Not until Helldivers 2 dies too. I was tricked into thinking it was healing, and then that game exploded.
EDIT: The truth hurts, but that’s still a live service game that’s actively working against the interests of consumers and preservationists. The more money and playtime people give it, the worse this situation gets.
I still don’t think the enemy is “all live service games” exactly. A lot of us have a style of gameplay we enjoy that makes us go “That was fun! I want some more of it.”
Just that Rocksteady made singleplayer games well, and their poor shift just informs us that not all games need to be live service, especially when the gameplay shifts to something no one likes in order to achieve Number Go Up (similar situation with Gotham Knights)
Number can go up without being tied to a server you don’t and can’t control. Those games still get made, from Titan Quest to Borderlands. Nothing about the gameplay loop of Helldivers offends me; the totally unnecessary forced obsolescence does. The thing that makes it a live service game is the thing that makes it incompatible with surviving for more than a few years without an Act of God, like Knockout City. I also hate that people have been trained into differentiating “single player” and “live service”, as though multiplayer must inherently be this way when it doesn’t have to be. A live service game is just an inferior version of a game they could have made that would survive offline, because it’s tied to their servers. Do you think Sony could have mandated a PSN account after the point of sale if it was available DRM-free and allowed you to run your own servers?
There is some hope for these games. For example Shadow of War works perfectly fine now and doesn’t have any of it’s “battle pass” stuff in it anymore. It can happen.
Rarely.
Counterpoint, people love Overwatch, they hate what Blizzard did to it. There’s an audience out there hungry for this exact product if someone can do it right (or, at least, about 20% less wrong than Blizzard).
And yet they won’t do it right because everyone wants to make a game as a service these days and sell loot boxes and collectibles with season passes, special editions, early adopter bonuses, login bonuses and in-game currency. If it lacks even two the things I mentioned, I’d be surprised.
Oh, sure, there’s basically zero chance that this will actually be good. But that wasn’t my point. All I’m saying is that the idea of releasing an Overwatch style hero shooter right now isn’t inherently stupid.
This is going to be straight garbage. Not only will it be overstuffed with every microtransaction possible, there’s no way to balance the characters while still keeping them true to the comics. Thor vs. Mantis? Dr. Strange vs. Punisher? Maybe you can help it a bit by having some of the classes be dps/healer/tank, and constrain them somehow, but I don’t see how this would ever work.
Outside of a mobile game. If they are making it a mobile game, it will make $2 billion and be a completely unbalanced piece of shit, and everyone will love it anyways and play it for the next two years.
Just Hawkeye and Black Widow. They don’t have powers, they’re just good at their jobs. It’s already silly in they other games they appear but at least there they don’t fight each other.
I’m so tired that this kind of opinion has infested lemmy discourse. Reddit wasn’t this bad.
Wait for shit to come out before getting mad at it. You don’t have to write fan fiction on how mad you are about something just so you can get your anger based serotonin fix early.
Please. I’m pointing out how all you want to do is get mad about things and are in such a fervour to do so that you won’t even wait for the thing to exist to get mad about it.
You want to get mad? Fine, but don’t write fan fiction then get mad about that.
I’m not the original commenter with the “rage fan fiction”. I’ll answer my own question though. Naraka: Bladepoint. You ever play Naraka: Bladepoint? What about Last Light? I’ve played both, both are hot garbage and microtransaction filled. If a company has a history of putting out shoddy work, why the heck should any of us expect this new game to be any different?
What’s the best dopamine rush you’ve ever gotten from hating on something? How long did it last? When you looked back on it the next day, was it a fond memory for those two minutes?
Well, I really hated it when someone’s intensely human matriarch from a parallel universe wouldn’t give me a snowball after. Although, the dopamine could have come from the climax and not the hating…not too sure. 😂😂
Reddit was definitely worse than one person’s opinion on a obvious cash grab mobile game. I’m not mad. I’m likely not the target audience for this game. If you are excited about it, be excited. Go play it. Give them your money. They will be excited too. Have fun. Spend. Enjoy.
That’s the kinda forward thinking that I like to hear! Here‘s your 200m, you have 2 years, I expect a prototype of the ingame shop by the end of next week
I mean if it actually had good diverse gameplay per character and allowed us to obliterate our surroundings I could see it having a player base for a bit. Trying to balance it would be a nightmare for whatever team was tackling it.
Created by netease, which means it will be a piece of fucking shit flush with micro transactions designed to suck as much of your life away for as little possible effort
It’s a real shame because the premise could be awesome if done right but instead they went with the quick cash grab approach.
forbes.com
Aktywne