the stealth elements, but without them SV felt like it was only going through the motions of having an open world, without understanding how to make use of it.

    TwilightVulpine,

    Pokémon with guns wouldn't have gotten millions of sales on its own. When the trailers came out people were laughing but they weren't exactly eager to play.

    Given the persistent popularity of survival crafting games, I think "Ark with knockoff pokemon" is exactly what people wanted. After all, even before this, Pixelmon was one of the most popular Minecraft mods.

    TwilightVulpine,

    The Day Before did not sell a single million units and Palworld is not getting widely refunded, even though everyone who starts it, dressed like a caveman, immediately realizes they aren't getting to play with guns anytime soon. There were streamers showing this even before the game was out.

    It's true that virality is unpredictable and popularity is not a measure of quality, but I think a lot of people are being overly dismissive of the fact that Palworld managed to hook people with something that appealed to them. Not to say it's a bastion of quality and originality, obviously not, but it has something going for it.

    TwilightVulpine,

    Maybe it's just a consequence of growing up poor but I just don't get all the drama going on about what a ripoff it is. It's not like off brand stuff is anything remotely new.

    TwilightVulpine,

    Right? I see people saying "oh but the violence! the slavery!" as if it wasn't a collective act of childhood goodwill that prevented such associations being made to Pokémon. They talk a lot about friendship, but it's a friendship built on beating up creatures in the wild, which then obey and fight for you unquestioningly. Even some which are human-like and stated to be as intelligent as humans.

    I consider myself a Pokémon fan and I defended them often, but it's a concept that gets a little iffy if you think about it for more than a minute.

    TwilightVulpine,

    Like any RPG? Nah. C'mon, in most RPGs the characters are brought together by the story. Even the occasional antagonist who is fought and then allied with has a whole discussion where they are convinced of the merits of the protagonists. I could grant that in the Pokémon anime fairly often the creatures are convinced or decide to come along willingly, but in the games that hardly ever happens.

    How do you reconcile the idea that the creatures want to come along with the active resistence of fighting them and having them break your pokéballs repeatedly?

    Of course if you take the story by its word they'll say that trainers are good and friendly and only these criminal teams really are evil. And for fun I indulge that fantasy while I'm playing it, that these are martial artists pets that just love fighting so much and that pokéballs must be super comfy inside. But if you take a moment to compare what is happening you'll see that it isn't that different from what Palworld is doing.

    TwilightVulpine,

    I heard the game warns you against it and there are police forces that chase you if you commit crimes against humans. Though I don't know if that happens if you capture a human specifically.

    Still, distasteful but I wouldn't see it much differently than, say, killing innocent bystanders in Hitman. The game allows you to do it but it doesn't encourage you to do it. It just doesn't block it either. It's not something I do or I'd approve of, but considering it's a more edgy version of the genre I can understand the game not making humans immune to the device that traps and essentially brainwashes living beings. Because, why would they be?

    TwilightVulpine,

    Look, I want a Steam Deck from the deepest depths of my heart and I love what it offering... but this take just isn't it. The Steam Deck is said to have sold "multiple millions" of units, lets say generously around 10 million. The Nintendo Switch has sold 132 million units. The Steam Deck couldn't hope to begin threatening the Nintendo Switch.

    Though in all fairness, I don't think it needs to. It's much more of a specialized device rather than something you give to your kids.

    TwilightVulpine,

    The creature designs are similar to Pokémon but that's where it begins and ends. Palworld is a survival sandbox with creature collecting, it doesn't even have turn-based battles. It's far more similar to Ark or Rust than Pokémon.

    If anyone wanted a game that "is but isn't Pokémon" they should look into TemTem or Cassette Beasts.

    TwilightVulpine,

    Yeah, but I would say that already makes it more markedly different, even compared to, say, Monster Hunter Stories. Sure, there's cutesy creatures which gives it some similar aesthetics but the gameplay experience is not even remotely similar.

    Compared to Lies of P which looks and plays like Bloodborne, it's not really that close.

    TwilightVulpine,

    I get it, but part of my point is that there are games that are very much like Pokémon for someone who wants 90% of that with a little bit of a different twist. Meanwhile I'm seeing some people looking into Palworld and going "Wait is this Minecraft? I wanted Pokémon with guns."

    TwilightVulpine,

    Frankly emulating on other systems is simply better by all the improvements you can do over the base experience. Especially when it comes to 3D games. Not to mention the libraries are much more expansive. I think the only advantage of NSO is the integrated online multiplayer being more seamless and easier to find other players in.

    TwilightVulpine,

    And who knows what will happen when the next console comes out and the Switch heads to obsolescence...

    TwilightVulpine,

    That's why "to some extent". Nintendo does some unsavory moves, but I'm not sure the point of it is profiteering, especially when it comes to taking things out of sale.

    But you can't deny that they put out games of consistent quality, and not overly monetized.

    TwilightVulpine,

    Caring about the product is not incompatible with making profit, but it is incompatible with maximizing profit, because then your design priorities must shift to emphasize functionality and entertainment to cutting costs and expanding monetization opportunities.

    It's easy to see in gacha games. Even the best of them have to have to obstruct fun to make money, from the way they limit gameplay options so that people will gamble for them to the way that they gate progression behind repetitive daily grind so that people will keep coming back out of habit and FOMO.

    Even beyond the monetization itself, great games require a willingness to take time experimenting and polishing, time which would seem like wasted wages to more money oriented companies. Sometimes it pays off, like Larian, but sometimes it doesn't, like the old Clover Studio.

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