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MrGabr, do games w Uh Oh: Nintendo Just Landed A ‘Summoning’ And ‘Battling’ Patent
@MrGabr@ttrpg.network avatar

Indeed. The sources I’ve read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.

PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn’t quite as comically broad as the Japan ones, and since Japan doesn’t seem to care about prior art, those remain the most concerning to me.

MrGabr, do games w Uh Oh: Nintendo Just Landed A ‘Summoning’ And ‘Battling’ Patent
@MrGabr@ttrpg.network avatar

In the US, yes. In Japan, it would appear such a concept does not exist.

MrGabr, do games w Best World-Building Game Coffee Table Books?
@MrGabr@ttrpg.network avatar

I found one for NieR: Automata at a used bookstore that has maps, a ton of concept art, and a short story.

MrGabr, do games w 7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024
@MrGabr@ttrpg.network avatar

It is a little insane how many games release on any given day. On July 15, 2025, 150 “titles” (of which 78 are actual games, not demos or DLC) were added to the Steam store. I would guess that their data includes all titles, but even just 78 real games on what should be a slower-than-average random Tuesday could totally contribute to 34,000 games released in a year.

MrGabr, do gaming w "VALVE cancelled Classic Offensive! - IT'S OVER | ESCalation" [Counter-Strike mod]
@MrGabr@ttrpg.network avatar

Here, though there isn’t anything super concrete.

MrGabr, do gaming w Rockstar has some of the most restrictive mission design I've ever experienced
@MrGabr@ttrpg.network avatar

I dropped KCD 1 after ~30 hours for the same reason as you, but at least KCD has some justification - the whole point of the game is to be an ultra-realistic simulation of medieval life, a roleplaying game in the truest sense of the word.

Your character starts out not even knowing how to read, even though you, the player, obviously do to interact with the GUI. He’s the son of a blacksmith who never would have learned anything else, so he, the character, has to spend time learning basically everything, even if you, the player, already have it figured out.

You and I think that design is unfun. Clearly, though, there’s an audience for it, as KCD 2 sold something like a million copies on launch day and instantly recouped their development costs.

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