Nintendo does care about making good games, or it wouldn't make all the weird moves that it does, and it wouldn't consistently output quality titles like it does. We are just so used to dispassionate money leeches controlling everything that the idea that anyone in charge cares about anything but money seems hard to believe.
Which is all the more reason why Microsoft can't be allowed to acquire it.
Not even Microsoft is selling ROMs, at most they make their older games retrocompatible on console. From one locked device to another. At that point you might as well dump your old Nintendo games and the result is the same.
That doesn't add up, in this case. If they simply announced a revenue share, something that Unreal Engine already has, it wouldn't have been anywhere as controversial. Some devs would grumble but it wouldn't have been taken as an existential threat worth jumping ship as soon as possible.
The whole charge per download was likely an attempt to get more money out of freemium mobile games, but nobody was willing to accept that.
Really, the damage to their image so significant, it's likely many dev studios will drop it even under those conditions, just out of lost trust.
I still need to try Forged in the Dark, but Powered by the Apocalypse just makes me run back to Shadowrun as it is. It's way too far the other way, barebones and genre-centric to a limiting extent. For all its issues, maybe even because of its bloat, it never leaves you out of options for any assortment of scenario themes.
I did have good experiences with Savage Worlds. It's system is a little strange, but it manages to be simple while still offering a good variety of mechanics for different themes, though it isn't itself narratively-oriented if that's what the group wants.
Looking for more games like Pokemon TCG for Gameboy or Slay the Spire. Games that are in essence TCG but aren't caught up with simulating the gambling of opening packs.
It's a shame that well-balanced TCGs are so hard to find because the booster model is much more popular, you know, because it lures gambling addicts. So these games keep going and releasing sets with inevitable power creep.
It'd be nice to find some games to play casually vs CPU or easy to play with friends. I like card games in theory but just the thought of playing with other people with thousands of hours of ranked play saps my enthusiasm.
Just when I was giving Bungie credit for taking Destiny 2 armor out of Eververse this season and making it an earned, in-game reward, we now have a situation I’d describe as pretty baffling.
Yes, unironically. It doesn't stop happening. If we get too desensitized and passive they'll keep inventing more ways to be terrible.
It used to be that any monetized cosmetics were already seen as a gross cash grab, now people are thankful it's not gameplay related. But there is also plenty of gameplay related ones too. The gaming industry is just so bad now.
Yeah, these "clarifications" plainly contradict what they had told journalists before. They already had clarified that they would charge for all installations, not just the initial ones.
I also wonder what Microsoft thinks of this talk that they will be on the hook for Game Pass rather than the developer studio.
Presumably Unity decided they had too many customers and needed to get rid of most of them. Not only is this an insane thing to charge developers for, there are all kinds of concerns like:...
Charging "per install" as opposed to "per sale" will be goddamn awful. At best it might lead to DRM where you'll have a limited number of installs before you lose the game you bought.
How many reinstalls? Because I have games I have bought 4 PCs/laptops ago, not counting some few more when I installed them in family members' computers to play with them. What about OS updates? Windows keeps insisting to move to 11.
Frankly, this doesn't sound reasonable at all. It's not even like Unity is doing any of the hosting to justify squeezing devs like this.
edit: Now it has been confirmed it's not measured on an unique hardware basis, any reinstall counts. It's just madness.
I know and thank goodness for that... but there will be projects that simply won't be able to afford to move to entirely different engines. It's a lot of work that might have to be redone.
What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?...
In the puzzle platformer Braid you can always rewind time, so any failure or minor mistake can be corrected by rewinding a little bit. Technically there is a fail state where you can die, but rewinding is such a basic mechanic, going back feels seamless.
It's a little sketchy but I sorta find valid the way Capcom is going about it, that they are going to sell their Mega Man gacha game as a standalone offline purchase now that the servers will shut down. At least it won't be lost to time.
Ethan Lee has been keeping your favorite indie games running for years by porting them to Linux. Now he wants developers to start thinking about “maintenance” instead of “remasters.”
This is such important work, but large gaming companies now seem to want games to stop working so people will move to the next thing. That's one of the hidden business interests on tying everything to online services.
I do hope we can still manage to maintain compatibility using emulators, virtual machines and compatibility layers. Digital media is so trivial to copy and store that letting it be lost can only happen due to complete neglect.
Nintendo showed some developers the new console Switch 2 behind closed doors with The Matrix Awakens and a version with improved graphics of The Legend of Zelda
Me neither. PS4? Sure. PS5? Technology hasn't advanced so much for that to be likely. PS5's are huge and need a lot of cooling. It would also cost a fortune. It's not something that fits Nintendo's approach to new hardware.
So far, Starfield is an awesome game, but now I have an urge to pick up my character on no man sky, and I’m having trouble putting that game down right now....
Funny enough that was already possible on the PS3, so it's a matter of control rather than technological limitation. They use the excuse of "technological progress" to close the walled garden even more.
He is obviously biased by his business interests, but frankly he is ultimately correct. Once consoles are digital only, console players will lose the last form of control they have over anything they own.
You are mixing having your own physical copy with needing to run games straight from the disk. Nevermind that there's no reason that games couldn't be sold on faster cartridges, you can still have a physical media that can install a game into the console. Offline, without relying on an online service that will inevitably close eventually.
As it is, with disks and cartridges, they can't make it so absolutely every game must check with their online services. They have to make sure grandma in the boonies can make little Timmy's game work right out of the box. Without them, there's nothing stopping them. They could even straight up say that "no game could be expected to last more than 10 years", and I see enough people that already seem ready to fall for that. Nevermind that to this day there's people playing the nearly 40 year old Super Mario Bros.
This is why I edited my last comment to say explicitly "played without any download" rather than "run from the disk", the comment I replied to was missing my point. I couldn't care less if the disk goes spinny or not, this is not about storage technology, it's about control over the games you buy. The point is owning games without being bound to online services, which a disk that can be installed directly does perfectly fine.
I literally just replied to you about this and I don't know where you are getting it from. Games may ask for updates but games that are unplayable without downloads are very much the exception.
IGN can exclusively reveal the details from IATSE's 2023 Gameworkers.org Rates and Conditions Survey, where the organization asked hundreds of video game developers about their pay, benefits, and working conditions.
Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.
You need to be the kind of person who likes crafting progression in itself. I enjoyed for a good while, chasing better upgrades, building a base and slowly building up a glossary to understand the aliens, but it's definitely not for everyone, and it's more wide than it's deep for sure.
Maybe it's because I got into it late but I actually liked the exploration between planets. While a lot of them are effectively interchangeable in resources, there's a lot of interesting environments and creatures that are created by its procedural generation.
Embracer group is terrible. It came with big promises of reviving dormant franchises but it's just closing studios with not a single game announcement to show for it.
Nah, if they actually got it into production as they started to make teasers for it, they'd likely get some version of it working for PS4 and Xbox One. The first teaser for it was released on 2013, but development only started on 2016. I'd scratch it to poor management more than anything. Sony managed to keep releasing pretty impressive games on the PS4.
It also comes to mind that the versions on PS5 and XSX weren't even the "next gen" versions proper, they were the ones for the previous consoles that just happened to run better on newer hardware. The proper next gen update only came months later.
Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware" (www.resetera.com) angielski
Archive link: archive.ph/NF2r0...
Unity Overhauls Controversial Price Hike After Game Developers Revolt (archive.ph)
Penny Arcade sums up the Unity debacle in the first panel. (www.penny-arcade.com) angielski
Today’s Penny Arcade is a near perfect commentary on the Unity debacle....
Unity doesn't consider Planned Parenthood a charity (but a political groups), won't exempt them from install fees (steamcommunity.com) angielski
Original Title: UNITY, consent is key and you don't have ours....
TCG games that aren't P2W hellscapes or are single player experiences? (kbin.social) angielski
Looking for more games like Pokemon TCG for Gameboy or Slay the Spire. Games that are in essence TCG but aren't caught up with simulating the gambling of opening packs.
‘Destiny 2’ Is Now Reselling Old Seasonal Cosmetics For Nine Times The Price (www.forbes.com) angielski
Just when I was giving Bungie credit for taking Destiny 2 armor out of Eververse this season and making it an earned, in-game reward, we now have a situation I’d describe as pretty baffling.
Was Unity lying yesterday or are they lying today? (lemmy.today)
Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Cult of the Lamb Developer Threatens to Delete Game on Jan 1 Amid Unity Backlash - IGN (www.ign.com) angielski
The developer of superb action-roguelite Cult of the Lamb has threatened to delete the game on January 1 amid a row with game engine company Unity.
Old School RuneScape punishes innovation, prevents player from using their own severed toe to skirt anti-botting rules (www.pcgamer.com) angielski
All I'm saying is it should be fine according to a strict reading of the TOS.
Unity rushes to clarify price increase plan, as game developers fume (www.axios.com) angielski
archive...
Unity introducing new fee attached to game installs (www.gamedeveloper.com)
Unity introduces new fees for game devs based on revenue and game installs (www.gamingonlinux.com) angielski
Presumably Unity decided they had too many customers and needed to get rid of most of them. Not only is this an insane thing to charge developers for, there are all kinds of concerns like:...
Unity adding a fee for devs for each time a game is installed, after certain thresholds (www.gamesindustry.biz) angielski
What are some games that "spin" failure states? angielski
What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?...
Nintendo Ending Mario Kart Tour Content 4 years after its debut (www.gamescensor.com) angielski
Meet the Guy Preserving the New History of PC Games, One Linux Port at a Time (www.404media.co) angielski
Ethan Lee has been keeping your favorite indie games running for years by porting them to Linux. Now he wants developers to start thinking about “maintenance” instead of “remasters.”
Lords of the Fallen: Developers worry about abundance of Soulslike games (gamerkick.com) angielski
In an interview, the developers of the upcoming Lords of the Fallen talked about how concerned they are about the abundance of games in the genre.
Switch 2: Graphics similar to PS5 and Xbox Series at Gamescom (gamerkick.com) angielski
Nintendo showed some developers the new console Switch 2 behind closed doors with The Matrix Awakens and a version with improved graphics of The Legend of Zelda
Starfield has made me obsessed with no man’s sky
So far, Starfield is an awesome game, but now I have an urge to pick up my character on no man sky, and I’m having trouble putting that game down right now....
Nintendo demoed Switch 2 to developers at Gamescom (www.eurogamer.net) angielski
In Cologne last month, Nintendo's public Gamescom showfloor booth let you play Pikmin 4 and Super Mario Kart 8 Deluxe. …
Zelda Producer Says There Will Be No DLC For Tears Of The Kingdom (www.gameinformer.com) angielski
It sounds like the team is moving on to new Hyrulian pastures.
GameStop Boss Says Disc Drives Should Be Required On Game Consoles (www.gamespot.com) angielski
"It would be great if people had to buy more of the thing," says guy who makes money selling the thing.
New Survey Reveals That Many Game Developers Consider Their Career Unsustainable (www.ign.com) angielski
IGN can exclusively reveal the details from IATSE's 2023 Gameworkers.org Rates and Conditions Survey, where the organization asked hundreds of video game developers about their pay, benefits, and working conditions.
Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski
Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.
Volition (Saints Row developer) shuts down (arstechnica.com) angielski
There goes my dream of an Agents of Mayhem sequel.
Cyberpunk 2077 Only Getting One Expansion Was a 'Technological Decision', CD Projekt Red Says - IGN (www.ign.com) angielski
CD Projekt Red choosing to make Phantom Liberty the only Cyberpunk 2077 expansion was a "technological decision", the developer has said.