My guess is, like 90% of businesses, they have multiple backups, set up monitoring for when a backup job fails, store them on redundant disks in different locations, dutifully write them on tape too, in addition to a copy in cloud storage, and have never ever tested restoring one.
At first I get annoyed at people confusing the two, but I remember there’s a lot of non native English speakers. And it’s words like this that make it such a hard language to figure out.
Even if they win the lawsuit the message has been sent. Any double A or triple A company can make a descent quality ripoff and get lots of money. Bonus points if they’re somewhere safe from Big N’s lawyers
The only way there is emulation. Sure, you won’t get to use the cool features of their hardware, and you might get to play a buggy game a year after release, but you are not supporting a shifty company - and that counts.
What “cool features” does Nintendo do anymore? The big draw of the switch was that it’s portable, and there’s dozens of handheld PC’s to compete there. Then there’s the motion control, which wasn’t great in the long run and can also be done by emulators with a variety of controllers supporting it
Especially detachable controllers and their games supporting them. You can have two per player in a 4 player game, or 8 where each holds one. I quite liked the feature and found it novel. I am not sure if you can do the same using emulators - or at least do it as seamlessly.
Heey, I have been doing the same. Sick of all of the manufacurers to be fair. I mostly buy the games seocnd hand too because publishers suck, last ones I supported were IOI and if they push always on internet connection in the 007 game I will pirate it.
Because the wealthy need to remind us how much free time they really have because they don’t actually fucking work or contribute anything at all of value to the world.
The first thing I wanted to comment was “Was this written by Elon Musk’s ghostwritergamer?”
Real answer: Because the games industry is bigger than the film industry, in terms of total valuation.
I can’t wrap my head around this comment. You think playing video games is a wealthy people hobby? Or are you saying the author of the article is a wealthy person who doesn’t work? And he has to remind us that becuase that’s apparently something rich people do all the time that I missed? Or is it that only wealthy people have time to read these articles? Did I miss elon musk promoting path of exile or something what does he have anything to do with this?
The real answer doesn’t make sense neither, the article makes no mention of how much money the game has made, it’s just a surface level review.
As for the real the answer: I’m assuming what they mean is, since gaming is such a popular medium (which can be seen from how much money the industry makes) it makes sense otherwise unrelated outlets would have articles about it.
Forbes, for many years, has been mostly written by freelance bloggers. Some is very high quality (some is not) but it’s not like an editor in a newsroom is asking for these stories.
They have journalists on staff still but they write a minority of what Forbes publishes online.
Greatest arpg of all time. Runs better than PoE1 lmao. (No, for real, it’s waaaaaay better optimized)
It needs balancing for sure but the core is pretty good, with some balancing tweaks it’s gonna be incredible.
Mild criticism that the article doesn’t seem to mention, probably because they are not a PoE1 player: the endgame is pretty fucking boring. Not because it lacks content, but because decoupling the entrance key (waystone/map) from the zone/layout doesn’t really make it “infinite” as they say. If you think about it, on PoE1 you also have an infinite endgame since each map has a fixed tileset and in both poe1 and poe2 you search for zones with good layouts. All this map of tilesets does is force you to do undesirable layouts and since you only need A tier X map, map sustain becomes trivial.
The endgame quests really need some thinking, it’s not okay that the core gameplay loop incentivizes you to clear zones around tower heavy areas to optimize your use of empowering tablets, but the endgame quests incentivise you to ignore all that empowered content and to run in a single direction, to find the special endgame zones. I do like to put some tablets and clear all boss maps that were boosted in an area, but it feels bad to do when you have those quests objectives telling you to find the fortresses.
I totally get that it’s EA and they created the endgame in a single month just for the EA, but this needs to be said so that when they start refining it there’s a history of feedback around the mechanics.
In any case, I have very good hopes that the endgame will be excellent on release with the amount of feedback they are receiving, and as long as they keep increasing the customization of the map generation, the amount of extra content and the amount of layouts (don’t worry, they will), it’s gonna easily beat PoE1.
This update added a lot of new stuff to the game not counting the new really big island. Human bosses, an “arrogant pal tamer” that wants to see specific pals, a NPC that asks you to do specific emotes and one hidden npc that gave me a book that increases 1 work thingy by 1 (got one for handywork, the game crashed, then got one for planting, so there’s possibly one for each work)
My biggest gripe at the moment is with predator pals, which don’t always spawn where they’re supposed to (fixed locations, unmarked on the map) but drop predator cores, which are needed for the inventory expansion, as well as giant pal souls.
It also added some high QoL chests: one that lets you check ALL the chests in the base and the Guild Chest, which acts as a shared base chest. Another super useful building is the skill fruit farm: plant one, get 3 of the same skill.
The new island starts with several anti-air missile places, but at least it seems you only need to disable them once. Whether the missiles will go through walls or rocks and kill your flyer seems to be random chance, but it at least tries to be physical projectiles.
I wish critics wouldn’t even bring up the preachy-ness of it. I’m finding other tangibles really fucking annoying like the cringe dialogue itself “Who doesn’t like talking about dragons?” or how fucked the companion and enemy AI is. We haven’t seen AI this bad since Colonial Marines, but nobody’s really talking about it because of the flashy combat animations for the main character acting as a curtain covering how dogshit the rest of the gameplay is.
My character can slam the ground and make a shit ton of visual effects, which is acting as a red herring to my companions that don’t do shit the vast majority of the time at enemies barely smart enough to navigate the terrain to run at me. This is like Doom 1993 AI.
Irritating jokes less amusing than the most formulaic of trashy sitcoms, and they don’t address that either. I think people irked by this article are really put off by the way it adds fuel to the fire of criticisms toward progressivism. It’s well written and does bring out the irony of it, but it seems more of an attempt to undermine the progressive messaging and justify the audience polarity. In reality, there’s no need for the division, people who positively react to the game are wearing rose colored glasses to a game with serious issues that don’t get fixed on the technical backend.
On the technical front, if you ignore the absolute garbage AI and look at the rendering engine’s performance, this is the best release of the year by far.
I have so many mixed feelings on the game. This shit going back and forth over the wokeness just gives everyone a red herring to defend or attack.
I mean despite how I feel the linked article’s author uses a type of language that makes me wary of them, I kinda agree. The utterly Marvel way the game talks about things combined with the inane inability to ever have any conflict, negatives or issues combines to essentially make a mockery of very real issues.
And I’m sorry, it’s one thing to want to use art to showcase real issues and poke at them and shine a spotlight onto them. That’s good, personally I want art to do that. But when you essentially use it as a joke piece due to the inherently non-serious nature of all your scenes, it just becomes even worse than not doing it. 😔 Please don’t shine a light onto serious topics if the only thing you use the light for is to point and laugh and mock.
Whether it has terrible dialogue, too many bugs, lacking in technical prowess, cost way too much to make or is simply too preachy. It all boils down to a single problem: corporate suits sucking the soul out of the project, devoiding it of any passion one could possibly have. It looks, feels and smells like an empty shell of a game because that is exactly what it is. Nothing stands out because every decision was calculated with the goal to moderately please everyone in the room, resulting in compromises stacked on compromises all the way down.
The often sloppily implemented progressiveness in these products quickly starts to look like an afterthought. Perhaps to shield themselves from criticism after they realized what they’ve created or maybe they slapped it on when they realized their story has literally nothing to say about anything and is a hollow shell of a product.
Whatever the case, soulless slob does more harm than good to anything their creators associate it with, so I totally get why someone wouldn’t even want to read about that aspect of the game in a review. It’s just one more of several symptomps of a bad product.
In my piece, I noted that—so far at least—I hadn’t encountered anything overtly preachy or that one might describe as garishly political or “overly woke”.
Aaand done with the article! Good, that didn’t take too long.
What’s wrong with acknowledging a term a lot of people use? It’s also implying it as it’s only acknowledging the word and not endorsing it, the “…” for that I think.
And the article is well written, explains what’s lacking, gives an alternative way of doing it better.
It’s a term lot of kids use and it’s a real IP now whether you like it or not. The author did not use it unironially, it’s very clearly ironic. I would also remind you that you are doing what those “anti-woke” people do, making a firm assumption over a term/word without looking at the material/substance.
forbes.com
Aktywne