but of course you know the mindless hordes of ignorant little goblins out there will not only buy it, they will preorder the mega super luxury ultra elite edition at that, making the game have a launch day sales record twice that of what GTA5 was in its entire first week.
Thus proving to TakeTwo, Rockstar, and every other company that it doesnt matter how shitty, or how exploitative that they are… because gamers are fucking morons and will dumptruck money to their doorstep, and not even major fuckups like cyberpunk and starfield can prevent it.
I liked Starfield and I still logged a shit ton of hours on it.
But it’s story, dialogue, and character interactions feel that bad combination of rushed and PG13 in a setting that should be R. The fact that they will likely never rewrite and re-record these quests kinda blows. And the looting took a step backwards with the lack of clothing pieces and non-unique clothing stats.
I’m excited for what the modding community does to the game, which is the major reason I bought it. I’ve got over 3000 hours on skyrim, less than 200 of that is vanilla gameplay ¯_(ツ)_/¯
McDonald’s is an anomaly amongst fast food in my opinion.
All fast food is trash, but I have the exact same greasy, salty, mediocre experience with McDonald’s every single time. No other chain has the same consistency between different locations. Its just a safe option every time.
So practically he wants to create a SaaS model to eternally milk their user base. As much as I like the game devs working for rockstar, their management is an utterly horrendous bunch of scums and in a way I wish that GTA6 is one giant flop.
It’s easily the worst book I’ve read, and I only finished because of the unintentional hilarity of it all. In a story ostensibly about how evil media mega corporations are, the author wrote a hail corporateove love letter to top selling franchises without realizing the irony.
There was potential in it being a self parody, although in a way the whe situation is funnier because he was so earnest.
I spent my first audible credit on that book. I hadn’t seen the movie…still haven’t. But it was narrated by Wil Wheaton, and I knew him from reddit. He did a good job. That’s all I have to say about it.
Ironically I found the megacorp produced movie version much more palatable both because it wasn’t stuck on making that which the author liked the only media worth obssessing about, it showed that fans of all eras enjoyed themselves equally in that world. And because it gave more of a human core to Halliday’s quests and the plot, rather than it just being about who’s more of a fanboy gets rich and gets the girl.
Seeing the book describe how Wade is so great at reciting every line of War Games just took me out of it. Am I supposed to be impressed by this second hand fawning over a different story? Is there even a point to that beyond Halliday/Ernest Cline thinking it’s cool?
“372 Pages We’ll Never Get Back” is a podcast where Mike Nelson (MST3K, Rifftrax) and Conor Lastoka (Rifftrax) read and review books they’re “pretty sure they’re going to hate”. RP1 is the first book & source of the podcast title, since it’s 372 pages. It’s like Mystery Science Theater 3000 for books and it is hilarious, I highly recommend.
surprised how successful this was since it barely got a mention all the time it was in early access so thought it would have a relatively mild release but no the g*mers heard bear sex and everyone flooded in to buy it.
I think it’s more so that “bear sex” was just joke-worthy enough that people talked about the game that otherwise wouldn’t talk about it and news of the game spread beyond its usual corners of the internet. So more people heard of the game and I guess the openness that “bear sex” entails is pretty appealing for a CRPG.
Could it be that the hard core Baldur’s Gate fans are OG/serious Gamers and have learned to not pre-order? BG 1 & 2 were released way before gaming was mainstream. Most of the casual gamers probably only care about BG3 due to hype from other gamers who would also be “Never Pre-order” folk.
My wife found out BG was out. Saw it was a full release price and was kind of like, "meh I can wait". I joked about everyone playing just wanted to edit their character's genitals and she immediately put it on top of her Wishlist.
Lol this is an article about how shit optimization has been for the last several AAA game releases. Even quite capable desktops often have performance issues with the mentioned games, because the PC ports weren’t optimized enough and/or tested on a wide enough range of hardware. It’s a real shame, many of them don’t even look significantly better than the last generation or two. It’s just graphical bloat as devs get lazier and lazier the beefier the GPUs get.
I agree, however I think the main cause is studios/publishers just deciding where to allocate the time. Devs are just the ones implementing these shitty decisions.
It is baffling why Sony thinks studios who are known for their single player story driven games will all the sudden be rock stars at GAAS model games. No matter how it turns out, you’ve already got a dedicated fan base for these companies expecting a single player story driven game. These types of gamers have no interest whatsoever in micro transaction riddled online experiences. And by diverting developers away from single player content towards GAAS content, they’ll make worse single player games and half hearted multiplayer online games.
They're just bad at UI in general. Every one of their RPGs end up with a UI mod that makes their terrible menus not only useable, but infinitely better than the crap they made.
I was mainly after a mod that would show how much of an item I have in my inventory when buying. This mod does that and more. The achievement mod just keeps achievement enabled with mods installed.
Skyrim needed UI mods, and to wit, still needs UI mods, despite being re-released like 15 times with limitless opportunities to improve basically anything - instead they focused on high resolution textures, which is something that the fanbase basically already makes on launch week.
Weren’t the anniversary texture packs (or special edition, forge when they got introduced) so poorly optimized most guides reccomend against using them over moder developed ones? Been awhile since I’ve modded akyrim, could be thinking of Fallout 4.
Not yet. The 3DS and Wii U sold out at launch, too, but after the diehards all got them, nobody else wanted them. The 3DS recovered after they dropped the price by $80 6 months after launch, but the Wii U never did. Maybe that won’t happen this time and we truly are fucked, but time will tell. Historically, Nintendo fucks up after they have a successful console and get cocky with the next one.
Don’t forget that the Wii U had one of the most incompetent console marketing campaigns of all time. Just two years ago I met someone who still didn’t know it was a console and not an accessory.
That’s true, but that alone doesn’t account for how just how bad it did. The idea that Nintendo consoles are always bought up by lots of people no matter what is completely untrue. One big advantage they’ve always had that they no longer do is affordability compared to the competition. What will determine whether it’s a success will ultimately be how many good exclusive games they can pump out, and their track record has been awful since the launch of the Switch. A very large chunk were Wii U ports, which worked because nobody had one, but they’re already heavily shilling Switch 1 upsells. Diehards will of course snatch them up, but with 150 million Switches out there I question how interested the masses will be in them. If Nintendo seriously ups their game and consistently puts out new good games, I imagine people will stomach the prices. But are they even capable of that any more?
Counterpoint, people love Overwatch, they hate what Blizzard did to it. There’s an audience out there hungry for this exact product if someone can do it right (or, at least, about 20% less wrong than Blizzard).
And yet they won’t do it right because everyone wants to make a game as a service these days and sell loot boxes and collectibles with season passes, special editions, early adopter bonuses, login bonuses and in-game currency. If it lacks even two the things I mentioned, I’d be surprised.
Oh, sure, there’s basically zero chance that this will actually be good. But that wasn’t my point. All I’m saying is that the idea of releasing an Overwatch style hero shooter right now isn’t inherently stupid.
forbes.com
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