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Flamekebab

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What are your favourite single-player games without much fluff, grinding or difficulty spikes? angielski

Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I’m encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I...

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I rather enjoyed Gears Tactics a few years ago.

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I enjoyed Wasteland 3 a great deal too.

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Thank you! I felt like I was the only person on the planet to think that those games only hit the dizzying heights of "okay, fine at a push". They're perfectly serviceable and not much more.

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An N64 game I've never heard of before? Mark it on the calendar because that hasn't happened in many a sparrow's moon.

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Godus.

I know lots of people hate it but taken in isolation it's okay. I found its aesthetics charming and its pace generally pretty chill. It wasn't good but it wasn't terrible. Low medium perhaps but I have comfortable memories of listening to an audiobook whilst playing it.

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Honestly? Not really. My best memories of gaming were in my 20s in my student flat. Lots of Team Fortress 2 and Battlefield: Bad Company 2.

I played games in the early '90s and don't have much nostalgia for most of the games themselves. The late '90s had the PSX and N64 and whilst Mario Kart 64 is probably the best in the series I can't say I feel most of the games of those platforms were "the best".

I think I would say that the best games are the PC games that came out between 1998 and 2002. Those I can genuinely enjoy today.

I cannot say the same for much that came out in the 1980s. Most of them entertain me for about thirty seconds, without hyperbole.

Once we get past the early 2000s I'm hard pressed to find any games that I think are truly "the best". 2007 was pretty damn good as was 2009.

When it comes to gaming with friends any game can be good. The game is practically just a framing device. I've not made many friends whilst gaming. I've gamed with friends but mostly I've found that people either just want to be arseholes or are extremely serious about playing online. In person I've found that the skill disparity means that it's a complete crapshoot. I played a lot of Mario Kart 64 over a ten year period and don't have any outstanding memories of it being the best thing ever (I think it's the best MK game but that's because the others are worse).

Mostly I like games that I can use as escapism. Exploring fun places and getting away from the day to day. I've rarely had all that much fun gaming with other people. Exceptions exist though - playing through the recent TMNT game with my teenaged niece was a blast. Playing KeyWe with my wife was also great.

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Alternatively - "You never use that thing! We spent so much money on it!"

How do you keep track of what games you have played over the years? angielski

Hiya, just newly thought about something: wouldn't be nice if there was a simple way of checking what games you have played over the years, a way to keep track of wether you liked the game or not, how much time you spent playing it etc.. Currently, personally i only check steam library for those kinda details. But it would be...

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Reading the comments - am I the weird one for just remembering?

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The tradeoff is that I'm terrible at time. Anything beyond about ten days in the future is almost meaningless to me.

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I can definitely see the appeal of being able to do stuff with the information, and I doubt I could sit down and make a list of every game I've ever played. However my memory is pretty good for this sort of thing. It's very rare for me to lose objects as I have a database-like memory for that stuff.

Amusingly this means that if someone else moves things then I'm comedically awful at searching for whatever it was, and if I move house or re-organise then it takes me a few weeks for my brain to record all the new data. Until then I'm a clueless idiot.

Oh and as I said in another comment - time is my nemesis. I often don't know what day of the week it is and anything beyond about a week and a half into the future has almost no meaning to me. It's not a very useful trade-off!

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I played this on Game Pass (Gamepass? I don't recall how they brand it) years ago and had fun with it. I'd enjoy playing it again, assuming I could forget my previous playthrough.

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I can't say I've ever found him to speak too slowly, but you do you.

I think it's Gaming Historian that does my head with that, or at least used to. Comedically slow.

As Gamers Express Concern About Borderlands 4 Potentially Costing $80, Gearbox Chief Randy Pitchford Says: ‘If You’re a Real Fan, You’ll Find a Way to Make It Happen’ (www.ign.com) angielski

The video game industry has made the jump to $80, first with Nintendo and Mario Kart World, then with Microsoft and its price hike announcement that will kick in this holiday season. Could Borderlands 4 follow suit?...

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That creepy dude is still at Gearbox?

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Surely it's a clone given that it clones the game mechanics specifically? As in the rules of the game are 1:1 to Civ V, or as close as you'd need to be an expert in the game to tell the difference.

Steam Deck / Gaming News #16 angielski

Well, it’s that time again for this last week’s interesting gaming news I’ve spotted! While this week’s is the typical variety, it is also rather text-heavy, so you’ve been warned! As ever though, there’s Steam Deck, Linux, GOG, emulation, Switch and gaming in general in here :)...

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Ooh, The Precinct looks rather fun!

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Star Citizen still exists? I started when I was in my twenties and now I'm pushing 40!

Game development as a service.

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I wouldn't buy at the current price, raise it as much as you like.

There's just not enough USPs to justify the cost to me, regardless of how shiny the graphics might be.

I want to want it, but it's going to have to do a lot more than it currently is as a platform.

Giant Bomb, a web site about video games, has been purchased from Fandom angielski

Just announced on twitch.tv/pax, live from PAX East. The reaction was so negative to what happened with Giant Bomb that Fandom sold to Jeff Grubb and Jeff Bakalar. It sounds like this deal closed yesterday. Along with those two, Dan Ryckert and Jan Ochoa are now co-owners. Mike Minotti was informed of this deal this morning, and...

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Wow, there is someone else out there that feels the same as I do about Dan!

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Gunpoint. Charming, atmospheric, doesn't outstay its welcome.

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It'd be interesting to see a developer create a slightly prettier version of Vice City. I appreciate the visuals of the later GTA games but doing more with less seems like it'd make sense. The gap between these games is getting rather nuts.

Then again, "forever" games seem to print money, and that's more important than creative expression. As I get older I have a greater appreciation for games that don't try to outstay their welcome. GTA V seemed to struggle with this - on the one hand it was huge, on the other the story seemed to be about half the length it telegraphed itself as. What's the point in being able to level up the stats of heist crew if there's not enough for it to matter, etc..

(In my opinion, obviously) GTA IV was too long, San Andreas was a sprawling mess, but Vice City was the sweet spot.

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I wonder if the next one will take so long that the world it satirises is long gone. Facebook being parodied in GTA V no longer makes much sense, for example

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The world's relationship with Facebook has changed a smidge since 2013.

It's still ripe for parody, but the elements of relevance aren't the same as they were.

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I care about GTA but the online element of it is of zero interest to me, and it seems that's what it's become.

Day 279 of posting a Daily Screenshot from the games l've been playing angielski

Today’s game is Arkham City. I’ve knocked out a major chunk of the game in a time span of a few hours and i’m close to the end. I just have to do Wonder Tower and then joker i believe. Somehow though it feels like it hasn’t been that long. I mean, i only have 9 hours logged on the game. it’s surprising how fast it’s...

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The Mr. Freeze fight certainly turns the tables. Shame I don't play the Arkham games to be prey!

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Considering I have 827 games on Steam, the figure of $1620.26 doesn't seem too bad. Now I've probably bought a load more bundles bumping that up, but there's no convenient way to figure out how much that adds (let's round to $2000). I've had the account 18 years, 9 months.

So that's... $8.89 per month.

Yeah, that seems pretty reasonable.

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I've yet to encounter a single Atari 2600 game that was worth more than 30 seconds of my time.

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Oh! Ewaste! So kind of you...

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Or sitting in a cupboard off-gassing, oozing, and generally making the home a safer environment.

It does remind me of the Acts of Gord's use for an N64 - as a doorstop with a note saying "This is all I am good for."

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smothers it with a towel and stuffs it into an oven

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I've been playing (and loving) Fallout London. It turns out that the pokey little locations in their games are Bethesda's fault. The engine does still suck, but it doesn't have to suck as much as it does in their hands. London is huge!

Simcity 3000 Retrospective/Mini Review & Screenshot Walkthrough angielski

It has been over a quarter of a century since Simcity 3000 was released in 1999. Since then we’ve had some enormous changes in the city-builder genre, with EA’s arguably failed multiplayer focused Simcity (2013) reboot, the rise of Cities: Skylines, and the appearance multiple smaller indie competitors like Citystate, Urbek...

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I've been meaning to create a suitable control scheme to play on my Steam Deck as it's the apex of the series for me.

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I guess I don't get to play either of their exclusive games.

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Fallout London currently has my attention. It's remarkable how it's possible to build a game that doesn't feel like a tiny playpark with the tech. London is BIG!

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I've bought a copy but the interface isn't very Steam Deck friendly so I've barely played it.

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Looks like your optimizer link didn't make it into the post. Good shout on Cemu, btw, as I'm wondering if I'd like BotW.

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I feel like it's rare to encounter another person that doesn't love San Andreas. It was fine, I guess, but I really didn't find the setting compelling. The kitchen sink approach to game mechanics didn't help either.

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I feel like I'm the only person that grew up with Mario 64 but doesn't love it. I was really excited by it initially but when I played the game properly it just had this oppressive feeling of isolation and melancholy to it that was so off-putting.

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I'm rather a fan of Apogee's Secret Agent. I loved it back in the day and then enjoyed the HD remaster of it a few years back.

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But... but... the line has to go up! Don't you understand? It's not going up! Panic!

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I'm still waiting on the killer titles for the current generation of consoles. I'm frankly amazed that games have become so difficult to make, given how the graphical improvements aren't leaps. Build a stylish lighting system, make sure your textures and geometry aren't too ropey, and then make something creative.

I know it's not that simple, obviously, but I was playing through a fifteen year old FPS yesterday and the difference between now and then is just not that big. It's not nothing but the Gameboy philosophy of doing more with less would go a long way.

Your all-time favorite game? Let's discuss the best options! angielski

I feel like my “all-time favorite” changes depending on my mood, but if I had to pick just one, I’d probably go with The Witcher 3. That game just hit all the right notes—amazing story, incredible world-building, and so much stuff to do without feeling like pointless filler. Plus, the expansions were just as good, if not...

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Fallout 2 is probably one of my favourite games of all time. Absolutely amazing game, if a bit sprawly. I've played through it many times and expect I will do again.

Red Alert 2 - the pinnacle of the isometric RTS genre. Bordering on too silly but without tipping into absolute farce. Mechanically very strong, the art is lovely, and even has nostalgia for me.

The Binding of Isaac: Rebirth. Massive game but a run can be completed relatively quickly. I always disable the music because I don't like games that try to scare and intimidate me. I'm pretty good at the game so it tends to be pretty relaxing for me, if a bit fugue-state-y.

Battlefield: Bad Company 2: the apex of the Battlefield multiplayer games for me. The others have plenty going for them, but BFBC2 was the best compromise between destructibility, player counts, etc. for my tastes. Sniping took significant skill and one couldn't go prone - it meant that open areas didn't feel like a death sentence (looking at you, later BF games!).

Assassin's Creed: Origins/Odyssey two open world games with beautiful maps and locations to explore. I think I preferred the setting of Origins but the story of Odyssey. A bit of escapist fantasy, I suppose. I loved the Ezio trilogy too, mind you.

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I agree that the original is tighter, but I love the free-form adventure of 2.

Did you ever play it modded? The Restoration Project, Updated has two amazing addons that add more talking heads and more voice acting and they're both of phenomenal, basically seamless quality. It's really like putting on a fresh coat of paint on the old thing.

Played it? I voiced a talking dog in it!

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That only holds true if the price doesn't vary over time.

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As long as you're enjoying your gaming time, you're doing it right!

Optimising the fun out of it is an own-goal.

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I gave the build a go and it was great fun!

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