I just watched an excellent 2 hour (just needed to edit title, as I noticed it was 2 hours and not 1, wow time really flew away!) long documentary. The build up in stages and showing the evolution of the best players achievements, is intense and very well edited, narrated and written documentary!...
I already knew the broad strokes of most of what I’ve watched so far (about halfway), but it’s very entertaining. I’m watching at 2× speed, fwiw (which is typical for me).
Edit: Just finished it. Wow. I had no idea there was still new ground to cover in NES Tetris. Really cool ending with explaining the next Grail in NES Tetris.
It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...
Ain’t no way a brand new game studio is getting a loan at 6%. If they can even get a business loan at all (good luck!), it would be at a much higher interest rate due to the risk, and/or require assets to be held in collateral (only an option if you’re already wealthy to begin with…)
Earthbound and Super Mario RPG are the two best entry points to SNES-era JRPGs. I haven’t played many JRPGs since the OG PlayStation generation, though, so I’m out of the loop on newer games. But they’re both better entry points than any of the PS1 JRPGs that I know of/played.
I’m more partial to Super Mario RPG, personally. Timing attacks in battle made the grind more engaging, and the Mario world is well known by pretty much any gamer already, too.
“Skip the grind” romhacks are the only way I play a lot of JRPGs. I don’t want to mindlessly battle to advance in the game. I have better things to do with my time, like playing a wider selection of games. I don’t need games’ length padded!
Not sure if it’s needed for Earthbound, but I’d probably just use it anyway. Most games set up a good leveling curve, so double XP shouldn’t break the game even if it’s unnecessary.
I was curious, so I looked it up: Earthbound has a fairly gentle XP curve. Double XP takes you from level 33 to 40, assuming you play the same.
I haven’t played Earthbound enough to remember if there’s grinding, so idk if it’s necessary. In general, I tend to find the existence of double XP romhacks is usually enough to indicate that I’d rather use them, based on my playstyle preferences. Someone thought it was beneficial enough to put hours of work into!
Same for me. Lots of consoles have lots of great games, and I really like the idea of the PS2 library’s depth and quality. I bought a 1TB MicroSD card for my Steam Deck OLED and loaded it with a 1TB image of curated roms from a private tracker thinking I’d play a lot of the ones I missed…
…But the only non-Steam game I’ve played is FF5 for the SNES. I’ve wanted to play it since I found out Final Fantasy “III” was a lie. The Steam Deck is the ultimate SNES RPG machine.
That and my SD2SNES in my childhood SNES gets a lot of play time with my 6 y.o. son. He’s almost able to beat world 1 of SMW solo, but he prefers Kirby Super Star, where he can beat world 1 and most of world 2.
I’m feeling the same way about Minion Masters. I just play it on my Steam Deck, but it got an Android release recently. They gave away a few of their “DLC” packs (which is how I found it about it), so maybe my experience is a bit atypical, but I’ve just been playing for a week or so and I already have more than half the available cards and enough currency that I can craft any cards I really want to finish a deck.
I haven’t paid a cent. It’s so generous with its freemium model that I’m probably going to buy an in-game currency pack if I’m still playing once my Google Rewards wallet ticks high enough to buy one.
I’m privvy to some of the details from this on the EA side of things, and everything in this video is accurate, from what I know.
It was quite a bit of work for EA to strip FIFA out of everything, though. All the UX elements, of course, but they also wanted to be sure to strip FIFA from database names and entries, servers, and a whole host of other places. EA wanted to be 100% confident that there was no mention of FIFA anywhere, just to be completely in the clear from any trademark disputes.
Hearing my connection in EA talk about it reminded me of Y2K patching, lol. Going through the codebase and databases meticulously to check and double check everything.
Cool, that’s great, but that’s also kinda the point.
Live service games suck because you can’t depend on being able to play them. This is trying to fix that. So you (or anyone else) can play these games offline—eventually. Once they shut down the servers, customers should still be able to access their purchases. This campaign is trying to force companies to design around releasing a patch to strip out the online portion/online DRM or face significant financial consequences.
Or a patch to strip out the online portion. If developers know they’ll need to create that patch eventually, then they can design the game around it. Offline/LAN play/local servers were the norm until ubiquitous high-speed internet.
There’s no technical reason why Diablo 4 needs to be online only. It was a design decision made for DRM and microtransactions. D2 still works great and has thousands of active players.
This is another layer of “horse armor MTX”, now with selling pay-to-win features in AAA single-player games. In this case, the first (early?) time it’s been done, it’s “mild”, but it’s a step in the wrong direction.
I don’t like “slippery slope” arguments, in general, but it doesn’t cost me anything to boycott this game for having P2W MTX in a full-priced single-player game. If enough people agree, that might send the message to the industry that nickel and diming their customers isn’t a good business model.
Edit: Also, not including the MTX in review copies is egregiously sleazy since they were hiding it. Customers couldn’t make an informed decision (and their review scores are inflated).
I was going to say replaying but I feel like that limits the question to games like Prey or Fallout New Vegas that have endings and games like The Sims 2 or Cities Skylines where you can play indefinitely end up excluded....
You’re the first person I’ve seen say Mario, which I find surprising.
For me, it’s Super Mario World, including romhacks. It’s platforming perfection. I particularly like the SMW Central level competition compilation romhacks since you can skip the levels you don’t enjoy.
Spyro is another one I come back to, especially now with the remastered version.
Diablo 2, with mods now, is another. “Stay awhile, and listen.” I sure will, old man.
For a long time, it was Counter Strike and Team Fortress, but I don’t really play FPS games any more so it’s been almost a decade for me at this point.
Simon Tatham’s Puzzles is a fantastic set of FOSS puzzle games. They look ugly, but they have easy intuitive controls with good instructions for many different puzzle games. (40, I guess?)
I think they also have potential for creating lots of variations in dialogue pre-run in a database, and manually checked by a writer for QC.
The problem with locally-run LLMs is that the good ones require massive amounts of video memory, so it’s just not feasible anytime soon. And the small ones are, well, crappy. And slow. And still huge (8GB+).
That of course means you can’t get truly dynamic branching dialogue, but it can enable things like getting thousands of NPC lines instead of “I took an arrow to the knee” from every guard in every city.
It can also be used to generate dialogue, too, so not just one-liners, but “real” NPC conversations (or rich branching dialogue options for players to select.)
I’m very skeptical that we’ll get “good” dynamic LLM content in games, running locally, this decade.
I think it’s slightly different for a few reasons:
It’s almost completely unregulated. Gatcha games, slot machines, loot boxes, and the like are all literal gambling, yet have mostly skirted gambling laws and other regulations.
The in-game UX is unregulated and is designed to encourage spending and obfuscate costs. Games themselves are designed around maximum addiction. Then they include time-limited items/deals to encourage FOMO. Hell, the only reason Diablo 4 is a live service game is so people who buy skins have a (forced) audience to show off to.
What happens on screens in virtual spaces may not be monitored by parents (or schools) at all, as closely, or as easily. Parents may not even know their child is buying in-game items and skins, or not understand how it’s different from buying games/DLC.
The ads themselves are also mostly unregulated. Children’s TV ads are tightly regulated in a lot of the world, but digital ads have carte blanche to advertise to children directly.
Social media acts as a magnifier, with high-status steamers and other content creators rocking high-priced skins acting as game-specific niche “celebrities”/influencers, and are also completely unregulated.
I worry for my kids that they will face a lot of pressures that just didn’t exist for me in the 80s and 90s.
As a newbie, I was rushing to figure out all the mechanics fast enough to unlock the greenhouse in year 1. It was a bit of a stressful optimization game trying to max out every single day.
Since I unlocked it, cash is rolling in so fast I don’t even know what to do with it anymore. I just hit Spring in t year 2 and it’s really chill, now. I’m thinking of selling most of my animals since It’s repetitive needing to pet them and make cheese/mayo every day. I might just cheat and get a couple auto-petters to make it even more relaxed…
$30 cosmetic microtransactions are reasonable in Path of Exile, imho. But it’s free-to-play, and most of their MTX are purely cosmetic.
To get the “full” experience, I suppose you’ll want to drop a retail-box-price on a supporter pack to get some stash tabs, but you can reasonably play the game to end game content (30+ hours of play time for the first time for a new player, I’d guess?) without spending a cent.
But MTX in a game that’s over $100CAD on release? ಠ_ಠ
I haven’t played much since before Ascendancy Classes were added to the game, so I’m well out of the loop (although I do keep up with some of the news), so maybe I’m still emotionally attached to the studio I started following in alpha.
That said, I don’t really have a problem with their business model. They need to get paid, and they don’t sell game-breaking MTX, beyond needing a map tab, a currency tab, and a premium quad tab. I don’t regret the money I spent on supporter packs; I got over a thousand hours out of the game.
Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!
I enjoyed it for quite a while. Last I played, the meta gets a bit stale at the higher ratings, but it’s a really great game up until diamond ranking, at least.
I’ll probably buy the full version when it releases.
I hadn’t heard of the game before, but this looks really cool. From what I’ve gathered over the last little bit watching videos:
It’s a turn-based tactical board/war/role-playing game based on “the best game Games Workshop ever made”. It’s set in a brutal post-apocalyptic fantasy world with permanent injuries and death, so there’s always tension that you could lose a unit permanently in any battle.
Negative reviews for the game are largely based on the randomness of the system; you need to carefully plan defensive strategies and use positioning effectively to mitigate the risk of bad rolls. You are expected to lose your team and restart. Often, when you first start. This isn’t so much a game to “beat”, as a virtual boardgame to play and see how far you can get.
It sounds like it’s a pretty complex system, too, where you need to carefully balance your team’s synergies and stat points to minimize risks. It sounds like there’s a very high skill ceiling to work towards.
This definitely isn’t a game for everyone, but I think it might be a lot of fun for me!
But you said yourself that you miss out on a lot of gaming sessions because you won’t buy EA games. If the game is fun, then who cares what it’s labeled? Presumably, your friends think the game is fun enough to play in its current state.
I don’t really understand the problem with “Early Access”; just make a decision based on whether the game is currently worth what they’re asking for it.
Steam is different, though; many games have no DRM and even more just have Steam’s DRM that’s already been cracked globally and is super quick to patch. They also maintain access to paid games even after they’re delisted.
AFAIK, the only problems with maintaining access to Stream games are software-as-a-service games when servers go down (MMOs and multiplayer servers, basically) and music with expired licenses (fuck the RIAA and copyright law for that one; not much Steam can do about that.) I have many delisted games in my library and I can download them any time I want.
Sure, Steam could go down, at some point. Maybe. But it’s not a big concern.
Shigeru Miyamoto is a legend. He comes off as very humble in this interview, too.
Nintendo must be unique in their retention of talent long term; it was really cool reading the part of the article talking about the intergenerational teams, with original designers working alongside developers who played their games as children. Can you imagine going to work with those responsible for your childhood favourite games?
I’m trying to expand my library of classic game/game-inspired music. Any recommendations would be greatly appreciated. I’m including some music that I particularly enjoy for reference....
It’s nice to see people talking about it. I caught a streamer I follow playing it like a month ago and it looked like a lot of fun.
I don’t have enough time to game to justify buying it at its most recent sale price, but I have my eye on it for the first time it gets a deeper discount or gets bundled.
Thanks for posting. I just watched review videos for all 5, and they all seem skippable, with better options available in their genres, all with some klunky mechanic or grindy/repetitive gameplay loop that frustrates.
Looks like I’ll likely skip this month, depending what the remaining 3 games are.
While many great puzzle games have a fixed number of levels, I’d like to find more with procedurally-generated levels to maximize replay value. Aside from Minesweeper games, so far I’ve found the following ones:...
This one is a bit out there, but I feel like Backpack Battles is a series of self-generated puzzles.
It’s an autobattler where you shop between each round to buy items and bags, and items affect other items in specific positions around them. So, you’re constantly trying to react to what the shop is offering you to build a combo (and get balanced defenses), then rearrange your bag to try to maximize your item synergies.
It’s completely free to play in early access until its full release in April. And the global leaderboards are very active. Good luck getting to Master Rank, let alone Grandmaster! (I’ve plateaued in Diamond… I need to work on my early game.)
You could also try Twitch. Most smaller streamers are open to answering viewers’ questions (and bigger ones probably would be, too, but they just can’t because of volume.)
Was anyone else floored that Half-Life came out 25 years ago? I mean, of course I can do the math, but it hit me hard how long ago that was.
I remember reading a preview article in PC Gamer about the revolutionary AI in the game, how enemies would follow you if they could hear you and set up ambushes.
Then the first time I played it, having the story told right in the game with characters doing actions that you can look around and see and interact with … It was clear to everyone at the time that this was the future of storytelling in first-person games.
I’m definitely going to need to try this on my Deck when it arrives and see if the gameplay holds up.
I’m just curious if anyone else tried to get one of the Limited Edition Steam Decks before they sold out. I tried for it (on 3 devices) but kept getting error messages until it sold out. I just ordered the 1 TB edition instead....
Looking for those games that you may have heard about but never tried until you got a Deck. Or old games on systems you never had that you’re trying for the first time. Or new AAA games that just released in the last year or two that you picked up for the first time specifically to play on Steam Deck and have kept you glued to...
What is there to do in the end game? I’m at the point now where I can get 1000+ golden eggs and I don’t even know how much gold per run, if I want to, but the whole thing is just fairly easy and repetitive. No matter which character I get, I can use pretty much the same OP combo.
I guess I could just go back to making the game hard again by disabling eggs, the OP weapons, and other things, but then what’s the point since a lot of the fun is in unlocking things?
Or am I just “done” the game, now, and it’s time to move on to Soulstone Survivors or Brotato?
I’ve heard D2R is really good on the Steam Deck, so I think I’ll start with that one. Or maybe PoE.
I’ve ordered an OLED Deck and I’m looking for games with fun gameplay loops that don’t take too much attention since I’ll most be playing while watching TV with my partner. ARPGs seem like a perfect match.
All over Twitch, about half the streamers I usually watch playing turn-based strategy games are all suddenly playing the same new game. I watched a few streams, and it looked interesting. Normally, I never buy games when they just come out because I have such a backlog and can wait for a sale, but I figured if everyone...
I think this business model is likely suitable only for a few types of games:
Games with a repetitive gameplay loop. Multiplayer or single player, but something where you want to start another run/match/game when you finish.
And sandbox games where there’s no limit to the gameplay.
But for games it’s suitable for, the free marketing you get from content creators is the best publicity you could hope for, and a great way to stand out in an increasingly overcrowded and competitive market.
I’m dealing with a thumb injury, so I can only play games that don’t require a gamepad, so I’ve been playing a lot of Vampire Survivors. I’ve unlocked almost everything, now, and the game’s become really easy with a zillion gold eggs upgrading everything and the ability to lock out all the “bad” weapons, so I was looking for something new to play.
I just started Spelunky again, but this time with keyboard controls on the home row only. It’s a bit of a mind bender and I’m constantly hitting the wrong keys, but I’m slowly getting it. I think this might be really good for me, in the long term; controlling games with HR only will greatly reduce fatigue and risk of RSIs.
I’ve enjoyed a few of them with my young kids The Lego one was fun, Dodo Peak is another nice introduction puzzle game, and Beyond Blue is educational and beautiful.
There are quite a few more that I might check out at some point. I slightly regret not jumping on the free games bandwagon earlier since I missed some great ones, but I have enough of a games library across many platforms that I never need to buy another game for the rest of my life and I won’t beat them all, so whatever.
It’s also somewhat inclusive of Lunar New Year and Diwali. More broadly, it’s a public recognition that not everyone celebrates Christmas to make it clear they’re accepting of diversity.
Maybe it’s the Canadian in me, but I don’t wish anyone a “Merry Christmas” unless maybe if I specifically know they celebrate Christmas; I almost always say “Happy Holidays!”
This post falls to meet the only rule at Beehaw: Be(e) Kind.
You’re entitled to your opinion, and this is a great space to share your opinions on things so long as you do so constructively, in good faith. The title of this post is divisive ragebait, the original post has no depth or detail, and the edit only adds more complaints about bugs without adding any detail to explain your original claims.
This is really exciting to see. Enshittification is generating increasing backlash against incumbent monopolies, and encouraging more movement toward sustainable open source software.
Reddit power users were the most likely ones to care enough about the platform’s direction to be willing to give it up, I would think.
For most Reddit users, it’s just an endless stream of information, different in form but not different in function from any other social media platform.
But for the people posting content (posts and comments), losing their tools was a huge barrier to continuing to engage, and the complete disrespect and libel to the Apollo dev made a lot of those most invested in Reddit very angry.
I used to browse Reddit 99% of the time using BaconReader, and have for about a decade. I’m just not going to comment there any more, and I don’t enjoy engaging when I can’t respond. Since June, I’ve only gone to Reddit from Google search results, and then left immediately after.
It’s expected that losing a small percentage of users has a massive impact on the quantity and quality of created content, when those leaving are disproportionately power users.
The History of Tetris World Records [by Summoning Salt] ~ a 2 hour documentary (youtu.be) angielski
I just watched an excellent 2 hour (just needed to edit title, as I noticed it was 2 hours and not 1, wow time really flew away!) long documentary. The build up in stages and showing the evolution of the best players achievements, is intense and very well edited, narrated and written documentary!...
Can somebody explain why game makers don't start their own companies together? angielski
It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...
Let's discuss: Earthbound / Mother (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
What is your favourite game console?
It sounds dumb but my pick would be the SNES. There’s just something about 16 bit games I love....
Why do mobile games suck nowadays?
In the last 5-7 years I’ve noticed that mobile games have devolved info always online p2w shit...
How FIFA lost their video game franchise - YouTube (youtube.com) angielski
It's finally up! Please sign it if you're in the UK :) Petition: Require videogame publishers to keep games they have sold in a working state. (petition.parliament.uk) angielski
The largest campaign ever to stop publishers destroying games | Accursed Farms (www.youtube.com) angielski
Dragon's Dogma 2 MTX
So there’s obviously been a lot of existing discourse on DD2’s micro transactions, and I’m curious to get the thoughts of people here....
What are some games you find yourself frequently coming back to? angielski
I was going to say replaying but I feel like that limits the question to games like Prey or Fallout New Vegas that have endings and games like The Sims 2 or Cities Skylines where you can play indefinitely end up excluded....
Need android game recommendations
I’d like to get into android gaming if there is anything good out there. I am open for any genre but I have a few requirements...
Let's discuss the 3ds family?
Do you like the system? What are your fave games on it?...
A Small Steam Game Shows How LLMs Could Kill the Dialogue Tree (re: Verbal Verdict demo) (www.404media.co) angielski
Excerpts:...
New study suggests kids are now experiencing social pressures to buy in-game items (patrickklepek.substack.com)
Once you hit middle school, the pressure to “fit in” hits. Naturally, this includes games now.
What games make you happy?
Hello all! I would like to know what games give you that cozy, fuzzy feeling of simple happiness....
Diablo 4's latest microtransaction controversy is a $30 portal recolor. (www.gamesradar.com) angielski
Steam Next Fest February 2024 is live (store.steampowered.com) angielski
Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!
Mordheim: City of the Damned is on giveaway at GOG for the next 3 days (www.gog.com)
Reminder that on GOG you can download your games DRM free, with no need to install a new client
Palworld Has Huge Weekend, Sells 5 Million and Overtakes Cyberpunk 2077 in Steam’s Most-Played Games List - IGN (www.ign.com) angielski
Ubisoft Wants You To Be Comfortable Not Owning Your Games (kotaku.com)
Netflix is reportedly exploring adding in-game ads to its gaming service (www.videogameschronicle.com) angielski
Nintendo’s design guru Shigeru Miyamoto: ‘I wanted to make something weird’ (www.theguardian.com) angielski
Was 2023 the Greatest Gaming Year of All Time? (www.theringer.com) angielski
Best chiptune/gaming-inspired music?
I’m trying to expand my library of classic game/game-inspired music. Any recommendations would be greatly appreciated. I’m including some music that I particularly enjoy for reference....
How many stinkers did you play this year?
How many and which bad games did you play this year?
Humble Choice December 2023 leak (gg.deals) angielski
Puzzle games with procedurally-generated levels? angielski
While many great puzzle games have a fixed number of levels, I’d like to find more with procedurally-generated levels to maximize replay value. Aside from Minesweeper games, so far I’ve found the following ones:...
How are you all playing these insanely complex games?
Just some off the top of my head: Destiny, Deep Rock Galactic, Overwatch, and most recently Baldur’s Gate....
Half-Life 25th Anniversary Update - Half Life Uplink, New Multiplayer Maps, Updated Graphical Settings, SteamDeck Verified and More (www.half-life.com) angielski
Did anyone get the Limited Edition OLED Steam Deck
I’m just curious if anyone else tried to get one of the Limited Edition Steam Decks before they sold out. I tried for it (on 3 devices) but kept getting error messages until it sold out. I just ordered the 1 TB edition instead....
Steam Deck Owners: What’s been your favorite game that you first discovered on Steam Deck and now you can’t seem to put down?
Looking for those games that you may have heard about but never tried until you got a Deck. Or old games on systems you never had that you’re trying for the first time. Or new AAA games that just released in the last year or two that you picked up for the first time specifically to play on Steam Deck and have kept you glued to...
Backpack Battles: business model i haven't seen since Minecraft, and it seems to be working?
All over Twitch, about half the streamers I usually watch playing turn-based strategy games are all suddenly playing the same new game. I watched a few streams, and it looked interesting. Normally, I never buy games when they just come out because I have such a backlog and can wait for a sale, but I figured if everyone...
Weekly “What are you playing” Thread || Week of October 15th
Whatcha playing!...
Two (three?) games free on Epic Games - Blazing Sails & Q.U.B.E. ULTIMATE BUNDLE angielski
Blazing Sails...
Sony Confirms PS5 Slim for This Holiday Season (www.ign.com)
Cyberpunk dlc sucks. 10 side missions and like 5 story missions for 30 bucks.
That’s half the main games price… Just don’t buy it...
Unity CEO John Riccitiello 'retiring' from company weeks after pricing controversy (www.eurogamer.net)
Capcom President Says ‘Game Prices Are Too Low’ (kotaku.com) angielski
lol. lmao.
Godot Engine hits over 50K euros per month in funding (www.gamingonlinux.com)
Unity updates its runtime fees (blog.unity.com) angielski
Archive link: https://archive.ph/Ys676...