localhost443

@localhost443@discuss.tchncs.de

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

localhost443,

126 hours is probably the total time the writing team gets budget for per title in most ‘AAA’ studios now.

After that its down to chat gpt to fill in the gaps…

localhost443,

Only buy a couple or so games a year these days, been really enjoying an arena fighting game I came across a little while ago. Only just started putting a few hours into it but always appreciate a game that makes you have to work on skill to progress.

…steampowered.com/…/We_Who_Are_About_To_Die/

localhost443,

I wouldn’t say there’s much in the way of management, its short fights mostly. Something I like about it are the fairly strong modifiers for each character type and how it pushes you into using them all so you get forced into different types of play.

I’m also trying to mainly support small dev team games these days and I think this made by one person which I find super impressive. You die and restart a lot, which I also enjoy

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

localhost443,

Kingdom Come Deliverance is easily in my top 3 favourite games ever, counting as far back as home world 1 (which also ranks in those 3.) If you give KCD a go be warned though, it will relentlessly punish you for any foolishness early on. It’ll make you work for every thing, no starting out as some warrior running down mobs of bandits. But it pays out with a true RPG experience that rewards incremental skill progress.

In the last decade, apart from the witcher 3, only Indy studios have produced truly memorable experiences for me.

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