@MrGabr@ttrpg.network avatar

MrGabr

@MrGabr@ttrpg.network

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Rockstar has some of the most restrictive mission design I've ever experienced angielski

I’ve been playing Red Dead Redemption 2 again recently and have been thoroughly enjoying it, but this one thing has always bugged be about this game and Rockstar games in general, and that’s how restrictive they are with their mission design. You decide to get off your horse too early when riding to an objective, mission...

MrGabr,
@MrGabr@ttrpg.network avatar

I dropped KCD 1 after ~30 hours for the same reason as you, but at least KCD has some justification - the whole point of the game is to be an ultra-realistic simulation of medieval life, a roleplaying game in the truest sense of the word.

Your character starts out not even knowing how to read, even though you, the player, obviously do to interact with the GUI. He’s the son of a blacksmith who never would have learned anything else, so he, the character, has to spend time learning basically everything, even if you, the player, already have it figured out.

You and I think that design is unfun. Clearly, though, there’s an audience for it, as KCD 2 sold something like a million copies on launch day and instantly recouped their development costs.

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