Most debt actually can't be inherited, instead debt collectors get first dibs on inheritance assets until they're made whole or the estate runs out of assets, whichever comes first.
That doesn't mean that debt collectors won't try to convince family members to pay. Just tell them where they can shove it.
Medium mode is a fun challenge at first, eventually becoming fairly chill as you advance in skill and confidence.
Hard mode is always fairly hard, especially on harder maps.
There are many resources to manage, but none that feel burdensome.
The game is extremely thematic, it feels alive with charm.
Graphics are excellent, though sometimes graphical glitches can still be encountered.
The water. It's so hard to explain to someone who hasn't encountered this system before, but water is life in this game, and it's both beautiful graphically, and extremely well simulated by physics. Learning to control the water, and see the shortest paths to end water scarcity with beaver engineering is an amazingly fun and unique aspect of the game.
Mods are well supported and the community is vibrant.
Cons:
Not a ton of content. They've been very good about adding new mechanics (badwater, extract, etc) but there's still just 2 races of beaver and a dozen or so maps.
No directed experience. In similar games I've enjoyed a campaign, challenge maps/scenarios, weekly challenges, a deeper progression system, just... Something to optionally set your goals. There's nothing of the sort in the vanilla game. It's fully open ended and there's only one unlock outside of your progress though the resource tree in a map.
All in all, I highly recommend it, especially at the modest asking price. If you love city builders, charming and beautiful art, thematic settings, dynamic challenge, and solution engineering, this is a fantastic game for you.
Other games I've enjoyed that scratch similar itches:
KSP
Cities: Skylines (but Timberborn has been far more compelling)
Factorio
Mindustry
Planet Zoo (Timberborn has less of a directed experience, but is otherwise completely superior)
Gnomoria
Banished
Tropico series (though I view this as more casual)
Sin's is a game my friends and I always come back to. Such a dynamic rts with so many ways to win.
The expansions are fairly priced and also one person having an expansion is enough to host an expansion game for everyone who has any version installed.
To actually reach the speed of light you'd be massless, so the only damage, would be from momentum transfer, at which point your particles would be reflected or absorbed like light.
But that aside, mostly I was referring to your statement:
'Speed of Light' compared to what?
Which is really not a concern. It's the speed of light for everyone with respect to everything, or it isn't the speed of light. Like, two beams of light going in opposite directions don't see the other light beam going at 2x the speed of light, just at the speed of light with lots of time dialation.
apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...
When some rando with a mod package plugging into an undocumented ABI can dramatically improve the performance... Yeah, it's not optimized at all. Don't let them excuse themselves from due diligence.
Im missing a lot of charm that w2 and first starcraft games had, and i did not see any open engine recreations, nor clones that lived to this day. With warcraft 3 i only ever finished half of the game, by the time sc2 came out, i was already too old to even bother trying.
These could be games that left a lasting impression on you, games that had stellar gameplay mechanics, characters that captivated you, games that you played tons of hours on, etc.
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
We'll have to see. Usually transistor count isn't a valid measure of performance unless the chips have identical clock, IPC, and architecture. It's possible they made the same chip on two different lithographies with the same clocks, but it's pretty rare.
But... boost clocks often directly impact performance? And why only increase boost clocks when after a lithography switch they'd gain so much headroom? Seems a weird place to draw a line in the sand.
But all of this is speculation. What we do know is that RAM speeds are increased, and that will directly impact performance with or without CPU improvements.
Single nm in this case is a 15% improvement. The number of nm isn't the important part.
And Valve isn't Nintendo. Their hardware strategies, developer strategies, and manufacturing strategies are wildly different and really shouldn't be directly compared
The Unity Runtime Fee is scheduled to take effect on January 1, 2024, and it's been universally panned by developers on social media since its announcement earlier today....
You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will (www.pcgamer.com) angielski
Homeworld 3 Reviews [opencritic - 80% average, 79% recommended] (opencritic.com) angielski
Thoughts on the game Timberborn (store.steampowered.com) angielski
Has anybody given this game a try? I’ve been considering it for a while, but money is tight. Curious if it was worth it....
Sins of a Solar Empire: Rebellion Review by MandaloreGaming (www.youtube.com) angielski
What would happen if you moved at the speed of light? (www.space.com) angielski
8 Years later my Steam Link is still getting regular updates (slrpnk.net) angielski
What's up with Epic Games? angielski
I can’t seem to find that one comment explaining the issue with them…...
Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski
apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...
Warcraft 2 / Starcraft type games ( or clones, or engine recreations )
Im missing a lot of charm that w2 and first starcraft games had, and i did not see any open engine recreations, nor clones that lived to this day. With warcraft 3 i only ever finished half of the game, by the time sc2 came out, i was already too old to even bother trying.
What were your top favorite video games as a kid? angielski
These could be games that left a lasting impression on you, games that had stellar gameplay mechanics, characters that captivated you, games that you played tons of hours on, etc.
GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
Introducing Steam Deck OLED (store.steampowered.com) angielski
A high dynamic range screen, a longer-lasting battery, faster downloads, and much more
Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It (www.macrumors.com) angielski
Diablo 4 Twitch viewership continues to drop as Diablo 3 overtakes it (www.charlieintel.com) angielski
Fables creator places Wolf Among Us universe in public domain amid clash with DC over Telltale adaptation (www.rockpapershotgun.com) angielski
Can they even track pirated installs ? (lemmy.dbzer0.com) angielski
Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN (www.ign.com) angielski
The Unity Runtime Fee is scheduled to take effect on January 1, 2024, and it's been universally panned by developers on social media since its announcement earlier today....
What's the most toxic game community you know of?
The most toxic communities I know of are the Genshin community, Payday 2, FFXIV and source games communities in general.