GrayBackgroundMusic

@GrayBackgroundMusic@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

GrayBackgroundMusic,

What does that even mean? Why were d1 and d2 good? Plenty of games have come and gone with similar features.

Just as Harry potter wasn’t a great story, but had great timing, I think d2 was the same. It was good but it also was at the right time.

GrayBackgroundMusic,

+1 for mech warrior. Played that in the CD player a ton.

Are you a patient gamer? (kbin.melroy.org) angielski

There's no magazine on any instance that I see of such a community on the topic matter. To anyone not familiar, a patient gamer is someone who is immune to FOMO, doesn't get caught up or tied up with current modern gaming. Someone who doesn't care that they've beaten a game from 1996 and here it is 2024. Someone who doesn't care...

GrayBackgroundMusic,

Eternal Darkness: Sanity’s requiem. It’s an older game, GameCube era. I don’t like horror games and this one isn’t true horror. There are some good jump scares and body horror though. I had to stop after a certain scene because of the jump scares. The sanity system is really great.

GrayBackgroundMusic,

unpopular opinion: this phrase is right, sometimes. In that context, at that conference, bad call. But sometimes… people think they want something until they get it, and then they realize they don’t want it.

GrayBackgroundMusic,

I don’t do betas, but I’m following your progress! I love this.

GrayBackgroundMusic,

I’m not in software dev but 8 years seems a long time to make a game like this. I love the game and play it daily, but it’s not that deep. It’s has 5 maps and 20 guns and 2 kinds of enemies. That doesn’t doesn’t seem like an 8 year dev time.

GrayBackgroundMusic,

Probably to politely invite contrasting opinions and experiences from people in the field

Exactly. “I’m no expert, but this feels weird.”

GrayBackgroundMusic,

Why do people always feel like their inexperience on a topic is relevant?

Because this feels unusual but I’m not an expert and I can’t say whether that amount of time is truly usual or not. I’m in manufacturing and when people say what I said, then it’s usually as an invitation to discuss the topic.

GrayBackgroundMusic,

I forgot where I heard it.

GrayBackgroundMusic,

Claiming not a lot of work was done

No, just the opposite. It’s a ton of work for not a lot of results. It’d be like saying it took you 3 days to make a sandwich. That’s wayyyyyy longer than I’d expect it to take, with the caveat, I’m not a professional sandwich maker.

GrayBackgroundMusic,

Like you know that Doom 2016 was the 3rd complete from scratch redo from what they originally started working on after Doom 3, right?

No, I had no idea.

GrayBackgroundMusic,

That’s what I thought I did, though I implied it instead of ask directly.

GrayBackgroundMusic,

Hahahahahaha

It's out now! The prologue for my solo project, a roguelike tower defense, is live. Check it out. (store.steampowered.com) angielski

About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory....

GrayBackgroundMusic,

Are you cherry picking the good games out of older libraries? I find people do that a lot when remembering. It’s a survivorship bias thing. The good ones get remembered more and the bad one forgotten, so they seem like the population is better.

GrayBackgroundMusic, (edited )

The cm’s have literally said it’s Sony. Why would there be speculation that it’s steam?

Edit: I misunderstood. I meant that the whole initiative was from Sony. Kroxx was talking about the delisting in specific. I don’t have any info on that.

GrayBackgroundMusic,

To be fair there is a lot of speculation that this is actually entirely from steam’s side not sony or arrowhead.

Oh, that the delisting is Steam side? I thought you meant in general. My bad. I’ll edit that.

GrayBackgroundMusic,

I misunderstood. I meant that the whole initiative was from Sony. Kroxx was talking about the delisting in specific. I don’t have any info on that.

GrayBackgroundMusic,

Nowadays? I’ve never enjoyed mobile gaming. Every time I try, there’s been an absurd paywall or monetization. Once that strikes, I’m out.

GrayBackgroundMusic,

It’s not Zelda like, but if you like factory games, Satisfactory is as close to open world as a factory game gets. You land on a planet and have to build a factory to launch things into space for corporate overlords. It’s first person, lots of climbing and building. There’s a tiny bit of combat, not the focus tho.

GrayBackgroundMusic,

Look, those raiders aren’t gonna turn themselves into hats.

GrayBackgroundMusic,

Yes! Chemistry industry mod added so much.

Wish rocketry didn’t suck.

GrayBackgroundMusic,

I’ll go one further on Undertale. I tried it for about an hour and found it to be completely boring. It felt like shovel ware.

GrayBackgroundMusic,

Master of Magic. I know strategy isn’t everyone’s thing and turn based isn’t either and high fantasy isn’t usually strategy staple, but it’s damn near perfect in execution. There are some minor nitpicks, but the game is definitely a 9/10*s. None of the spiritual successors have ever been so well executed. They always fall flat somewhere.

GrayBackgroundMusic,

cries in theurgist

I’ve never found another class that replicates the theurgist. I miss my pocket army.

GrayBackgroundMusic,

fill an endless pit with fake money bought with real money.

Honest question, if the money is the issue, then why not let him play the free stuff and not spend money on it?

What are the best multiplayer games to try if me and my friends are looking for a similar experience to a Bungie Halo campaign marathon on Heroic+ difficulty? angielski

PC. We played through all of the 3+ player ones around a year or two ago in chronological order and it was stupid fun, what we liked about it and are hoping to find elsewhere is it being a shooter with an emphasis on movement and it’s physics sandbox (AKA CHAOS) while still having at least 3 full campaigns to play through in a...

GrayBackgroundMusic,

Deep rock Galactic is my vote. It doesn’t have a narrative, but it does have a very thin campaign. It’s mostly a few voice overs and random missions. However, the difficulty is scalable, if you’re looking for a challenge. The game is incredibly movement focused. Each class has a movement power that’s unique. Gunners get zip lines that are slow but go up and anyone can use them. Scout has a grappling hook that’s fast and unlimited but only they can use it. Engineer makes platforms that anyone can scale. Driller can tunnel thru the rock any direction. The terrain is deformable.

GrayBackgroundMusic,

Reminds me of Satisfactory’s version: the spiders are replaced with gigantic, holographic, slightly-glitchy cat heads. It’s incredibly more scary, tbh. The cat head is the size of a large dog, lol. www.youtube.com/watch?v=jcAbYczBgsU

GrayBackgroundMusic,

Counterpoint. Rimworld is complicated. EU4 is super complicated.

GrayBackgroundMusic,

Not op. I saw the good reviews and so I thought I’d give it a try. I don’t know what I’m doing wrong, but I am very bad at that game and die all the time. I looked up other negative reviews and some people seem to agree with me that I just need more armor or something. I don’t understand all of the positive reviews and how difficult I find the game to be. I loved MW one and two and three, but I guess this one isn’t for me anymore.

GrayBackgroundMusic,

claiming that they are still searching for the correct charity to partner

Isn’t that something you should do before you start a donation drive? Wtf?

GrayBackgroundMusic,

I played it a year or two ago and found it really lacking in interface. It was really difficult for me to understand what was going on. Has that improved any?

GrayBackgroundMusic,

Hardspace Shipbreaker. You’re a wage slave in an orbital junkyard breaking down ships and recycling them… with lasers. They’re essentially a puzzle game in 3d, because you have to break the ship parts into their respective bins, but they’re all stuck together in weird ways that explode if you do it wrong! The soundtrack is so good (Americana blues, Lotta banjo) that I got it on vinyl.

GrayBackgroundMusic,

Blizz always has great ideas and then falls flat in execution. I say this as a WoW player. It’s ok. If they can pull off these ideas, which they absolutely have not proven, then this could be good. I remain skeptical.

GrayBackgroundMusic,

You have a point, but I think WoW succeeds in spite of itself. They promise big things then deliver a fraction. It never lives up to the hype, IMO. I think it’s that there’s nothing better, and if there was, it’d have to be a LOT better because of sunk cost fallacy. 80% of the reason I play WoW is because I have always played WoW. I like my stuff and friends there.

GrayBackgroundMusic,

The pixelated characters against the high-fidelity 3d background is messing with my head.

Backpack Battles: business model i haven't seen since Minecraft, and it seems to be working?

All over Twitch, about half the streamers I usually watch playing turn-based strategy games are all suddenly playing the same new game. I watched a few streams, and it looked interesting. Normally, I never buy games when they just come out because I have such a backlog and can wait for a sale, but I figured if everyone...

GrayBackgroundMusic,

I do like demos, I’ve bought a few games from them. I bought Factorio years and years ago because of that. I liked the Next Fest on Steam and have wishlisted a few games for when they leave Early Access. I don’t buy ea games (or EA games, lol). The most recent demo game that got me was dotAGE. It’s slightly in the vein of other settler/logistics games but it’s quirk is that you unlock more options for the next game by losing, a la rogue-likes. Also has random events.

Demos work well for me, because I like games based on their minor details. UI/UX is important to me, so the original Dwarf Fortress didn’t work for me. I also like QOL features a lot, 90% of my mods are based on QOL shortcomings, so if a game is just awful then I’ll avoid it. There were a few demos that I quit within 15 minutes because they were too unpolished. (I’m sure they’ll be fine in time, but this was too early for them.)

What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

GrayBackgroundMusic,

This is my #1 request. I only have time for 1 game, so if I return to something, I sometimes have to start over bc I’ve no clue where I left off.

GrayBackgroundMusic,

I’ve stopped playing Subnautica because it’s too grindy/stingy. Sometimes games get better about this further in, but I don’t wanna have to play 10 hours of garbage to get to the good stuff. (side note, I use Skip First Hour mod in factorio for this. Love it.)

GrayBackgroundMusic,

I play a lot of logistics games, so crafting time and speed and such. There’s always an effective input rate and a maximum output rate. Item takes 12 seconds and crafting machine has a speed of 3.14… So what’s the items per second? Sure it’s 12/3.14 but nowhere does the game show that. Not all games make this sin, but those that do drive me mad.

GrayBackgroundMusic,

Ooooh. This could be good. Trailer makes it look like satisfactory, which is fine. The systems involved will be the real proof.

I can’t wait!

GrayBackgroundMusic,

Storm light could work, but I think it’s more about the politics than the power sets. Idk maybe it’s gets more fantastic. I’m only on book 2.

Mist born would also be a great universe and the powers are really adaptable into a game, IMO.

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