TwilightVulpine

@TwilightVulpine@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

TwilightVulpine, (edited )

Nintendo does care about making good games, or it wouldn't make all the weird moves that it does, and it wouldn't consistently output quality titles like it does. We are just so used to dispassionate money leeches controlling everything that the idea that anyone in charge cares about anything but money seems hard to believe.

Which is all the more reason why Microsoft can't be allowed to acquire it.

TwilightVulpine,

Not even Microsoft is selling ROMs, at most they make their older games retrocompatible on console. From one locked device to another. At that point you might as well dump your old Nintendo games and the result is the same.

TwilightVulpine, (edited )

That doesn't add up, in this case. If they simply announced a revenue share, something that Unreal Engine already has, it wouldn't have been anywhere as controversial. Some devs would grumble but it wouldn't have been taken as an existential threat worth jumping ship as soon as possible.

The whole charge per download was likely an attempt to get more money out of freemium mobile games, but nobody was willing to accept that.

Really, the damage to their image so significant, it's likely many dev studios will drop it even under those conditions, just out of lost trust.

TwilightVulpine, (edited )

I still need to try Forged in the Dark, but Powered by the Apocalypse just makes me run back to Shadowrun as it is. It's way too far the other way, barebones and genre-centric to a limiting extent. For all its issues, maybe even because of its bloat, it never leaves you out of options for any assortment of scenario themes.

TwilightVulpine,

I did have good experiences with Savage Worlds. It's system is a little strange, but it manages to be simple while still offering a good variety of mechanics for different themes, though it isn't itself narratively-oriented if that's what the group wants.

TwilightVulpine,

It's a shame that well-balanced TCGs are so hard to find because the booster model is much more popular, you know, because it lures gambling addicts. So these games keep going and releasing sets with inevitable power creep.

It'd be nice to find some games to play casually vs CPU or easy to play with friends. I like card games in theory but just the thought of playing with other people with thousands of hours of ranked play saps my enthusiasm.

TwilightVulpine,

Yes, unironically. It doesn't stop happening. If we get too desensitized and passive they'll keep inventing more ways to be terrible.

It used to be that any monetized cosmetics were already seen as a gross cash grab, now people are thankful it's not gameplay related. But there is also plenty of gameplay related ones too. The gaming industry is just so bad now.

TwilightVulpine,

Which is why Unreal Engine charges by revenue rather than by sale/install. It doesn't matter if the game if F2P, money earned is money earned.

TwilightVulpine,

I don't think so. Even casual players reinstall their favorite games on everything they can manage. Think of Stardew Valley.

TwilightVulpine,

Over a finished unavailable product and unauthorized distribution? They might as well sue Unity back for trying to profit over piracy of their works.

TwilightVulpine,

Maybe it's for the best if they don't incentive the use of severed body parts.

TwilightVulpine,

Yeah, these "clarifications" plainly contradict what they had told journalists before. They already had clarified that they would charge for all installations, not just the initial ones.

I also wonder what Microsoft thinks of this talk that they will be on the hook for Game Pass rather than the developer studio.

TwilightVulpine,

We are seeing it now with them pretending to have been misunderstood but still intending to go ahead with it.

TwilightVulpine,

Godot's only issue is the lack of console support, but that's because they can't get the licenses as an open source project.

TwilightVulpine,

I didn't know that. How do the developers get access to these builds? Are they sold? Or do they need to build it themselves?

TwilightVulpine,

I feel so bad for indie game devs using Unity right now...

TwilightVulpine,

Tech companies badly need to get their shit kicked in to stop with this "I have the right to change the terms unilaterally anytime"

TwilightVulpine,

Charging "per install" as opposed to "per sale" will be goddamn awful. At best it might lead to DRM where you'll have a limited number of installs before you lose the game you bought.

TwilightVulpine, (edited )

How many reinstalls? Because I have games I have bought 4 PCs/laptops ago, not counting some few more when I installed them in family members' computers to play with them. What about OS updates? Windows keeps insisting to move to 11.

Frankly, this doesn't sound reasonable at all. It's not even like Unity is doing any of the hosting to justify squeezing devs like this.

edit: Now it has been confirmed it's not measured on an unique hardware basis, any reinstall counts. It's just madness.

TwilightVulpine,

This might kill entire indie projects.

TwilightVulpine,

I know and thank goodness for that... but there will be projects that simply won't be able to afford to move to entirely different engines. It's a lot of work that might have to be redone.

TwilightVulpine,

Indies are the ones who deserve to die the least.

TwilightVulpine,

We don't know how they are measuring it. If it's baked into the engine and not removed by cracking groups, it just might cost more for the devs.

What are some games that "spin" failure states? angielski

What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?...

TwilightVulpine,

In the puzzle platformer Braid you can always rewind time, so any failure or minor mistake can be corrected by rewinding a little bit. Technically there is a fail state where you can die, but rewinding is such a basic mechanic, going back feels seamless.

TwilightVulpine,

Lets hope they at least keep it running for a few more years. It's sad that mobile games are treated as disposable.

TwilightVulpine,

It's a little sketchy but I sorta find valid the way Capcom is going about it, that they are going to sell their Mega Man gacha game as a standalone offline purchase now that the servers will shut down. At least it won't be lost to time.

TwilightVulpine, (edited )

This is such important work, but large gaming companies now seem to want games to stop working so people will move to the next thing. That's one of the hidden business interests on tying everything to online services.

I do hope we can still manage to maintain compatibility using emulators, virtual machines and compatibility layers. Digital media is so trivial to copy and store that letting it be lost can only happen due to complete neglect.

TwilightVulpine,

I don't like soulslikes and how everything has to be a soulslike these days, but maybe I'd be more willing to try if they weren't all so bleak.

TwilightVulpine,

Me neither. PS4? Sure. PS5? Technology hasn't advanced so much for that to be likely. PS5's are huge and need a lot of cooling. It would also cost a fortune. It's not something that fits Nintendo's approach to new hardware.

TwilightVulpine,

No Man's Sky is definitely not a game for everyone, but it's impressive how close they have managed to get to their overblown initial promises.

TwilightVulpine,

PS4 quality games on a portable format would be amazing, and it's just baffling how Sony missed the chance to do it first.

TwilightVulpine,

Frankly I hope for a classic top down. TotK is great but I'm getting a bit of open world fatigue.

TwilightVulpine,

I would think they'd at least make a Master Mode update. Silver enemies but no Golden enemies seems weird,

TwilightVulpine,

Funny enough that was already possible on the PS3, so it's a matter of control rather than technological limitation. They use the excuse of "technological progress" to close the walled garden even more.

TwilightVulpine,

In retrospect there were some advantages to Blockbuster compared to streaming services where stuff disappears every day.

TwilightVulpine,

He is obviously biased by his business interests, but frankly he is ultimately correct. Once consoles are digital only, console players will lose the last form of control they have over anything they own.

TwilightVulpine,

You are mixing having your own physical copy with needing to run games straight from the disk. Nevermind that there's no reason that games couldn't be sold on faster cartridges, you can still have a physical media that can install a game into the console. Offline, without relying on an online service that will inevitably close eventually.

As it is, with disks and cartridges, they can't make it so absolutely every game must check with their online services. They have to make sure grandma in the boonies can make little Timmy's game work right out of the box. Without them, there's nothing stopping them. They could even straight up say that "no game could be expected to last more than 10 years", and I see enough people that already seem ready to fall for that. Nevermind that to this day there's people playing the nearly 40 year old Super Mario Bros.

TwilightVulpine, (edited )

Most? That's definitely not right. Every single game I bought up to the PS4 could be played without any downloads.

TwilightVulpine,

This is why I edited my last comment to say explicitly "played without any download" rather than "run from the disk", the comment I replied to was missing my point. I couldn't care less if the disk goes spinny or not, this is not about storage technology, it's about control over the games you buy. The point is owning games without being bound to online services, which a disk that can be installed directly does perfectly fine.

TwilightVulpine,

I literally just replied to you about this and I don't know where you are getting it from. Games may ask for updates but games that are unplayable without downloads are very much the exception.

TwilightVulpine,

Cyberpunk on PS4 was an unparalleled shitshow

TwilightVulpine,

Nah, dumping your own copy, or at least DRM-free digital, is a much more reliable way to maintain your ownership than any blockchain-based system.

New Survey Reveals That Many Game Developers Consider Their Career Unsustainable (www.ign.com) angielski

IGN can exclusively reveal the details from IATSE's 2023 Gameworkers.org Rates and Conditions Survey, where the organization asked hundreds of video game developers about their pay, benefits, and working conditions.

TwilightVulpine,

Seems like any career that is commonly seen as a passion comes with an additional level of exploitation. Game developers and animators get a raw deal.

TwilightVulpine,

All those professions are badly in need of strong unions for sure.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

TwilightVulpine,

You need to be the kind of person who likes crafting progression in itself. I enjoyed for a good while, chasing better upgrades, building a base and slowly building up a glossary to understand the aliens, but it's definitely not for everyone, and it's more wide than it's deep for sure.

Maybe it's because I got into it late but I actually liked the exploration between planets. While a lot of them are effectively interchangeable in resources, there's a lot of interesting environments and creatures that are created by its procedural generation.

TwilightVulpine,

Embracer group is terrible. It came with big promises of reviving dormant franchises but it's just closing studios with not a single game announcement to show for it.

TwilightVulpine, (edited )

Nah, if they actually got it into production as they started to make teasers for it, they'd likely get some version of it working for PS4 and Xbox One. The first teaser for it was released on 2013, but development only started on 2016. I'd scratch it to poor management more than anything. Sony managed to keep releasing pretty impressive games on the PS4.

It also comes to mind that the versions on PS5 and XSX weren't even the "next gen" versions proper, they were the ones for the previous consoles that just happened to run better on newer hardware. The proper next gen update only came months later.

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